The Eyes have it: more wierdness
I'm working on a heavily morphed Genesis 8 female head; commercial morphs, Zbrush morphs, scaling etc. Somewhere along the line, the joint geometry of the eyes has got screwed up and now when I use the Side-Side eye morph slider the eyes do literally move sideways instead of just turning to look sideways. (see attached image)
Can anyone suggest/explain how I can reset or readjust the eye geometry so that the Side-Side slider just makes the figure look to the side rather than having the eyes pop out of their sockets?
Post edited by IsaacNewton on

Comments
You need to use Edit>Figure>Rigging>Adjust Rigging to Shape
Yes, tried that and it didn't work; at least not the first time. As it happens, there were also issues with the neck and Adjust Rigging to Shape, did improve that a bit, and somewhere along the process (repeated iterations of the Adjust Rigging to Shape process), the eyes have been fixed. I would have thought Adjust Rigging to Shape would work first time, but apparently not always. Still, thanks for the reply.
Isaac, try this tool from Zev0 - https://www.daz3d.com/shape-rigger-plus
it takes ALL the pain out of the adjust rigging to shape step.
Thanks Mattymanx, I'll give that a go.