What is "repel wearable?
dennisgray41
Posts: 860
in The Commons
https://www.daz3d.com/biscuits-noa-hair-with-dforce-for-genesis-8-female
I like the hair, but what is the "wearable?

Comments
It's a bit of geometry that stops the hair falling across the face - invisble in preview and render.
It's normally transparent, and when made opaque looks like this magenta donut:
You sure? I don't own that hair, with other hair by biscuits it's - as SimonJM wrote - an invisible cover over the face to keep the simulated hair fall into the face too much..
If it's that doughnut-thingy above in this case, it would be intesting to see how the hair behaves when simulated without it
From memory Biscuit's hair prodcuts have a couple of dForce 'masks' for the face area, caled different things: one is cylnder-like the other more mask-like.
Yes, I'm sure. Not guessing. Not memory.
@maikdecker "If it's that doughnut-thingy above in this case, it would be intesting to see how the hair behaves when simulated without it
"
One might guess that the "donut" repel is there to function as a hair tie and keep a portion of the hair as a knot/tail/etc
Yep, and that's the reason why I'd love to see a simulation of the hair without that donut
Yeah, that makes it obvious

Does that hair come with something what SimonJM and I described, too? That mask-y thingy I mean...
Ah! I can explain the donut. Lol
Without the donut the tail will intersect the braided band.
my repel figures either prevent hair falling into the face or prevent hair falling into other hair parts.
I thought I hidden it so well lol but top marks for Sevrin for finding the Easter egg..or Donut lol
Is it used for the same purpose as Repel Hair Spray?
Yes, I suppose it can be seen as really strong hairspray!