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daveso
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daveso
Posts: 7,900
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First you must make sure that the dress is above the chair when starting the simulation.
And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).
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esha did a really nice video about just this sort of thing
you have over 3000 posts...
It doesn't need to be a realistic animation, it would probably be enough to have the figure go from memorised zero pose to the actual pose then move the chair up from below to push the dress ahead of it - just make sure you don't raise it so far that it intersects with her legs or the trapped cloth will explode.
I've been at this for twenty years and I think I've done maybe one attempt at animation. It's not everyone's cup of tea. (I keep meaning to try the newer tools, but animation requires so many tiny details.)
Yes, I've done that for example on this render of the Grandma's dress. It depends on the clothing & getting the character in the right position, sometimes you have to sort of float the character over the surface, simulate, & lower into place and repeat...
Another example where I couldn't get draping via dForce to work like I wanted so I just used the various supplied morphs & rigging.
Exactly, Daveso don't think in realistic terms, think starting point(frame) and ending point(frame). As long as the ending point is the exact same pose you want to end on, then all is good. One key point, always make sure when starting a simulation that the dforce objects are NOT intersectiog with any other objects.
Show us the results when you get it done
But it will not really appear to have "weight" unless she intersects the chair somewhat. So I'm going to make a suggestion... don't throw any rotten tomatoes: Use Blender to prepare the chair.
Pose the model as you prefer in the last frame. Let them intersect so that the model appears to be sitting in the chair, not just on it.
Export both to Blender as OBJ. In Blender, use a Boolean modifier to cut your model's shape out of the chair. Export the modified chair back to Daz, as OBJ.
Hide the original chair, and run the dForce sim against the modified one. Marvel as she slots right into the chair with no intersections.
Swap the visibility of the chairs.
Using this technique, I was able to go from the first image to the second.
You can use a dForm to dend cushions for a soft chair (or to squish the back of her legs for a hard chair).
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I believe you could also paint a dForce weight map onto the chair and simulate that as well...though I'm sure experimatation and tweaking will be needed with the chair. I'm not sure if the chair and the dress could be simulated at the same time...might need to do one, then the other. I haven't actually tried to dForce a cushion yet, but I recently watched oen of the tutorial vids in the store that does just that.
everyone is different in what they like
Photographers take awesome photos, everyone enjoys them
homemovies are awful for others to watch but fun for the user, which pretty well sums up me and my animations