Honey. Is it Poser only?
JOdel
Posts: 6,322
I see a very attractive product in the store this morning which claims to be a number of honey objects with a dipper, and a Poser material. So is that *only* a Poser Material? it claims to be for both Poser and Studio, but given that most of the artist's other products are either for Photoshop or Vue, I think I'd like some clarification.

Comments
It also says :
It looks like DS and Poser users have to texture their own?
It could be missing a UV map and the Poser material may be procedural - that is only a guess though.
Or the obj files could be uv mapped but the vendor didn't created textures for them. The simple poser texture is probably as procedural texture for ppz version of the dipper in the Poser installer.
This is just another guess. I considered buying then passed on it because I couldn't really make heads or tails out what has what.
Just apply a nice liquid shader to the obj files. No need for a texture really.
Likewise. Poor document = at least two lost sales.
For those needing honey texture... I created a freebie honey bee prop set in the freebie section that includes a honey drip and seamless honey material texture map. http://www.daz3d.com/forums/discussion/38729/#568816
That sounds doable. The promos are lovely.
Of course half of it is the lighting, which throws a curve all on its own.
If the model is untextured shouldn't the promo's show this?
I'm thinking that it does not have human readable UV's applied due to the ultra complex shape and instead rely on a procedural shader or blanket material texture "pour" to quickly apply a surface color to the entire object. So its a wording issue - it gets covered in color.
The honey props and that honey stick thing come in the giant size of a DAZ/Poser person so scaling is needed, there are no morphs for the props, the honey shader is for poser and is interesting looking, but I didn't find any ahader for DAZ.... but hey... I got a punch and the prop shapes are interesting.
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In addition to the free material DreamCutter had above, what materials did everybody try using? I'm curious what options are available now, since it has been a few years since the original post.
Try using the nvidia example iray shader for flint glass, look up the index of refrection for honey and plug that in, change the color to golden, and adjust the size/scale/ forget exactly that the input is called up or down until you get the appropriate depth of color of the size of the object (there's only like 4 inputs for that shader, you'll find it).