Does anyone use high quality models or outfits from other sources?

CarlCGCarlCG Posts: 114

I’m just wondering how many people who use Daz also use other sources for assets in 3D artwork. I mean items that aren’t designed for Genesis figures. Does anyone actually go through the process of making it conform to the daz characters so you can use it with daz to make renders? It’s not something that’s easy of course, for an outfit or character because of the rigging.

For my own renders/artwork I will sometimes render things in other programs and mix them with daz rendered figures/items and composite things together in post. Nowadays I’m more focused on making my own content, but I’m still so interested in things I have for Daz and enjoy using a lot of it in my artwork.

This is the most recent suit I made. It’s not rigged or conforming to any type of character. Also it’s loosely based off the shape of a base model I found on another site a long time ago. I liked the overall outfit shape in some ways and modeled a new design from it. I’ve done a handful of things like this now, but not ever getting them to conform to the daz parameters. I understand what’s involved I think, I just haven’t taken the time.

If I ever try to sell the items, I’d need to get them workable with daz. I’m not really thinking to try selling an outfit that is completely unrigged and not usable for a 3D artist on another site. I wouldn’t know what to expect in terms of sales or if it would ever actually be worth doing. I mean I don’t know what volume the daz items sell. If these things in the store sell just a few, or if it’s thousands of sales or what. That would really be interesting to find out, but I don’t see anyone discussing that kind of thing.

Anyways, any responses about my initial question are welcomed and appreciated.

Along with any feedback on this outfit good or bad.

 

Comments

  • WolfwoodWolfwood Posts: 897

    About the work required to make it work with genesis figure (or any other figure) i cannot say.

    But speaking from my personal taste, i say i like your work. Its the kind of thing that i may not buy the moment it goes for sale unless triggers a big promotion but certainly goes to my wishlist for when i can affor it. (that is just my budget restrain).

    Would love to include a "space ready " helmet and i hope it does not have high heels.

     

     

  • Griffin AvidGriffin Avid Posts: 3,833

    Does anyone actually go through the process of making it conform to the daz characters so you can use it with daz to make renders? 

    No. Never clothing. I'll buy anything else, somewhere else (not THAT often) but I like to keep my stuff Daz-Store sourced.

    I've had every nightmare imaginable buying from other sites - from saying it had textures and it didn't. UV wrapped, when it wasn't.

    Rigged ONLY for the source modeling software.

    Low-poly/low res that didn't match the promo images.

    A large set that was actually offered in pieces and you had to re-build it yourself.

    ----

    It's the Daz store. Everything should work with its current figures. That seems simple enough.

    As far as your projected product.

    Looks cool. Looks like it would be a good addition to the store.

    I think the promo needs better lighting- since it's a black suit against a dark background.

    And I'm not so happy with the sharp nails/gloves/talons thing. But that's me.

    Maybe search the store, look at some similar outfits and get a Daz vendor to do some mentorship and share some info.

    My uninformed rough guess that female suits will sell better than male armor (buy you should probably think of both sexes when you create your line)

    Heels sell, but a flat option would be super welcome by many.

    I would love to see you aboard and hope you do well.

     

  • FSMCDesignsFSMCDesigns Posts: 12,849

    The outfit looks good, where is it from?

    I use all kinds of mesh in many formats in DS, from .LWO (lightwave) files, to .STL (CAD) files, from .SKP (Sketchup) files, to .MAX files to of course .OBJ files. Between 3dsmax and ultimate unwrap 3d I can convert most formats, create UVmaps, or create new material zones to import into DS as an OBJ. Of course i have to usually tweak materials, but that is part of the creative process IMO..

    As for rigging, if it's basic rigging the transfer utility does a pretty good job in my experience. I had been wanting a detailed tactical vest forever and no PA ever delivered, so I purchased a good one in OBJ format from CGTrader and imported it and rigged it with the transfer utility. You can see it in the attached image.

    i doubt that the transfer utility would do a good enough job for a sellable product, but works pretty good for personal use.

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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,518
    edited May 2020

    I have conformed Skyrim Nifskope exports to DAZ figures

    you said outfits too devil they are certainly not high quality models cheeky

    the bangles would have been better off deleted with the geometry editor but I was not terribly serious about it

    the former, yes imported Kitbash3D and other stuffs

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    Post edited by WendyLuvsCatz on
  • rcourtri_789f4b1c6brcourtri_789f4b1c6b Posts: 287
    edited May 2020

    No. It would be more trouble than it's worth for me.  I find it easier to alter (shape, or texture, or both) items made for Daz figures than to adapt from a different 3D figure.

    As for the suit you made, it rendered nicely.  Is it one suit, or does it have separable parts?  Any helmet?  I always hate to see sci-fi outfits and suits of armor that would be suitable only for the hair salon.

    Post edited by rcourtri_789f4b1c6b on
  • wolf359wolf359 Posts: 3,943
    Hi I am a Daz Genesis content developer.

    You need to import your Default Daz Genesis figure into your modeling application and model to fit that base shape as exactly as possible.

    The Daz transfer utility will do about 96% of the work of making it a conformer particulary with form fitting bodysuits,

    for looser fitting clothing with collars,shirt tails etc you may have to do addtional adjustment with the joint editor or with rigidity maps and optional movement morphs.

    Just my opinion, but trying to fit randomly found Clothing meshes to to Daz figures, with the Daz transfer utility, that are not modeled to the base shape is a wasteful endeavour for anyone trying to build a versatile clothing content library.

    You might, Sorta/kinda, get a fit, but it will likely result in a peice of clothing that will will have limited use with even mildly exaggerated poses and will definately fail with extreme body morphs applied to the limbs/joints.
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  • CarlCGCarlCG Posts: 114

    Thank you all so much I really appreciate these comments. Everything that's been said makes sense. Based on what i've learned from previous feedback i've gotten, making a suit like this for Daz, I would have a heeled and no heel optioni included, along with the gloves having a non-clawed option. Those would just be an additional feature to give it a more unique feel for people wanting to use it as a borg/droid kind of outfit. It's unfortunately not equipped with a helmet. I have a helmet on the last suit I made. I'm still considering the  options. 

    @WendyLuvsCatz  Thanks for showing, how long or which method was used to get the outfits to conform? Yeah I've used KB3D items in daz too. Architectural items tend to be fine to import in, nothing to shape, shift, pose so just textures need to be applied, and shaders set up. 

    @wolf359  I appreciate your explanation, thanks. And that's been my exact experience and findings too. The outfits i've made without a daz genesis base I cannot get to conform to a daz figure when i import into daz. There are always deformations,. for me even minor poses caused deforming on the outfit.I'm not very experienced or great with rigging and associated techniques. But so far I did get this much done (picture attached) but was in Cinema4D, and no way to transfer rigs as far as I know. Someone told me recently DAE files will carry the rig properly between Blender and Daz, not sure if it's true but going to look into whether the DAE export from C4D would transfer into Daz and make it easier to transfer then accept the daz genesis models rig. I doubt it though.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,518

    I first welded it in another software and imported it the right scale after a few tries 150% if I recall

    I rotated the genesis 8 figure joints to match the garment then baked joint rotations on it before using the transfer utility 

    posed the unfitted garment to fit a regular Genesis 8 then converted it to a prop and fitted it

  • lilweeplilweep Posts: 2,790

    Bought this obj, some garment items that arent welded fell apart in Dforce/Marvelous Designer.

    I dont know how to weld things. Welp.

    soldier-wwii-germany-3d-model-max--obj-mtl-fbx-blend-abc.jpg
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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,518
    lilweep said:

    Bought this obj, some garment items that arent welded fell apart in Dforce/Marvelous Designer.

    I dont know how to weld things. Welp.

    you need something that does without destroying UV mapping

    I use Ultimate Unwrap 3D

  • Romulus71Romulus71 Posts: 144

    CarlCG, I would buy that suit. There are a ton of sci-fi outfits in the Daz store but yours definitely has a different style than most.

  • novastridernovastrider Posts: 208

    The outfit looks good, where is it from?

    I use all kinds of mesh in many formats in DS, from .LWO (lightwave) files, to .STL (CAD) files, from .SKP (Sketchup) files, to .MAX files to of course .OBJ files. Between 3dsmax and ultimate unwrap 3d I can convert most formats, create UVmaps, or create new material zones to import into DS as an OBJ. Of course i have to usually tweak materials, but that is part of the creative process IMO..

    As for rigging, if it's basic rigging the transfer utility does a pretty good job in my experience. I had been wanting a detailed tactical vest forever and no PA ever delivered, so I purchased a good one in OBJ format from CGTrader and imported it and rigged it with the transfer utility. You can see it in the attached image.

    i doubt that the transfer utility would do a good enough job for a sellable product, but works pretty good for personal use.

    Same. A major part of what I work with comes from free items from other, often older, tech Ive reworked into something usable. The lovely part of Genesis is you only need to attach it to a limb to have an object move along with all the poses. Its pretty sweet.

  • nicsttnicstt Posts: 11,715

    I've bought stuff from Renderosity and from Adam Thwaites (i think he's called). No issues.

    I've also made a lot of my own and continue to do so. I was a Blender user for years before I discovered Studio.

  • LucielLuciel Posts: 475
    edited May 2020
    nicstt said:

    I've bought stuff from Renderosity and from Adam Thwaites (i think he's called). No issues.

    I've also made a lot of my own and continue to do so. I was a Blender user for years before I discovered Studio.

    Yes, the less "standard" your interests the more likely you'll not be catered for and the greater chance you'll need that you'll need to make your own. I mean, people complain about how there's so many heels all the time, but there's basically none in the styles I'm after (or wear).

    Even if your objectives are more "standard" it also gives you the opportunity make something unique from other standard items. However great the set of armor/body suit, when you've seen it 1000 times it doesn't really have the same effect. If it's an original setting it's also probably helpful to not have obvious items used in 10,000 other settings. 

    I can either search for hours or make for hours, and I like making stuff.

    Post edited by Luciel on
  • xyer0xyer0 Posts: 6,397

    Yes. KitBash3D & TurboSquid (both more feasible during sales) for architectural & vehicular gaps in Daz content.

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