More modular landscape pieces for Terradome3 please!

cherpenbeckcherpenbeck Posts: 1,416
edited August 2020 in The Commons

It's all nice what is offered for terradome landscapes (and landscapes in general), but I'm missing items which would allow for easy kitbashing realistic landscapes. Small morphing items, which you can give irregular shapes, Because in Nature every landscape is different from another.

Pieces of ways and streets, dirt, plastered, with asphalt or with beton plates. With and without cracks.. Pieces of rivers and creeks. Pieces of meadows and pastures or wasteland and bog. Weathered fences and ditches. Pieces of dry sand, wet sand, sand tranfering between wet and dry. Preferably with the option to make footprints with and without shoes and footprints for dog paws and bird feet.

These pieces could be combined to make a truly individual landscape.

Post edited by cherpenbeck on

Comments

  • HavosHavos Posts: 5,590

    While it does not offer everything you listed, have you tried https://www.daz3d.com/ultrascenery--realistic-landscape-system and it many add-ons. It has customizable landscape shapes via the height map.

    The generated landscape size is a good deal smaller than with Terradome, but IMHO looks far more realistic. 

  • GordigGordig Posts: 10,602

    What you're asking for is, for the most part, well outside the scope of Terradome, and maybe even DS itself. Even something like Road 'n Rails, which is specifically designed for use with TerraDome, quickly becomes unusable if you morph the actual terrain beyond a very small margin, because props wouldn't morph along with the terrain. If you want patches of sand, for example, you could add a sand texture to a plane and dForce that to the terrain. You could also export TerraDome to a modeling program and add some morphs yourself. If you want the level of control you're asking for, though, you might want to look into something like Gaea.

  • DripDrip Posts: 1,238
    Gordig said:

    What you're asking for is, for the most part, well outside the scope of Terradome, and maybe even DS itself. Even something like Road 'n Rails, which is specifically designed for use with TerraDome, quickly becomes unusable if you morph the actual terrain beyond a very small margin, because props wouldn't morph along with the terrain. If you want patches of sand, for example, you could add a sand texture to a plane and dForce that to the terrain. You could also export TerraDome to a modeling program and add some morphs yourself. If you want the level of control you're asking for, though, you might want to look into something like Gaea.

    Ohh, dforcing a blanket with an alternative terrain texture onto other terrain. I like that idea.
    Another option would be using d-formers or Meshgrabber to bring new details into the terrain. Combine both for even more options!

  • cherpenbeckcherpenbeck Posts: 1,416
    edited August 2020

    Gaea looks great. But I need something to work in DAZ, a place to put my Genesis figures. I might give it a try, will see if the terrain can be imported.
    Thanks for your help, Gordig !

    Post edited by cherpenbeck on
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