King's Pass Scale

xyer0xyer0 Posts: 6,360

Can someone who has King's Pass render a zeroed Genesis 8 Base in it for scale illustration purposes?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,846

    I'd be interested as well

  • TykeyStudiosTykeyStudios Posts: 870
    Hehe the scale had me curious too. Something looks off to me. The water in relation to the mountains or something...
  • IvyIvy Posts: 7,165
    edited May 2020

    I almost bought this last night. it looks like will it fit right into a animated project i am working on.  but I wanted to ask if anyone could tell me if the mountain back drop or back ground was included or if it was just the foreground mountains and rocks PerspectX has some awesome content but by looking at the render images I am only left to guess that the back ground images are back drop panes & properly not part of the set. So I want to ask has anyone bought this set yet that can confirm the back ground is included or not?

    Post edited by Ivy on
  • TheKDTheKD Posts: 2,711
    edited May 2020

    These are the two mountains it comes with, you can barely make out the g8f in there for scale lol. The mountains kinda look like rocks scaled way up, maybe just me though.

    There is full scene load with a g8f

    mountains.png
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    full scene.jpg
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    Post edited by TheKD on
  • TykeyStudiosTykeyStudios Posts: 870
    Interesting. Thank you, TheKD, for posting those images. Those mountains are huge!
  • xyer0xyer0 Posts: 6,360

    Thanks, @TheKD, for showing just what I needed to see. 

  • IvyIvy Posts: 7,165

    Thank you  @TheKD

  • Griffin AvidGriffin Avid Posts: 3,824

    Well, shoot, that's incredible.

    How do the mountains look (closer) up close?
    Are the SUPER-pixelated? or just pixelated?

    lol

    I don't think I have a 'mountain' shader.

  • TheKDTheKD Posts: 2,711
    edited May 2020

    Couple more shots from closer in
      

     

     

    closeup1.jpg
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    closeup2.jpg
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    closeup3.jpg
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    closeup4.jpg
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    closeup5.jpg
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    closeup6.jpg
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    closeup7.jpg
    1500 x 1500 - 2M
    Post edited by TheKD on
  • xyer0xyer0 Posts: 6,360

    Thanks again, TheKD, that looks pretty good. This is very helpful!

  • fixmypcmikefixmypcmike Posts: 19,705

    Is it just Iray materials?

  • IvyIvy Posts: 7,165

    Is it just Iray materials?

    yes

  • IvyIvy Posts: 7,165
    edited May 2020

    Back ground i made from this set for the animated project i am working on

     

    scene10-bg.jpg
    1920 x 1080 - 385K
    Post edited by Ivy on
  • SevrinSevrin Posts: 6,313

    I get that PAs usually can't include the HDRIs and backgrounds used in their promos, but the ones in the promos for this landscape set work very nicely.  Does anyone recognize them, checked HDRIHaven and did a quick google and came up empty.

  • IvyIvy Posts: 7,165
    edited May 2020

    I didn't use a hdri for my render. I used #3 pane out of this set  https://www.daz3d.com/fantasyscapes-backdrops-volume-2 & it worked pretty well for back ground coverage I just used the daz native lighting with it

    Capture.JPG
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    Post edited by Ivy on
  • IvyIvy Posts: 7,165

    I reworked some of this back ground scene before i started rendering the animations. its the same bill boards prop with some clouds added in and dialed in some tone mapping,   Scene 10 bg2 in Flight of the pond hopper

    Gallery

  • IvyIvy Posts: 7,165

    in case anyone wanted to see how this set looked in animation

    Click to play 3 min animation

    Great Northwest Pond Hopper.

     

     

  • mavantemavante Posts: 734
    Ivy said:

    in case anyone wanted to see how this set looked in animation

    Click to play 3 min animation

    Great Northwest Pond Hopper.

    Great job, Ivy!

  • IvyIvy Posts: 7,165
    mavante said:
    Ivy said:

    in case anyone wanted to see how this set looked in animation

    Click to play 3 min animation

    Great Northwest Pond Hopper.

    Great job, Ivy!

    Thank you for watching smiley It is a great set not to heavy on resources either easy to set up for animation :)

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