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Daz 3D Forums > 3rd Party Software > Maya Discussion

Major technical issue Maya bridge...

jeff_someonejeff_someone Posts: 254
August 2020 in Maya Discussion

Maybe it's me, but the official DazToMaya bridge imports fine but I notice the teeth of the character are overly smoothed to the point they look like the person has serious dental problems.  I suspect its due to the skinCluster/ShrinkWrap or something that has been applied to the whole mesh, including the teeth.  If anyone knows how to fix this, it'd be awesome - else can't really use the bridge unless my characters keep their mouth's shut :)

Comments

  • javoralexjavoralex Posts: 3
    August 2020

    there is a shape node called Mouth Realism HD. Make sure that is turned off.

  • jeff_someonejeff_someone Posts: 254
    August 2020

    Interesting...let me give this a shot...

     

     

  • moreffector_3290526moreffector_3290526 Posts: 55
    November 2020

    No. I tried Mouth Realism but nothing happens. Its about Maya FBX Importer. I really annoyed this problem but today i solved 90%.

    I know a fix way. Please select character and go to Parameters > Subdivision Level > Change it to 2 .

    And change Subdivision Algorithm to Catmull (Legacy) . And import with Daz To Maya Bridge.

     

    Now your character's teeth will be much better :) But not like Daz quality. You can easily scale teeth edges with edit mode. You can fix it maximum 5 minutes. I am doing this and its very good now.
     

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