More versatile tongue for Sobek and Bullwarg?

Let me start off by saying, the recent crop of Genesis 8 anthro creatures has been amazing! Awe inspiring stuff for Dungeons and Dragons and other fantasy stuff.

But with that said, one thing these models tend to do is they kind of "crush" the rig of the tongue, all of the joints, into just one single base joint that offers very limited flexibility for things such as really emphatic facial expressions or exagerrated speaking poses.

Can anyone suggest some good workarounds? Either to somehow redo the tongue rig or maybe relatively seamlessly bring in a tongue from some other creature?

Comments

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited September 2020

    For Sobek and Bullwarg? Lickalicious for G8M at Renderotica is a much more useful tongue anatomical element. (And not just for naughty scenes, although there is that ability.) It also has the benefit of being a geograft anatomy that is intended to work with Genesis 8 Male.

    (I would link to it, but it's not a "general audience" kind of link.)

    Post edited by The Blurst of Times on
  • So, for anybody who would want Bullwarg to catch a fly as frogs famously are known to do, the stock tongue is extremely inadequate for that task for reasons including a very simple rig and relatively minimal detail.

    If I wasn't so busy with my day job I might take a stab at making such an asset myself but I can say right now I would buy this product in a heartbeat if I saw it in the mailer. 

  • "For Sobek and Bullwarg?"

    Sorry, I can see the confusion, what I mean is, just for either or both characters.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited September 2020
    Diaspora said:

    "For Sobek and Bullwarg?"

    Sorry, I can see the confusion, what I mean is, just for either or both characters.

    No confusion.

    I am specifying both of those (re: Lickalicious for G8M) because Sobek and Bullwarg are morphs of G8M.

    From the product description:

    Description
    Old four-bones G8M tongue, with its low-res texture can be a pain! Now is the time for the real thing.
     
    Lickalicious comes as a flexible fully-rigged graft with nine bones and a custom hi-res set of textures. You can freely pose it and sculpt its shape with a wide set of morphs...
     
    Many sweet goodies are included: monster textures, piercings, and a tongue tatoo!

    Post edited by The Blurst of Times on
  • SevrinSevrin Posts: 6,313

    Lickalicious is also available at Renderosity.

  • DaventakiDaventaki Posts: 1,624
    Sevrin said:

    Lickalicious is also available at Renderosity.

    G8F version is.

  • Threads merged - if you like you can edit the first post to move the thread to Product Suggestions.

  • If you're wanting something available from Daz, then you could try Tongue Control HD.

    But The Blurst of Times is right - Lickalicious is great.
  • MarcCCTxMarcCCTx Posts: 945
    edited September 2020

    Red Versus Blue: The Great American Lickoff

    image

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    Post edited by MarcCCTx on
  • ^ HAHAHAAHAHAHAHAHA

  • DiasporaDiaspora Posts: 516
    edited September 2020

    My first attempt at using lickalicious with Sobek...

    uhm, yeah, gonna need some work cause this definitely does not work out of the box. 

    Off the top of my head I suspect this is some weird glitch due to how the Sobek HD morph crushes and distorts the base tongue rig. 

    Any suggestions on a quick fix? I suspect if there was just some easy way to tell DAZ Studio, "hey, when dialing in the sobek hd morph, leave the tongue alone" that would be most of the way to fixing it. 

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  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited September 2020

    Odd, but, I haven't actually tried to pose Sobek with tongue.

    Without slapping on Lickalicious and doing the whole experiment, here's what I did with another Geograft... Lekkulion for Genesis 3. (There's more to this image, but it's NSFW, so not going to post that part here.)

    I scaled up the Lekku head tails, doing as much as I can in bulk, and using Scale more selectively as I got closer to the stem/where the geograft attaches to the main figure.

    If you click on the END of the geograft anatomy, like the Lekku tails or a Tongue, it'll open up all the nodes above it. At that point, you can easily mass select, select all in Parameters, and Upscale everything en masse.

    You just want to be more selective at the root nodes of the geograft because it'll look weird next to the main figure, so you have to feather it and be more selective.

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    Post edited by The Blurst of Times on
  • I tried it but it's not an issue related to the scales of the nodes, it seems to have more to do with how the bones of the rig get mangled by the erc freeze of the morph.

  • MarcCCTxMarcCCTx Posts: 945
    edited September 2020
    Diaspora said:

    My first attempt at using lickalicious with Sobek...

    uhm, yeah, gonna need some work cause this definitely does not work out of the box. 

    Off the top of my head I suspect this is some weird glitch due to how the Sobek HD morph crushes and distorts the base tongue rig. 

    Any suggestions on a quick fix? I suspect if there was just some easy way to tell DAZ Studio, "hey, when dialing in the sobek hd morph, leave the tongue alone" that would be most of the way to fixing it. 

     

    Load the tongue twice, once grafted which you hide to get rid of the original tongue. Then a second just parented to head or jaw, which you use for posing. Remember even with the extra bones, you're still stretching this way more than in a standard character. Turn off limits on length and other parameters.

    image

    Flattening segment Tongue 01 makes it look more natural in the back of the mouth.

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    Post edited by MarcCCTx on
  • richardandtracyrichardandtracy Posts: 7,368
    edited September 2020

    There is SquarePeg's freebie tongue at rendo: https://www.renderosity.com/mod/freestuff/rigged-long-tongue-prop---100-free/78963

    It, err, has lots of bones in it (if you can have bones in a tongue) - 51 - for lots of shapes. And can get stunningly long.

    Post edited by richardandtracy on
  • MarcCCTx 

    Thank you for your advice, that seems to have put me on the right track... I have to ask though, how do you make it look sealed on the second example image like that? Did you make a morph?

  • pjwhoopie4801218pjwhoopie4801218 Posts: 795
    edited September 2020

    Another one you might try (and the one I am going to use ;)  ) is Squarepeg3d's Rigged Long Tongue Prop (if you google it, you'll find it!) BONUS- its a freebie!

    Real frog's tongues are attached at the front of the mouth... which allows it to be "flicked" out at a greater distance to catch prey...   Yeah, too much time in Herpetology class.

    Post edited by pjwhoopie4801218 on
  • Chumly said:

     which allows it to be "flicked" out at a greater distance to catch prey... 

    Wait, THAT's the mechanism of how frog tongues are propelled forward? I always thought there was some kind of scissor or sphincter-like system that would build up tension and then shoot it out. But yeah that totally makes sense, and thank you for the lead, have you had any luck with how it attaches? Getting 'lickalicious' to look seamless is gonna be tricky, I still think I would rather try to just get the HD morphs to not affect the rigging somehow. 

  • MarcCCTxMarcCCTx Posts: 945
    edited September 2020

    I flattened the furthest back section of the tongue. (Z Scale Tongue 01 50%) And move it down until it looks like its going down his throat,

     

    Post edited by MarcCCTx on
  • Interesting stuff...  The Frogs tongue is super soft, so its like throwing a super sticky blanket on something... and its saliva is a non-newtonia fluid that can change its viscosity...
     

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