how to do 'magic' effect in animation on a piece of clothing?

I am trying to make it look like the top in question suddenly turns a different colour from blue to red instantaniously the next second. How can I do this? basically I want to know how to have it so the item of clothing in one keyframe is blue then the next one its another colour.

Comments

  • Do two renders and stitch them together in your editor.

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2020

    Or, if you prefer to do it in one pass, load and fit two copies of the clothing on frame 0, set the scale of one of the copies to 0%,  set the scale keyframes of both copies to constant. Move the timeline cursor to where you want the magic to happen, exchange the scale values, 0-X% and X-0%.

    Post edited by Sven Dullah on
  • ToobisToobis Posts: 990

    hmm ok will try this and may get back to you on these techniques and further recommendations if needed ty.

  • GordigGordig Posts: 10,600

    Or, if you prefer to do it in one pass, load and fit two copies of the clothing on frame 0, set the scale of one of the copies to 0%,  set the scale keyframes of both copies to constant. Move the timeline cursor to where you want the magic to happen, exchange the scale values, 0-X% and X-0%.

    Why not just render the frames you want with the first texture, then change the texture and render the rest?

  • marblemarble Posts: 7,500
    Gordig said:

    Or, if you prefer to do it in one pass, load and fit two copies of the clothing on frame 0, set the scale of one of the copies to 0%,  set the scale keyframes of both copies to constant. Move the timeline cursor to where you want the magic to happen, exchange the scale values, 0-X% and X-0%.

    Why not just render the frames you want with the first texture, then change the texture and render the rest?

    I think I remember something about not being able to animate textures. I also seem to remember that Casual might have a script for that. ??

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2020
    Gordig said:

    Or, if you prefer to do it in one pass, load and fit two copies of the clothing on frame 0, set the scale of one of the copies to 0%,  set the scale keyframes of both copies to constant. Move the timeline cursor to where you want the magic to happen, exchange the scale values, 0-X% and X-0%.

    Why not just render the frames you want with the first texture, then change the texture and render the rest?

    As I said, simply a matter of preference!

    Post edited by Sven Dullah on
  • you can animate the visible in render property I believe, so have 2 of the exact same fitted item each in a different color, start with frame 0 and set the other coloured item to visible in render off and leave the blue item with visible in render on. at the switch over frame set the blue items property of visible in render to off and the other coloured one to on, then go one frame back and set the blue items visible in render to on.

    this should give you the instant blue to other switch you're looking for

  • Sven DullahSven Dullah Posts: 7,621

    you can animate the visible in render property I believe, so have 2 of the exact same fitted item each in a different color, start with frame 0 and set the other coloured item to visible in render off and leave the blue item with visible in render on. at the switch over frame set the blue items property of visible in render to off and the other coloured one to on, then go one frame back and set the blue items visible in render to on.

    this should give you the instant blue to other switch you're looking for

    yes But I believe you still have to edit the keyframes created.

  • SevrinSevrin Posts: 6,313
    Gordig said:

    Or, if you prefer to do it in one pass, load and fit two copies of the clothing on frame 0, set the scale of one of the copies to 0%,  set the scale keyframes of both copies to constant. Move the timeline cursor to where you want the magic to happen, exchange the scale values, 0-X% and X-0%.

    Why not just render the frames you want with the first texture, then change the texture and render the rest?

    That would be my first thought.  Everything else is just complexity for its own sake.  And done with a bit of overlap, you can even include a blend transition, which, even if it's only a few frames would be pretty cool.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081
    edited August 2020

    even in my preferred softwares with animated textures and visibility I mostly edit two sequences simply because it's simpler

    heck in both Carrara and iClone one can animate things like parenting using target helpers such as picking up stuff, sheathing weapons and I still hardly do that, joining clips is much much more straightforward.

    Post edited by WendyLuvsCatz on
  • FirstBastionFirstBastion Posts: 8,048

    The easiest way two shots, different textures,  and edit/splice together in video editor.

  • Sven DullahSven Dullah Posts: 7,621
    edited August 2020

    Not arguing for or against anything, I'll leave the desicion making to the OP. Nothing wrong with presenting alternatives? As to the complexity; One requires a minute of setting it up in the timeline and rendering, the other requires two render passes, opening the video editor, importing the files, making the edit and exporting.
    That said...I'd prefer using an overlap and a transition, just instantly changing the color wouldn't look much like magic, would itsmiley

    Post edited by Sven Dullah on
  • well it would look like street/stage performed magic although they usually have movement or other distraction to make it seem more instant, but I would agree that having the control over transitions from doing two passes is convenient for most effects.

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