Wishful Thinking

Does anyone else have wishes sloshing around inside the gray matter?

I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

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  • GordigGordig Posts: 10,633

    What's preventing you from doing that?

  • FSMCDesignsFSMCDesigns Posts: 12,846

    why can't you? it's my understanding you can't have multiple instances on a single PC, but should work with multiple PCs.

    my wishful thinking is that I wish current hardware was triple or more the performance so that I could spend less time worrying about how much is in a scene and optimizing to actually just creating and rendering.

    that and that DAZ would implement VR capabilities so I could be inside a scene and not just looking at it on a monitor

  • Richard HaseltineRichard Haseltine Posts: 108,735
    illysArt said:

    Does anyone else have wishes sloshing around inside the gray matter?

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    You can't? Not that I have tried, but I wasn't aware it was an issue.

  • SBibbSBibb Posts: 600

    As far as I know, you can. I've had Daz Studio running on multiple computers for that specific purpose (though mine has been across different versions of Daz studio).

  • LeanaLeana Posts: 12,854
    illysArt said:

    Does anyone else have wishes sloshing around inside the gray matter?

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    You can't? Not that I have tried, but I wasn't aware it was an issue.

    I've actually done that several times, creating new scenes with the laptop while rendering on the desktop. Synchronizing the content directories can be annoying, but it definitely works.

  • DaventakiDaventaki Posts: 1,624
    I ha e the same version on both my laptop and desktop..
  • What if you only have one computer?

    (HAHAHA)

    It would be cool to have a virtual machine somewhere, actually.

  • LeanaLeana Posts: 12,854
    edited May 2020

    it's my understanding you can't have multiple instances on a single PC

    You can, though not directly. You have to launch the second one with specific parameters so that they don't share things like underlying technical folders (which could lead to problems if both are writing or reading temp files at the same time, for example). However they'll share system resources, so performance may not be that good.

    Post edited by Leana on
  • kyoto kidkyoto kid Posts: 42,006

    ..as to what's sloshing around inside the grey matter...

    I wish I had an Epyc workstation with 512 GB of memory, Dual RTX Quadro 8000s NVLinked together.and Daz running natively in Linux.

  • Yeah, if Daz ran natively on Linux, I'd have a few more Daz machines. laugh

  • Griffin AvidGriffin Avid Posts: 3,823

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    There's a whole thread about this.

    https://www.daz3d.com/forums/discussion/359146/does-4-12-1-16-allow-multiple-instances-of-studio#latest

    And that was my fantasy too. And I would slide my chair over from one machine to the next and not have any waiting-for-a-render-to-finish delays.

    I actually tried the two machine thing, but the second machine, with the slower card was too hard to go back to,

    ---------------

    And every time I think about the amount it costs to make TWO powerful machines, it always seems to make more sense to have ONE MACHINE that's twice as fast.

    One machine doing two renders in ten minutes seems to beat two machines doing two renders in twenty.

    ----------------------------

    And so, I did the dual instances thing and got a MAIN Daz running to do scenes and renders and a second instance to do scene set ups, kit-bashing, character creation and dressing and..and......

    -------------

    I tried to render with BOTH at once and got a nasty crash that disabled the video card, all my desktop settings and my computer stopped seeing the dual monitor set up.

    It took two restarts to get everything back to normal so I won't be trying that again.

    -----------

    It's not a full, full solution, but it does allow me to stay productive during long renders.

    Oh and I also found that I burn out faster working with two different, complex sessions.

    One Daz session is a lot to keep in the brain as it is.

    So now I'm wishing for a better brain to go with this fantasy set up.

  • TheKDTheKD Posts: 2,711
    edited May 2020

    I wish I was a little bit taller, wisht I was a baller....

    It would be cool as hell to be able to time travel though lol.

    Post edited by TheKD on
  • Yeah, if Daz ran natively on Linux, I'd have a few more Daz machines. laugh

    It does. I was on Ubuntu 18.10 and it ran perfectly with the stock wine and extras install. Every now and then you'd find that someone got sloppy with case insensitive filenames, but for the most part, it ran. I was kinda disappointed with how easy it was; no geek points.

  • mavantemavante Posts: 734
    Leana said:
    illysArt said:

    Does anyone else have wishes sloshing around inside the gray matter?

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    You can't? Not that I have tried, but I wasn't aware it was an issue.

    I've actually done that several times, creating new scenes with the laptop while rendering on the desktop. Synchronizing the content directories can be annoying, but it definitely works.

    Would you be willing to expand on that "synchronizing the content directories" part?

     

  • ArtsyDragonArtsyDragon Posts: 682

    Wow .. a lot of good ideas and experiences. Thanks!! I tried it once (admittedly years ago) and every time I started the second instance on a comparable machine, the first instance shut down. I'ma gonna go try!!!!

  • TaozTaoz Posts: 10,281
    edited May 2020

     

    illysArt said:

    Wow .. a lot of good ideas and experiences. Thanks!! I tried it once (admittedly years ago) and every time I started the second instance on a comparable machine, the first instance shut down. I'ma gonna go try!!!!

    Sure it wasn't Poser?  It (at least some versions) won't allow more than one instance running at the same time (it checks over the network).   Whether older commercial versions of DS did the same I don't know.

    Post edited by Taoz on
  • ArtsyDragonArtsyDragon Posts: 682
    Taoz said:

     

    illysArt said:

    Wow .. a lot of good ideas and experiences. Thanks!! I tried it once (admittedly years ago) and every time I started the second instance on a comparable machine, the first instance shut down. I'ma gonna go try!!!!

    Sure it wasn't Poser?  It (at least some versions) won't allow more than one instance running at the same time (it checks over the network).   Whether older commercial versions of DS did the same I don't know.

    You know .... you may be right on that. I may be remembering poser.

  • ArtsyDragonArtsyDragon Posts: 682

    Here's some wishful thinking too .. I usually work with male characters. I tried to work with a female character and I cannot figure out how to make her breasts SMALLER. Everything i see, all the controls i have, make them bigger. They're too big to start with so how do I get them smaller? I'm using Tasha 8. Dear lord in heaven!

  • Griffin AvidGriffin Avid Posts: 3,823

    Search parameters under 'breast" and one of those sliders...lol

    If I remember, it's tricky to balance them as a distortion can occur.

    https://www.daz3d.com/breast-utilities-for-genesis-8-female-s

    Then there's a bunch of add-ons like these.

    https://www.daz3d.com/catalogsearch/result/?q=vreast

  • GordigGordig Posts: 10,633

    It might be part of the G8F basic morph pack (which is so indispensable it should really be included with G8 essentials), but there are “breasts small” and “breasts gone” morphs that should get you at least close to what you’re after. 

  • JOdelJOdel Posts: 6,322

    I would be very glad if they'd fix .obj import on a Mac in 4.12, or whatever comes after. That's been broken since 4.11.

  • ArtsyDragonArtsyDragon Posts: 682

    FOUND IT! .... Expand Chest and then click to highlight Real World instead of any item categories under Real World. I have several categories showing under that heading and failed to just click the heading itself. That's where they were hiding.

    YAY .. no more big bazooms.

  • illysArt said:

    FOUND IT! .... Expand Chest and then click to highlight Real World instead of any item categories under Real World. I have several categories showing under that heading and failed to just click the heading itself. That's where they were hiding.

    YAY .. no more big bazooms.

    I think you could also try removing the limits on the morph slider and choose a negative vaue.

  • LeanaLeana Posts: 12,854
    mavante said:
    Leana said:
    illysArt said:

    Does anyone else have wishes sloshing around inside the gray matter?

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    You can't? Not that I have tried, but I wasn't aware it was an issue.

    I've actually done that several times, creating new scenes with the laptop while rendering on the desktop. Synchronizing the content directories can be annoying, but it definitely works.

    Would you be willing to expand on that "synchronizing the content directories" part?

    Well unless you have your content on a shared network drive or something like that, you'll have a content directory on each machine.

    So if you want to be able to work on your scenes from both machines, you will need to install all your content on both, and when you save anything custom (like a scene, a preset, a texture made with Skinbuilder...) then you need to transfer it to the other machine, with the technical files it uses if they're not there already.

    And if you use smart content or categories and create any custom entry on one system you'll need to recreate it on the second one too.

    Nothing complicated, but that's a bit tedious.

  • ArtsyDragonArtsyDragon Posts: 682
    Leana said:
    mavante said:
    Leana said:
    illysArt said:

    Does anyone else have wishes sloshing around inside the gray matter?

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    You can't? Not that I have tried, but I wasn't aware it was an issue.

    I've actually done that several times, creating new scenes with the laptop while rendering on the desktop. Synchronizing the content directories can be annoying, but it definitely works.

    Would you be willing to expand on that "synchronizing the content directories" part?

    Well unless you have your content on a shared network drive or something like that, you'll have a content directory on each machine.

    So if you want to be able to work on your scenes from both machines, you will need to install all your content on both, and when you save anything custom (like a scene, a preset, a texture made with Skinbuilder...) then you need to transfer it to the other machine, with the technical files it uses if they're not there already.

    And if you use smart content or categories and create any custom entry on one system you'll need to recreate it on the second one too.

    Nothing complicated, but that's a bit tedious.

    So like, if I save a scene on one machine to D:\DAZ\DAZFiles .. then on the other machine I need the same path? Then the file can be used by both machines?

  • mavantemavante Posts: 734

    Thanks, Leana. This is the bit I was most interested in:

    Leana said:

    Well unless you have your content on a shared network drive or something like that, you'll have a content directory on each machine.

    Right, so if I understand correctly, I can install DS on each of my (soon to be) two iMacs, and they can share the same "My Daz 3D Content" directory if it's on a networked drive, and they won't fight with each other.

    And, yeah, I really, really wouldn't want to have to keep two separate content directories fully synced. {Shudder}

  • Cris PalominoCris Palomino Posts: 12,607
    JOdel said:

    I would be very glad if they'd fix .obj import on a Mac in 4.12, or whatever comes after. That's been broken since 4.11.

    In what way is it broken? I am on a Mac and have used all the different versions.

  • LeanaLeana Posts: 12,854
    illysArt said:
    Leana said:
    mavante said:
    Leana said:
    illysArt said:

    Does anyone else have wishes sloshing around inside the gray matter?

    I wish I could get 2 instances of DAZ Studio to run on separate computers so when one is rendering, I can play with the other.

    You can't? Not that I have tried, but I wasn't aware it was an issue.

    I've actually done that several times, creating new scenes with the laptop while rendering on the desktop. Synchronizing the content directories can be annoying, but it definitely works.

    Would you be willing to expand on that "synchronizing the content directories" part?

    Well unless you have your content on a shared network drive or something like that, you'll have a content directory on each machine.

    So if you want to be able to work on your scenes from both machines, you will need to install all your content on both, and when you save anything custom (like a scene, a preset, a texture made with Skinbuilder...) then you need to transfer it to the other machine, with the technical files it uses if they're not there already.

    And if you use smart content or categories and create any custom entry on one system you'll need to recreate it on the second one too.

    Nothing complicated, but that's a bit tedious.

    So like, if I save a scene on one machine to D:\DAZ\DAZFiles .. then on the other machine I need the same path? Then the file can be used by both machines?

    The relative path in your content directory needs to be the same, the content directories themselves can be in different places.

    For example, you can have content directory in D:/Daz3D/My library on machine 1, and C:/Daz3D/Content on machine 2. 
    A file saved in D:/Daz3D/My library/Props/Whatever on machine 1 would need to go in C:/Daz3D/Content/Props/Whatever

  • LeanaLeana Posts: 12,854
    mavante said:

    Thanks, Leana. This is the bit I was most interested in:

    Leana said:

    Well unless you have your content on a shared network drive or something like that, you'll have a content directory on each machine.

    Right, so if I understand correctly, I can install DS on each of my (soon to be) two iMacs, and they can share the same "My Daz 3D Content" directory if it's on a networked drive, and they won't fight with each other.

    I've never tried it myself, but AFAIK it's possible.

  • kyoto kidkyoto kid Posts: 42,006
    edited May 2020
    illysArt said:

    Here's some wishful thinking too .. I usually work with male characters. I tried to work with a female character and I cannot figure out how to make her breasts SMALLER. Everything i see, all the controls i have, make them bigger. They're too big to start with so how do I get them smaller? I'm using Tasha 8. Dear lord in heaven!

    ..I cheat, using utilities like Zev0's Growing Up Morphs (which has a youth chest size and breast morphs), Zev0's Breast Control, dial in a bit of a younger character body shape (like Tween Julie or one of 3DU's pre teens), and sometimes use a bit of the  Androgynous morph from "Genesis classic" via Generation X2 (I primarily work with G3 not G8).  What combination I use depends on the base figure I build a character off of.

    Here's my Leela character who is rather petite.

     

    Leela shy.jpg
    729 x 1200 - 314K
    Post edited by kyoto kid on
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