• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Cinema 4D Discussion

DAZ to Cinema4D - objects are not in place

richard_608dd74drichard_608dd74d Posts: 0
September 2020 in Cinema 4D Discussion

First of all, I am new to DAZ.

I am trying to export a scene to cinema4d (via bridge and via obj), but I cant fix the positioning of the objects.

When importing in Cinema4D the object are not in place.

I could not find a way to fix that.

Here is the view of the scene in DAZ & C4D

https://imgur.com/a/nJS9sQ9


Anyone can help me with that??

 

 

 

Comments

  • mikael-aronssonmikael-aronsson Posts: 597
    October 2020

    I am just guessing here but it could be that instanced objects are causing problems, and that is always rubbish to export, even the script to convert instances to geometry in DS often go wild and move instances around so after the script is finished it look like junk, if you do have the script to convert instances to mesh ("Instances to object") you could try that before you export it, that could work (still just guessing), but it can generate huge amounts of polygons... (I do not know if exporting instances to FBX is a problem, OBJ does not work at all).

     

     

  • pixel8tryxpixel8tryx Posts: 7
    October 2020

    As far as I know, there has alway been a problem with what I call "strays" in the regular FBX export.  Now with the bridge you do get the ability to generate instances, which might be vital to some scenes, but it seems to still have the habit of placing several objects seemingly at random.  I bought Stonemason's lovely "Streets of Steampunk" and I still have a couple barrells I can't find the original places for.  Thankully, most of the time they're not important objects and I do think mostly instances.

    The OBJ export is usually better at placing things and can export any higher subdiv levels, if necessary.  I don't think there's a Bridge option for this so instances.  It's not as good about the textures as it makes a copy for every object.  If I think there's going to be a lot of texture re-use, I try the FBX first.  If I'm exporting a character and I want details vs bones, I always go OBJ.  

     

Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.