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Daz 3D Forums > 3rd Party Software > Maya Discussion

error with daz to maya bridge import

brownedave2brownedave2 Posts: 73
October 2020 in Maya Discussion

I have seen another person post with this issue, no resolution was mentioned.  I have submitted a ticket regarding this.  If I am able to resolve the issue, I will reply to this post to help anyone else with the issue.

I recieve this error when I run the plugin in Maya 2020:

# Error: RuntimeError: file /users/Shared/Autodesk/maya/plug-ins/DazToMaya_Files/d2m.py line 1167: Error occurred during execution of MEL scriptdeleteUI: Object 'DazToMayaSerial222' not found.

Export from Daz works fine as far as I can tell.  It creates an enormous 7+ gig file on my C drive, but otherwise works fine.  I run the script on the maya side and am met with the error above.  This is a completely fresh install of Maya 2020.  I am on windows 10 running the most recent version of Daz, 4.12.1.118

Any help would be appreciated, if you have enccountered this or know what it is I am dealing with.

 

Comments

  • brownedave2brownedave2 Posts: 73
    October 2020

    I'll check back in a few months to see if the official bridge to maya is working properly.  Currently it isn't.  No help from the support ticket I created either. 

    Not going to buy anything more here untill I can figure this out.  It simplly doesn't make sense.

     

  • brownedave2brownedave2 Posts: 73
    October 2020

    Happy to say that I have got this working.  

    Rather than use the bridge script from within Daz, I simply exported the character as an FBX in the normal way.  

    Then, I used the bridge script from within maya with manual options.  I opened the FBX that way and it seems to have worked fine.

    I was also able to get the same results by converting my character to work over in iClone, then importing an FBX from iClone.  I was able to properly set up a humanIK rig from that FBX with no issues.  Taking this route will provide the rig with a collection of face expression shapes that are already set up for animation via sliders.  Maybe the script from daz is meant to do this with export?  

    Notably, the autorig in Maya was able to get everything working with most parts of the skeleton from Daz without the script at all.  Spine, neck, feet, ect.  But wherever there was a "roll" bone, it was creating odd results.  Might be some mistake I made, or my lack of understanding of Maya in general.

    Diffuse and Normal textures made it through, but anything else needs to be set up manually.

    I'll make a face rig and expand the functionality of the rig in general now that I have it in maya.

     

  • lanning1990lanning1990 Posts: 0
    February 2021

    I ran into the exact same issue! The scrip just takes a HUGE amout of space in my C driver, and crashed maya after a while.

    Thanks for the alternative approach man! 

    BTW, what is your work flow for your character? I'm now using MMD4MAYA addon to import MMD motion into maya, but having trouble to apply this motion onto the character (That I import to MAYA from DAZ). Please give some advice if you are familiar with this.wink

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