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Daz 3D Forums > 3rd Party Software > Maya Discussion

DAZTools inside Maya

nvisualsnvisuals Posts: 12
October 2020 edited November 2020 in Maya Discussion

Haven't seen anyone discuss this but the DaztoMaya github was recently updated with "DAZTools" MEL script.

It creates a rig for you and also gives you the option to export your animaiton created in Maya.

After you finish your animaiton, it gives you an option to export the animation and import into DAZ via .DUF file format

Pretty cool update. I actually see potential with this one. 

Hopefully more useful updates like this keep coming! 

Post edited by nvisuals on November 2020

Comments

  • mhartman.art_53c60a8640mhartman.art_53c60a8640 Posts: 22
    October 2020
    Have you checked out the tools from Kinetic Motive? https://www.kineticmotive.net/index.php
  • nvisualsnvisuals Posts: 12
    October 2020

    Yes, I am familiar with this. A friend of mine is the owner of that. Great tools. Couldn't recommended enough. 

  • mhartman.art_53c60a8640mhartman.art_53c60a8640 Posts: 22
    October 2020
    nvisuals said:

    Yes, I am familiar with this. A friend of mine is the owner of that. Great tools. Couldn't recommended enough. 

    Great. Do you think you could ask him to reach out to me as I've been unsuccesfully trying to conact "him"? (or anyone from KM) I have some crucial questions about the worflow that the demo videos on YT don't address in that much detail. I'd like to purchase the plugin but I need to understand how it works. I tried sending a email and dropping comments on YT. Nada. I mean, if he doesn't want my money, that's okay too. wink

  • wherewolfjohnsonwherewolfjohnson Posts: 9
    October 2020
    nvisuals said:

    Haven't seen anyone discuss this but the DaztoMaya github was recently updated with "DAZTools" MEL script.

    It creates a rig for you and also gives you the option to export your animaiton created in Maya.

    After you finish your animaiton, it gives you an option to export the animation and import into DAZ via .DUF file format

    Pretty cool update. I actually see potential with this one. The rig it creates could use some work. For example, when you rotate the pelvis, the whole body moves up. And the stretch control on the legs seems to be broken.

    Hopefully more useful updates like this keep coming! 

     

    Tried it but couldn't get the maya animation to export to daz. It said error see log, and in the log it said "unexpected character"

  • nvisualsnvisuals Posts: 12
    October 2020
    mhartman.art_53c60a8640 said:
    nvisuals said:

    Yes, I am familiar with this. A friend of mine is the owner of that. Great tools. Couldn't recommended enough. 

    Great. Do you think you could ask him to reach out to me as I've been unsuccesfully trying to conact "him"? (or anyone from KM) I have some crucial questions about the worflow that the demo videos on YT don't address in that much detail. I'd like to purchase the plugin but I need to understand how it works. I tried sending a email and dropping comments on YT. Nada. I mean, if he doesn't want my money, that's okay too. wink

    Been trying to get into contact with him recently but I'm assuming he's been really busy.

    Also, I take back about what I said about the stretch controls in IK. I understand how they work now, but it would be a bit more intuituve if  pulling the IK hand did the strecth rather than going into the channel box. 

     

    wherewolfjohnson said:
    nvisuals said:

    Haven't seen anyone discuss this but the DaztoMaya github was recently updated with "DAZTools" MEL script.

    It creates a rig for you and also gives you the option to export your animaiton created in Maya.

    After you finish your animaiton, it gives you an option to export the animation and import into DAZ via .DUF file format

    Pretty cool update. I actually see potential with this one. The rig it creates could use some work. For example, when you rotate the pelvis, the whole body moves up. And the stretch control on the legs seems to be broken.

    Hopefully more useful updates like this keep coming! 

     

    Tried it but couldn't get the maya animation to export to daz. It said error see log, and in the log it said "unexpected character"

    Not sure what's up with that, seems to be working fine for me. What character are you using?

  • wherewolfjohnsonwherewolfjohnson Posts: 9
    October 2020
    nvisuals said:
    mhartman.art_53c60a8640 said:
    nvisuals said:

    Yes, I am familiar with this. A friend of mine is the owner of that. Great tools. Couldn't recommended enough. 

    Great. Do you think you could ask him to reach out to me as I've been unsuccesfully trying to conact "him"? (or anyone from KM) I have some crucial questions about the worflow that the demo videos on YT don't address in that much detail. I'd like to purchase the plugin but I need to understand how it works. I tried sending a email and dropping comments on YT. Nada. I mean, if he doesn't want my money, that's okay too. wink

    Been trying to get into contact with him recently but I'm assuming he's been really busy.

    Also, I take back about what I said about the stretch controls in IK. I understand how they work now, but it would be a bit more intuituve if  pulling the IK hand did the strecth rather than going into the channel box. 

     

    wherewolfjohnson said:
    nvisuals said:

    Haven't seen anyone discuss this but the DaztoMaya github was recently updated with "DAZTools" MEL script.

    It creates a rig for you and also gives you the option to export your animaiton created in Maya.

    After you finish your animaiton, it gives you an option to export the animation and import into DAZ via .DUF file format

    Pretty cool update. I actually see potential with this one. The rig it creates could use some work. For example, when you rotate the pelvis, the whole body moves up. And the stretch control on the legs seems to be broken.

    Hopefully more useful updates like this keep coming! 

     

    Tried it but couldn't get the maya animation to export to daz. It said error see log, and in the log it said "unexpected character"

    Not sure what's up with that, seems to be working fine for me. What character are you using?

    I tried it with just a basic G8 female. I did the "rig file" on an exported fbx then tried to export an animation with that rig back into daz and got that error. I wonder what went wrong.

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