Is a shell of a figure or prop one solid piece?
WillowRaven
Posts: 3,787
in The Commons
Is a shell of a clothing item one solid piece? I want to drape something that has a lot of belts and straps and buckles an am hoping turning it into a shell might make it 'solid' with no seams that fall apart upon simulations. Will it work?

Comments
There's more to worry about here than just whether seams fall apart - dForce places a lot of requirements on the mesh, and things like buckles and the like always need to be excluded from the simulation anyway.
However, I do have a procedure for dForcing uncooperative items. I find a dForce compatible item that matches the shape of the item as well as possible (It's better for the silhouette to be too big rather than too small). Then I simulate said item, export the dForced shape as a OBJ, reimport that as a morph, then use the Transfer Utility to copy that morph over to the non-Dforce item.
It's not very compatible with animations (although I suppose you *could* export each frame as its own morph) but it works well for stills.
So a shell doesn't 'connect' everything?
I'm not certain what meaning of "shell" you're going for, but for any of the meanings I know of (geoshells, solidify modifiers, convex shells, etc), either "no, it doesn't connect everything" or "it would break something else".
In any case, like I say, fully connected geometry is only one of the requirements of a good dForce mesh.
I wish every product had an individual, step-by-step tutorial on how to get the best dforce results for complicated outfits. They look amazing in promos, as they should, and then I get frustrated because I can't get the same results I could with old-school dynamics. I want to learn dforce at the same level I could use DCC without so much difficulty. I also want to learn how to weld seams from older clothes so I can force them. But so many of the 'helper' products I've bought are not helping and so many of the threads are so long and complicated.... Anyways ... I hoped creating a geometry shell was a quick-fix ... but alas, lol. Just getting frustrated, is all. Thanks for letting me know it won't work.