Solved-Some Assets Suck-Need Tips for Expressive Iris & Pupils

ArtAngelArtAngel Posts: 1,942
edited August 2020 in The Commons

Working on a video for some books and need a twenty year younger version of this photo of me. The first one looked like the eyes were larger than toon eyes and the last one looked like she had cancerous growths on her cheeks. This is the closest I can get but the eyes are too off and no matter what I try I can get anything short of a dead stare or popped out sockets. Granted I haven't added lights yet but I need better than this. I need this for an animation so I can't photoshop 5K or more images. Any help would be greatly appreciated. 

 

Post edited by ArtAngel on

Comments

  • AllenArtAllenArt Posts: 7,175

    Try Eyes Puffy in the negative and see if that helps with what you're after :)

    Laurie

  • ArtAngelArtAngel Posts: 1,942
    edited August 2020
    AllenArt said:

    Try Eyes Puffy in the negative and see if that helps with what you're after :)

    Laurie

    Thank you for your help. I really appreciate it. I'll try that again but I tried that sort of in the Intoxicated cover attached but the eyes are too big for the face and the face looks deformed. I am redoing all my book covers with new art, so the trailers I make will include animated characters with some 2D photo injections, vs solitude 2D images tweaked to imply animation. I am trying to give the eyes some personality and uniqueness and although I own natural eyes and a truckload of G8F eyes, nothing I do is making a noticeable difference. Stalked cover can get away with blankish stare for now and the trailer can go on hold til I get it right, but for Intoxicated, the eyes are going to be more noticable. This attached one is using G8F Madeline (tweaked)  but that didn't pan out. She looks too much like a goblin. Today is my birthday and I swore I'd upload Stalked by now but the problem is the last page of the book has the image for the cover of the next. I may resort to photoshop AGAIN, for that, and put all the trailers on hold until I learn more about making realististic 3D eyes in Daz Studio without postwork.

    Edit:The Intoxicated cover is the one I need to have this for and the one attached won't be used unless I find a way to hide the bottom half of her goblin/alien looking face for a 2 minute book trailer.

    Edit2: Negative! Just saw that. Never tried negative.

    Stalked.jpg
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    2020 Intoxicated.jpg
    902 x 1334 - 1M
    Post edited by ArtAngel on
  • ArtAngelArtAngel Posts: 1,942

    Tried the puffy negative but only made deeper sockets, so I changed the post title from sockets to Iris hoping for helpful hints.

  • kenshaw011267kenshaw011267 Posts: 3,805

    Eyes are the worst part of faces, IMO. 

    First try adding lashes to the render. Your actual photo has very distinctive lashes and that makes the other differences really stand out.

    The eye lid shape looks good.

    Is the character HD? Could you go up a SubD level to maybe get some more detail in the face?

    On the irises themselves it's hard to say precisely because they are somewhat in shadow but they seem less dilated than in the photo. IIRC there is a dial for that.

  • ArtAngelArtAngel Posts: 1,942

    Eyes are the worst part of faces, IMO. 

    First try adding lashes to the render. Your actual photo has very distinctive lashes and that makes the other differences really stand out.

    The eye lid shape looks good.

    Is the character HD? Could you go up a SubD level to maybe get some more detail in the face?

    On the irises themselves it's hard to say precisely because they are somewhat in shadow but they seem less dilated than in the photo. IIRC there is a dial for that.

    First of all - thanks for taking the time to help. I know you are probably busy so I am posting a few shots in case this is some obvious error on my part or something easily seen, if not I'll tphotoshop the old versions eyes into a rendered image of this new lashless thing. I reworked Madeline G8F so much I can't remeber how I achieved these eyes  attached.

  • ArtAngelArtAngel Posts: 1,942
    edited August 2020

    Eyes are the worst part of faces, IMO. 

    First try adding lashes to the render. Your actual photo has very distinctive lashes and that makes the other differences really stand out.

    The eye lid shape looks good.

    Is the character HD? Could you go up a SubD level to maybe get some more detail in the face?

    On the irises themselves it's hard to say precisely because they are somewhat in shadow but they seem less dilated than in the photo. IIRC there is a dial for that.

    First of all - thanks for taking the time to help. I know you are probably busy so I am posting a few shots in case this is some obvious error on my part or something easily seen, if not I'll tphotoshop the old versions eyes into a rendered image of this new lashless thing. I reworked Madeline G8F so much I can't remeber how I achieved these eyes  attached.

    Edit. OC froze while working with Daz -so here's rest of post. I managed to increase pupils and increased subDlevels(one without lashes)..The one with lashes is a tweaked and retweaked G8F and I cannot deconstruct how I created the eyes. The second did not improve even after trying natural eyes etc. Is there a way to transfer the lash eyeset to the lashless character. Each were saved as scenes, not scene presets. I'm wondering if I resaved in other presets and merged could I play opthalmologist? These shots are not rendered but from viewport- Nvidea Iray Preview

    Mad-and God knows who else.JPG
    1755 x 805 - 162K
    SubD3-4 (2).JPG
    951 x 545 - 91K
    Post edited by ArtAngel on
  • ArtAngelArtAngel Posts: 1,942

    I have come to the conclusion that certain models simply suck and some PA's are much better than others.

     

  • kenshaw011267kenshaw011267 Posts: 3,805
    ArtAngel said:

    I have come to the conclusion that certain models simply suck and some PA's are much better than others.

     

    That is obvious.

    I do like the lashes and the increased pupils and higher subD level. No I have no idea how to transfer from one to the other. Remember when you render you'll get more detail as well.

  • j cadej cade Posts: 2,310
    ArtAngel said:

    Working on a video for some books and need a twenty year younger version of this photo of me. The first one looked like the eyes were larger than toon eyes and the last one looked like she had cancerous growths on her cheeks. This is the closest I can get but the eyes are too off and no matter what I try I can get anything short of a dead stare or popped out sockets. Granted I haven't added lights yet but I need better than this. I need this for an animation so I can't photoshop 5K or more images. Any help would be greatly appreciated. 

     

     

    I mean that right there is a big part of yr problem. In iray the eyes need something to reflect tn order to have reflections. This is true in real world photography too. lighing is an intrinsic part of getting eyes to look good

     

    Also haven't seen it mentioned so make sure cornea bulge is dialed in- makes the cornea catch reflections much better

  • j cadej cade Posts: 2,310
    edited August 2020

    quick example

    super flat dead eyes must be terrible settings materials etc

    I added in 4 lights

    eye ex2.jpg
    271 x 162 - 17K
    eye ex.jpg
    279 x 254 - 36K
    Post edited by j cade on
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