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davesodaveso Posts: 7,900
edited October 2021 in The Commons

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Post edited by daveso on

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  • felisfelis Posts: 6,015

    First you must make sure that the dress is above the chair when starting the simulation.

    And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).

  • davesodaveso Posts: 7,900
    edited October 2021

    DELETE

    Post edited by daveso on
  • SevrinSevrin Posts: 6,313

    esha did a really nice video about just this sort of thing

  • lilweeplilweep Posts: 2,765
    daveso said:
    felis said:

    First you must make sure that the dress is above the chair when starting the simulation.

    And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).

    thanks. I've never done anything in animation so that will be a new. 
     

     

    you have over 3000 posts...

  • Richard HaseltineRichard Haseltine Posts: 108,856
    daveso said:
    felis said:

    First you must make sure that the dress is above the chair when starting the simulation.

    And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).

    thanks. I've never done anything in animation so that will be a new.

    It doesn't need to be a realistic animation, it would probably be enough to have the figure go from memorised zero pose to the actual pose then move the chair up from below to push the dress ahead of it - just make sure you don't raise it so far that it intersects with her legs or the trapped cloth will explode.

  • TesseractSpaceTesseractSpace Posts: 1,582
    lilweep said:
    daveso said:
    felis said:

    First you must make sure that the dress is above the chair when starting the simulation.

    And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).

    thanks. I've never done anything in animation so that will be a new. 
     

     

    you have over 3000 posts...

    I've been at this for twenty years and I think I've done maybe one attempt at animation.  It's not everyone's cup of tea. (I keep meaning to try the newer tools, but animation requires so many tiny details.)

  • nonesuch00nonesuch00 Posts: 18,790

    Yes, I've done that for example on this render of the Grandma's dress. It depends on the clothing & getting the character in the right position, sometimes you have to sort of float the character over the surface, simulate, & lower into place and repeat...

    Old King Coal

     

    Another example where I couldn't get draping via dForce to work like I wanted so I just used the various supplied morphs & rigging.

    Old King Cole

     

  • FSMCDesignsFSMCDesigns Posts: 12,846
    daveso said:
    felis said:

    First you must make sure that the dress is above the chair when starting the simulation.

    And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).

    thanks. I've never done anything in animation so that will be a new.

    It doesn't need to be a realistic animation, it would probably be enough to have the figure go from memorised zero pose to the actual pose then move the chair up from below to push the dress ahead of it - just make sure you don't raise it so far that it intersects with her legs or the trapped cloth will explode.

    Exactly, Daveso don't think in realistic terms, think starting point(frame) and ending point(frame). As long as the ending point is the exact same pose you want to end on, then all is good. One key point, always make sure when starting a simulation that the dforce objects are NOT intersectiog with any other objects.

    Show us the results when you get it done

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,270
    edited June 2020

    But it will not really appear to have "weight" unless she intersects the chair somewhat. So I'm going to make a suggestion... don't throw any rotten tomatoes: Use Blender to prepare the chair.

    Pose the model as you prefer in the last frame. Let them intersect so that the model appears to be sitting in the chair, not just on it.

    Export both to Blender as OBJ. In Blender, use a Boolean modifier to cut your model's shape out of the chair. Export the modified chair back to Daz, as OBJ.

    Hide the original chair, and run the dForce sim against the modified one. Marvel as she slots right into the chair with no intersections.

    Swap the visibility of the chairs.

    Using this technique, I was able to go from the first image to the second.

    blob_attack.png
    1920 x 1080 - 2M
    no_splode.png
    1920 x 1080 - 837K
    Post edited by TheMysteryIsThePoint on
  • Richard HaseltineRichard Haseltine Posts: 108,856

    You can use a dForm to dend cushions for a soft chair (or to squish the back of her legs for a hard chair).

  • davesodaveso Posts: 7,900
    edited October 2021

    DELETE

     

    Post edited by daveso on
  • MelissaGTMelissaGT Posts: 2,611

    You can use a dForm to dend cushions for a soft chair (or to squish the back of her legs for a hard chair).

    I believe you could also paint a dForce weight map onto the chair and simulate that as well...though I'm sure experimatation and tweaking will be needed with the chair. I'm not sure if the chair and the dress could be simulated at the same time...might need to do one, then the other. I haven't actually tried to dForce a cushion yet, but I recently watched oen of the tutorial vids in the store that does just that. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,394
    lilweep said:
    daveso said:
    felis said:

    First you must make sure that the dress is above the chair when starting the simulation.

    And in order to get a good drape, I would use animated timeline and move the chair towards the character, so the chair pushes the dress - or visa versa (unless you want her to sit on the dress).

    thanks. I've never done anything in animation so that will be a new. 
     

     

    you have over 3000 posts...

    everyone is different in what they like

    Photographers take awesome photos, everyone enjoys them

    homemovies are awful for others to watch but fun for the user, which pretty well sums up me and my animations

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