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Daz 3D Forums > 3rd Party Software > Maya Discussion

Transferred Morphs

marquismmarquism Posts: 12
August 2020 edited August 2020 in Maya Discussion

When you lift the model's leg, for example, the butt doesn't curve and instead stays still.

How would one transfer the morphs? Especially the flexing/musculature ones? Make it a favorite or something?

PS: Poses also would help.

Thanks.

Post edited by marquism on August 2020

Comments

  • papissyahavpapissyahav Posts: 6
    September 2020

    I'd like that to be automated, too.

    These are kind of morphs, driven by specific joint rotation, that can be converted to Maya morphs.

    Currently, I just do blends in Maya after imorting the figure, and creating driven keys for them.

    A lot of work, especially since you actually have them already in Daz.

    I recall seeing a script that did that, I just don't remember which.

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