Honey. Is it Poser only?

JOdelJOdel Posts: 6,322
edited December 1969 in The Commons

I see a very attractive product in the store this morning which claims to be a number of honey objects with a dipper, and a Poser material. So is that *only* a Poser Material? it claims to be for both Poser and Studio, but given that most of the artist's other products are either for Photoshop or Vue, I think I'd like some clarification.

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    It also says :

    ◦All models untextured.

    A bit strange, it also says :

    ◦Included a simple Poser Honey material.



    It looks like DS and Poser users have to texture their own?
  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    It could be missing a UV map and the Poser material may be procedural - that is only a guess though.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Or the obj files could be uv mapped but the vendor didn't created textures for them. The simple poser texture is probably as procedural texture for ppz version of the dipper in the Poser installer.

    This is just another guess. I considered buying then passed on it because I couldn't really make heads or tails out what has what.

  • Zev0Zev0 Posts: 7,122
    edited June 2014

    Just apply a nice liquid shader to the obj files. No need for a texture really.

    Post edited by Zev0 on
  • robkelkrobkelk Posts: 3,259
    edited December 1969

    icprncss said:
    ... This is just another guess. I considered buying then passed on it because I couldn't really make heads or tails out what has what.

    Likewise. Poor document = at least two lost sales.
  • Dream CutterDream Cutter Posts: 1,224
    edited June 2014

    Zev0 said:
    Just apply a nice liquid shader to the obj files. No need for a texture really.

    For those needing honey texture... I created a freebie honey bee prop set in the freebie section that includes a honey drip and seamless honey material texture map. http://www.daz3d.com/forums/discussion/38729/#568816

    Post edited by Dream Cutter on
  • JOdelJOdel Posts: 6,322
    edited December 1969

    That sounds doable. The promos are lovely.

    Of course half of it is the lighting, which throws a curve all on its own.

  • anikadanikad Posts: 1,919
    edited December 1969

    If the model is untextured shouldn't the promo's show this?

  • Dream CutterDream Cutter Posts: 1,224
    edited June 2014

    I'm thinking that it does not have human readable UV's applied due to the ultra complex shape and instead rely on a procedural shader or blanket material texture "pour" to quickly apply a surface color to the entire object. So its a wording issue - it gets covered in color.

    Post edited by Dream Cutter on
  • mrposermrposer Posts: 1,134
    edited December 1969

    The honey props and that honey stick thing come in the giant size of a DAZ/Poser person so scaling is needed, there are no morphs for the props, the honey shader is for poser and is interesting looking, but I didn't find any ahader for DAZ.... but hey... I got a punch and the prop shapes are interesting.

  • fixmypcmikefixmypcmike Posts: 19,693
    edited December 1969

    Please remember that if you see posts which you feel violate the TOS, you should use the Report button rather than replying.

  • srieschsriesch Posts: 4,243

    In addition to the free material DreamCutter had above, what materials did everybody try using?  I'm curious what options are available now, since it has been a few years since the original post.

  • FistyFisty Posts: 3,416

    Try using the nvidia example iray shader for flint glass, look up the index of refrection for honey and plug that in, change the color to golden, and adjust the size/scale/ forget exactly that the input is called up or down until you get the appropriate depth of color of the size of the object (there's only like 4 inputs for that shader, you'll find it).

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