Octane X for macOS

Some years ago (in the pre-iRay-era) I was testing out Reality and always thinking about maybe getting Octane someday. Then came iRay, then nVidia said Ciao to the Mac. So here I am stuck with a superfast MacBook Pro but a lousy iRay performance. Have the Octane free tier but Octane Render Prime for DAZ ist Windows Only.

Now finally otoy made available Octane X for macOS fully built on Metal. Sounds like fast native Rendering on Mac could finally happen. If there will be a version for DAZ and maybe an iRay to Octane material converter someday.

Anybody already tested Octane X - as it unfortunately is apparently limited to subscribers?

Comments

  • SadRobotSadRobot Posts: 116

    Working well inside Blender for me. Haven't tried it in Daz yet. The 5600m is a great laptop card for Octane, though.

  • nonesuch00nonesuch00 Posts: 18,795

    When DAZ finishes the integration of the Filament renderer with render troubles should be history in DAZ on osX, Filament is more like eevee than iRay but still mostly realistic PBR renderer.

  • Rod Wise DriggoRod Wise Driggo Posts: 2,332

    Well my MBP sports a 5500M 8 GB. Think there was no 5600 M option once I got it. Would be really cool to use this one for rendering.
    Never heard about Filament before. Question is whether it has Metal support.

  • HavosHavos Posts: 5,610

    When DAZ finishes the integration of the Filament renderer with render troubles should be history in DAZ on osX, Filament is more like eevee than iRay but still mostly realistic PBR renderer.

    Have you seen any info that DAZ has actually even started this task?

  • Rod Wise DriggoRod Wise Driggo Posts: 2,332

    OK so there is a (limited) free preview of Octane X. Downloaded. Upgraded by Mac to 10.15.6. Fired up the demo scenes and.... Wow!
    Some of the test renders were done <1 minute. And the ones taking longer hat acceptable results after 1 minute. And that with a 5500M which only has about 80 OBs (which is obviously kind of an equivalent to Cuda Cores). I am quite impressed and absolutely looking forward to their integrations. Hopefully the DAZ integration is coming soon. And of course a solution which helps to convert iRay textures and settings somehow. Might need to ask with RiverSoft ;-)

    Anybody has a tip for a good image sharing option working well with the forums so that I can integrate the test renders?

  • nonesuch00nonesuch00 Posts: 18,795
    Havos said:

    When DAZ finishes the integration of the Filament renderer with render troubles should be history in DAZ on osX, Filament is more like eevee than iRay but still mostly realistic PBR renderer.

    Have you seen any info that DAZ has actually even started this task?

    Actually yes. It's been talked about in the forums.

    And look at the GitHub for DAZ 3D: https://github.com/daz3d/filament

    Supposedly it fell somewhat short of being good enough to release in public beta about a month or so ago but that it was even mentioned then means it must be probably successfully released in public beta at least, by the end of this year.

     

  • HavosHavos Posts: 5,610
    Havos said:

    When DAZ finishes the integration of the Filament renderer with render troubles should be history in DAZ on osX, Filament is more like eevee than iRay but still mostly realistic PBR renderer.

    Have you seen any info that DAZ has actually even started this task?

    Actually yes. It's been talked about in the forums.

    And look at the GitHub for DAZ 3D: https://github.com/daz3d/filament

    Supposedly it fell somewhat short of being good enough to release in public beta about a month or so ago but that it was even mentioned then means it must be probably successfully released in public beta at least, by the end of this year.

     

    Interesting, first time I have seen this

  • forehandforehand Posts: 3

    Does anyone know if this is working with the new Apple M1 chips and their 8-core GPU?

  • wsterdanwsterdan Posts: 3,106

    Rod Wise Driggo said:

    OK so there is a (limited) free preview of Octane X. Downloaded. Upgraded by Mac to 10.15.6. Fired up the demo scenes and.... Wow!
    Some of the test renders were done <1 minute. And the ones taking longer hat acceptable results after 1 minute. And that with a 5500M which only has about 80 OBs (which is obviously kind of an equivalent to Cuda Cores). I am quite impressed and absolutely looking forward to their integrations. Hopefully the DAZ integration is coming soon. And of course a solution which helps to convert iRay textures and settings somehow. Might need to ask with RiverSoft ;-)

    Anybody has a tip for a good image sharing option working well with the forums so that I can integrate the test renders?

    I was wondering if you've tested any further and what your overall opinion is.

    Also, I've downloaded DAZ's Octane Tool Kit, but I can't find any trial version of Octane itself on their site for DAZ... C4D, Blender, etc., no problem. Can you point me to where a Mac version to use with the Octane Tool Kit might be found?

    -- Walt Sterdan 

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