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FWIW, The PAZ Composition Scene loads and Renders with no issues. My current PC is new and was built to render better than my previous Win 7/ 980TI. Win 10 Pro, 64GB RAM, RTX 2080 8GB VRAM. The scene with the default Stusio HDRI takes 7948 MB at 3000 x 2400. Incrementally increasing render size has not changes the VRAM load significantly.
Rendering wil running Chrome and CPU-Z and Foxit PDF.
Rendered in 21 Min 18 sec. 1949 Iterations
Exactly what I was about to say. Here's proof: the same scene, rendered at only 600 x 800 pixels, with the same HDRI at 1K resolution:
2K:
4K:
and 8K:
You can clearly see the clarity of the background improve even at such a low image resolution. Screen resolution and texture size are NOT THE SAME THING.
ty was literally hurting my last brain cell to see people talking about monitors in this thread.
I don't see 8k textures going away. Ever.
Software offerings follow hardware capabilities, and as long as there are workarounds for lower-end systems, and there are, meshes and textures are going to accommodate the highest denomiator, not the lowest.
if they are not used in an optimal manner I don't want them
for example a screw on a door hinge does not in any senario need an 8K texture
an iris could for an extreme close up say a needle in the eye
some common sense on behalf of the PA needs to prevail
yet I have seen textures far too large at 4K for things like a screw with bump, normal, specular and roughness maps!
I suspect they they grab some generic PBR metal shader and apply it to everything
What about a spider's eye view? That might need a really cloce close-up.
That would be a specialized thing that not everyone needs, indivioduals who wish to make a render like that need to look for what they need. Like western gun packs, I keep hoping that one will some day include a le Matt, but just because i would like to have a model of a Le Matt, does not mean that all western gun packs should have a Le Matt.
+1
When I make my own props I pump out every single map in 8K from Substance Painter, and just plug every one in. It's a personal workflow thing, and an extreme example to be sure, but I do this because it takes me about 2 months to fully build all of my custom sets for my comics and I never want to get to a situation where I'm trying to render through a keyhole because insparation took me there but the resolution of the door hardware sucks so much I can't get a decent render at a large enough size to print.
Again, it's a fringe case, but seeing as it's mine it's more important to me than anybody else's use cases here (as is true about theirs and mine, as well).
The challenge (and the beauty) of DAZ Studio is that it has such extreme flexibility that it can be used in such a wide range of application.
HDRIs are spherical, not rectangular. "16k" is the circumference.