PAs - Please make props (rooms, furniture, etc) to scale

135

Comments

  • Thank you everyone for the feedback.  I have learned a lot about how others are creating their models.  Can't say that I agree, but at least I understand why I'm seeing the inconsistancies that I'm seeing.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,079
    edited June 2020

    well given closed rooms without doors (even fake ones) is an accepted practice and defended as a choice by quite a few PA's, you really honestly don't expect the stuff to be to scale too! angry

    Post edited by WendyLuvsCatz on
  • well given closed rooms without doors (even fake ones) is an accepted practice and defended as a choice by quite a few PA's, you really honestly don't expect the stuff to be to scale too! angry

    LOL. I know, what was I thinking. ????

  • Pffft. Doors? We don't need doors.

    (DAZ IS THE FUTURE!!!)

    https://youtu.be/NhSC4C43wgc

  • TesseractSpaceTesseractSpace Posts: 1,582

    There are some pretty big beds out there

    mattress-sizes.jpg
    478 x 700 - 33K
  • Richard HaseltineRichard Haseltine Posts: 108,063

    There are some pretty big beds out there

    https://en.wikipedia.org/wiki/Great_Bed_of_Ware

  • macleanmaclean Posts: 2,438

    As a shout out to Maclean, your stuff has always been spot on in size

    Well, I don't see why it shouldn't be. I mean, it's as easy to model something the right size as the wrong size. You still have to model it.

    My approach is pretty straightforward.I don't use figures (I don't even have G8. The last fig I had was V4). For smaller props, I use real-life objects and a tape measure, and if it's an object which may vary from country to country, I look it up on the net and take the optimum size. I try to make sure every prop, room, chair, etc is as near 'normal' size as possible, and at the very end of a pack, I load up everything, along with some guide objects from older products, and double- check there are no glaring errors. (Yes, I've caught a couple of weird mistakes this way).

    And yes, I'm fanatical about rooms having opening doors, light switches and sockets. Who can live without electricity? Not me, that's for sure!

  • gerterasmusgerterasmus Posts: 287

    There are some pretty big beds out there

    https://en.wikipedia.org/wiki/Great_Bed_of_Ware

    Well, seeing as we aren't allowed to post renders here for the purpose those size beds are made for, maybe they should sell them over on that other site.
  • maclean said:

    As a shout out to Maclean, your stuff has always been spot on in size

    Well, I don't see why it shouldn't be. I mean, it's as easy to model something the right size as the wrong size. You still have to model it.

    My approach is pretty straightforward.I don't use figures (I don't even have G8. The last fig I had was V4). For smaller props, I use real-life objects and a tape measure, and if it's an object which may vary from country to country, I look it up on the net and take the optimum size. I try to make sure every prop, room, chair, etc is as near 'normal' size as possible, and at the very end of a pack, I load up everything, along with some guide objects from older products, and double- check there are no glaring errors. (Yes, I've caught a couple of weird mistakes this way).

    And yes, I'm fanatical about rooms having opening doors, light switches and sockets. Who can live without electricity? Not me, that's for sure!

    Thanks for weighing in.  To the point that you make about being fanatical, details do make a difference.  

  • TesseractSpaceTesseractSpace Posts: 1,582
    edited June 2020

    There are some pretty big beds out there

    maclean said:

    As a shout out to Maclean, your stuff has always been spot on in size

    Well, I don't see why it shouldn't be. I mean, it's as easy to model something the right size as the wrong size. You still have to model it.

    My approach is pretty straightforward.I don't use figures (I don't even have G8. The last fig I had was V4). For smaller props, I use real-life objects and a tape measure, and if it's an object which may vary from country to country, I look it up on the net and take the optimum size. I try to make sure every prop, room, chair, etc is as near 'normal' size as possible, and at the very end of a pack, I load up everything, along with some guide objects from older products, and double- check there are no glaring errors. (Yes, I've caught a couple of weird mistakes this way).

    And yes, I'm fanatical about rooms having opening doors, light switches and sockets. Who can live without electricity? Not me, that's for sure!

    And that's a whole other discussion, makes me want to get a set of various power outlets and switches to put in any room modern enough to have them. (Also things like thermostats, vents for central air/heat. Heaters/ac units...)

    Post edited by TesseractSpace on
  • nonesuch00nonesuch00 Posts: 18,729
    edited June 2020

    Those that 50 years ago built the house house I bought a few years again most definately winged it and created a mess but being very tight of money I had noi choice but to buy a house cheap that no one else wanted and work to make it clean and habitable. 

    While in the course of my totally amateur DIY for this place I'm improving some things some things can't be corrected because they are at the core of the house's dimensions, technology, and materials so I have to just leave them be. Things like ceiling being not quite 8' and buckled but intact working wood floors. Very weird windows sizes like I've never seen elsewhere. And after 50 years somethings you just have to sand down with a hand sander, paint over, plaster over, polyurethane over because there just ain't not fixing it. To fix all that would be a tear-down. In fact the PVA rates the house a D- (or was it D+ aka a worthless teardown) and all the value of it's worth was the 0.6 acre it's sitting on in the location it's at. So it's not only 3D modelers with a problem there. LOL, DAZ 3D bathroom fans take note that the old toilet used to be put in crooked and well as the bathtub and sink being crooked and they were different colors too. laugh

    For consumers asked to pay these prices, computer automated extremely tight tolerances on manufacted goods and materials are a godsend. These computer machined sliced & diced guitars for example are much more true tonally than any old handmade guitar. Hate to burst hand crafted fans bubbles but it's the truth. IPhones, Android phones, and lots of other complex and very useful products couldn't exist without computer aided machining of extremely tight tolerances.

    Post edited by nonesuch00 on
  • srieschsriesch Posts: 4,243

     While I would guess this is probably the minority of products and wouldn't apply to vendors concentrating on this store, it is possible that a few items are not scaled with the "standard" DAZ figures in mind if the designer started their career outside the DAZ/Poser world, as that was NOT the standard to them or at the time, other applications likely had different "standard" scales.  I don't encounter it much these days but long ago I used to periodically find items that were wildly different in scale, some needing scale adjusted by hundreds or thousands of times to be even be close, and sometimes rotated because the XYZ axes were off.  There's an import option somewhere (haven't used it in years, can't remember) that listed a number of other applications along with their various scale settings.  That may explain a few of the more radical scale issues seen.

  • SevrinSevrin Posts: 6,313
    sriesch said:

     While I would guess this is probably the minority of products and wouldn't apply to vendors concentrating on this store, it is possible that a few items are not scaled with the "standard" DAZ figures in mind if the designer started their career outside the DAZ/Poser world, as that was NOT the standard to them or at the time, other applications likely had different "standard" scales.  I don't encounter it much these days but long ago I used to periodically find items that were wildly different in scale, some needing scale adjusted by hundreds or thousands of times to be even be close, and sometimes rotated because the XYZ axes were off.  There's an import option somewhere (haven't used it in years, can't remember) that listed a number of other applications along with their various scale settings.  That may explain a few of the more radical scale issues seen.

    No, we're not talking about orders of magnitude here.

  • RuthvenRuthven Posts: 674

    True, "average" height vary a lot through genders, ages and countries; but, at least talking about contemporary styled props and furnishing, I think somebody who wants a more-or-less dimensions guide applyable for most countries could use Ikea's stuff dimensions as a starting point. Please don't take this suggestion as a wannabe-promo for their product. I'm just considering that they're selling the same stuff all through the world, and as far as I can know, there are not dimensions differences through countries, so we could consider it a more-or-less universal reference, just as the Big Mac is used as working-hour value measurement in economy studies.

  • SevrinSevrin Posts: 6,313
    Ruthven said:

    True, "average" height vary a lot through genders, ages and countries; but, at least talking about contemporary styled props and furnishing, I think somebody who wants a more-or-less dimensions guide applyable for most countries could use Ikea's stuff dimensions as a starting point. Please don't take this suggestion as a wannabe-promo for their product. I'm just considering that they're selling the same stuff all through the world, and as far as I can know, there are not dimensions differences through countries, so we could consider it a more-or-less universal reference, just as the Big Mac is used as working-hour value measurement in economy studies.

    Well, that's more or less true about IKEA.  I vividly remember purchasing lovely bedding at IKEA that wouldn't fit North American standard beds, pillows, comforters, etc.  There are actual standard references used by architects, etc that have been mentioned above that are safer bets.

  • Is someone taking a ruler to the images you make and saying it looks all wrong???? Ive never run into any prop thats unrealistically scaled to reality unless its stylized. Use the scaling options you have.... thats what they are there for.

  • TheRetiredSailorTheRetiredSailor Posts: 269
    edited June 2020

    Here's one.  That's G8F with the only modification being an allover gray material so that the moderator doesn't have to censor it.  Notice how she looks like a little kid in the doorway.  Also notice how the floor lamp next to the window is huge by comparison.  This is not stylized, nor is something where someone would have to pull out a ruler to notice.

    Edited to add:

    To be clear, this is an example of what I'm talking about.  I'm not saying that a PA has to use exact tolerances like one would use in manufacturing.  If an 8.5 x 11 inch pad of paper is A10 size or 9 x 12 inches then so be it.  If a model is made to average size in the UK or Japan then that's okay.  I've lived in both countries and frankly didn't notice a huge difference in the size of funiture.  

    The picture below is what I'm talking about.  I have refrained from using specific product or PA names, but I get the impression that some people think I am being overly picky.

    G8F - Condominium.png
    600 x 600 - 723K
    Post edited by TheRetiredSailor on
  • Matt_CastleMatt_Castle Posts: 3,009

    Is someone taking a ruler to the images you make and saying it looks all wrong???? Ive never run into any prop thats unrealistically scaled to reality unless its stylized. Use the scaling options you have.... thats what they are there for.

    Scaling is often not enough. If the modeller hasn't bothered to use decent references, proportions can be too off to be fixed like that. I was recently looking for roller-coaster models on some of the common 3d trading sites, and the proportions/design were frequently so bad that the passengers would have had to have had limbs chopped off to actually fit into the seats.

  • HavosHavos Posts: 5,581

    Here's one.  That's G8F with the only modification being an allover gray material so that the moderator doesn't have to censor it.  Notice how she looks like a little kid in the doorway.  Also notice how the floor lamp next to the window is huge by comparison.  This is not stylized, nor is something where someone would have to pull out a ruler to notice.

    Edited to add:

    To be clear, this is an example of what I'm talking about.  I'm not saying that a PA has to use exact tolerances like one would use in manufacturing.  If an 8.5 x 11 inch pad of paper is A10 size or 9 x 12 inches then so be it.  If a model is made to average size in the UK or Japan then that's okay.  I've lived in both countries and frankly didn't notice a huge difference in the size of funiture.  

    The picture below is what I'm talking about.  I have refrained from using specific product or PA names, but I get the impression that some people think I am being overly picky.

    The door and lamp do look huge, although the side table and stools look about the right size, which if from the same set makes things strange, as you could not just scale down the whole thing.

  • kenshaw011267kenshaw011267 Posts: 3,805

    Just take prop chairs and sofas and put a G8M in a sitting pose. If a G8M can't sit in a chair with their feet touching the floor ina ntural pose then the chair is too tall. If the same scene results in half the characters shins being under the floor then the chair is too short. Then see where the lower legs are when the character's back is against the chair back. If they are in the chair then that is also not to any sort of reasonable scale. 

    There are a lot of indoor scenes by very prolific PA's which can only be used with a lot of very time consuming adjusting of the scales of stuff. If that will even work. Sometimes that just makes the scaling of the rest of the props more apparents.

  • Havos said:

    Here's one.  That's G8F with the only modification being an allover gray material so that the moderator doesn't have to censor it.  Notice how she looks like a little kid in the doorway.  Also notice how the floor lamp next to the window is huge by comparison.  This is not stylized, nor is something where someone would have to pull out a ruler to notice.

    Edited to add:

    To be clear, this is an example of what I'm talking about.  I'm not saying that a PA has to use exact tolerances like one would use in manufacturing.  If an 8.5 x 11 inch pad of paper is A10 size or 9 x 12 inches then so be it.  If a model is made to average size in the UK or Japan then that's okay.  I've lived in both countries and frankly didn't notice a huge difference in the size of funiture.  

    The picture below is what I'm talking about.  I have refrained from using specific product or PA names, but I get the impression that some people think I am being overly picky.

    The door and lamp do look huge, although the side table and stools look about the right size, which if from the same set makes things strange, as you could not just scale down the whole thing.

    Other than the following, this is a default load of the condominium and G8F:

    • a table and chairs was moved out of the way 
    • G8F was textured with all over gray 
    • G8F was moved and rotated to be in or near the doorway 

    I don't know what the box like thing above the panel on the left is. If it is a thermostat then G8F would need a stepladder to adjust the temperature. 

  • FirstBastionFirstBastion Posts: 8,048

    Always remember Daz 3D has a 30-day money back guarantee on everything in the store. Sometime returning a product sends the clearest message.

  • Always remember Daz 3D has a 30-day money back guarantee on everything in the store. Sometime returning a product sends the clearest message.

    I know, and I should use it. Like a fool I gave this vendor a second chance and was burned again. 

  • NylonGirlNylonGirl Posts: 2,206

    There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    This has been driving me crazier than usual. How is it that I can take a picture of myself in the shower in the real world, but in the DAZ world my phone would be outside of the building?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,079
    edited June 2020
    NylonGirl said:

    There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    This has been driving me crazier than usual. How is it that I can take a picture of myself in the shower in the real world, but in the DAZ world my phone would be outside of the building?

    focal length

    DAZ has it at 85, most phones much wider angle try 50

    or less, I just googled, many phones around 38 which is why selfies look so awful 

    Post edited by WendyLuvsCatz on
  • NylonGirl said:

    There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    This has been driving me crazier than usual. How is it that I can take a picture of myself in the shower in the real world, but in the DAZ world my phone would be outside of the building?

    focal length

    DAZ has it at 85, most phones much wider angle try 50

    In the "old days" before digital cameras a 35mm focal length was considered wide angle. 

  • namffuaknamffuak Posts: 4,409

    Always remember Daz 3D has a 30-day money back guarantee on everything in the store. Sometime returning a product sends the clearest message.

    I know, and I should use it. Like a fool I gave this vendor a second chance and was burned again. 

    I've mentally 'grey-listed' one vendor - I'll only buy the sets on major sales. In general, the separate props are good - and the environments have too many short-cuts. One set had ceiling lights I wanted to st up with functional Iray lights - turned out they were just textures on the ceiling; the ceiling was part of one side wall, and the floor was part of the other - hide a wall and the ceiling or the floor went missing. So that one rated a refund; I kept one other that wasn't quite as bad and quit purchasing any that were over $4 at that point.

  • j cadej cade Posts: 2,310
    NylonGirl said:

    There is also an issue with getting good renderrs of small rooms to exact scale. For example in the UK toilets are often in a very small room, if you make an exact scale room for one then it is extremely difficult to get any kind of render inside it, often the camera will see the inside of a wall or just a tiny area of the wall,, and yet if you were inside the real room you could look around freely. I think there is effectively a minumum practicable size for rooms in Studio, and so PAs will scale things up so they look 'realistic' without being strictly accurate.

    This has been driving me crazier than usual. How is it that I can take a picture of myself in the shower in the real world, but in the DAZ world my phone would be outside of the building?

    focal length

    DAZ has it at 85, most phones much wider angle try 50

    or less, I just googled, many phones around 38 which is why selfies look so awful 

    38 but also a much smaller sensor which effects the field of view as well. Honestly I'd love a good set of camera presets. But I'm not sure if anyone else would and it would be super tedious to do myself (you could probably even be super exact and add in the correct amount of distortion for certain lenses)

    I have a micro 4/3s camera so at some point I went way down a rabbit hole on focal length equivalency, crop factor, etc. I've always been tempted to switch the sensor size down closer to M43 because I'm more used to it in the real worldTM, but I feel like I would forget it half the time and just end up confusing myself.

    Also I'm not a fan DS default focal length of 85 a bit small for portraits but too big for scenery.

    Also, also: mapping viewport control to my mmb including focal length with alt-mmb was the best thing I've ever done for ease of use in DS. Just alt-mmb and suddenly I can see an entire room or zoom in super close on the face without the nose cutting through the camera
  • xyer0xyer0 Posts: 6,333
    Sevrin said:

    This is why my favourite interior modellers are the ones like Polish, ironman13 and Fugazi1968 here and especially santuziy78 at Rendo.  While we won't be able to create blacklists here of vendors who do shoddy work, we can celebrate those who excel.  They not only create sets, but poses appropriate to those sets.  Whether you use the provided poses or not, you know that your characters will not look out of place in the sets. 

    This render was created using santuziy78's Office and Office Life poses.  Everything fits and everything connects.

    That's Bee-yoo-tiful, @Sevrin!

  • TheRetiredSailorTheRetiredSailor Posts: 269
    edited June 2020
    namffuak said:


    "One set had ceiling lights I wanted to st up with functional Iray lights - turned out they were just textures on the ceiling; "

    I don't get why a PA would cut corners like that with a product for sale. I don't sell anything, but I have files in Lightwave of common objects like light switches, recessed lights, electrical outlets, double hung windows, doorways (with separate doors which are easy to rig), etc. It makes it quick and easy to add these details to a room. To your point, the recessed light and the troffer light have a surface which can be emissive so that I can help light the scene with it. 

    Post edited by TheRetiredSailor on
Sign In or Register to comment.