a Rant (Sorry) and a Question

Right now, my frustration level is above my head. I constantley run into problems, when posing my character, because of lots of unwanted deformations. So I've invested lots of money for additional JCMs and lots of time and effort to create my own. I'm still running into problems and I don't have a clue how to fix those.
Quite serious, I think, this is the edge of what DS' technologie can provide at the moment.
Don't get me wrong, I love the advantage, that we have with DAZ Studio over some other figure animating software, but I am still frustrated.
So please DAZ, give me some hope here.
Are you brewing anything in your software kitchen to address this? Are you working on skinning and rigging solutions coming with possible Genesis generations, that will work with  DAZ studio 5, or 5.5 or 5.9 ... maybe ?

Sorry for that mini-rant feel better now, but still curious. Are You ?

Comments

  • Faux2DFaux2D Posts: 456

    I created my own Genesis type figure and made a thread about it here:

    https://www.daz3d.com/forums/discussion/374516/muscle-based-deformation-take-2/p1

    I too hope that DS will focus more on developing its animation aspect but I don't think Daz was ever intended as an animating software. Where it shines is at realistic single character stills. If you're looking to do animation everyone pretty much agrees that Maya is the best you'll find. Personally I hate Maya.

  • LeanaLeana Posts: 12,858

    So please DAZ, give me some hope here.
    Are you brewing anything in your software kitchen to address this? Are you working on skinning and rigging solutions coming with possible Genesis generations, that will work with  DAZ studio 5, or 5.5 or 5.9 ... maybe ?

    You do realize that there's basically zero chance Daz will give you an answer, right?

  • MasterstrokeMasterstroke Posts: 2,336
    Leana said:

    So please DAZ, give me some hope here.
    Are you brewing anything in your software kitchen to address this? Are you working on skinning and rigging solutions coming with possible Genesis generations, that will work with  DAZ studio 5, or 5.5 or 5.9 ... maybe ?

    You do realize that there's basically zero chance Daz will give you an answer, right?

    I am at least thankful for yours ;)

  • MasterstrokeMasterstroke Posts: 2,336

    I created my own Genesis type figure and made a thread about it here:

    https://www.daz3d.com/forums/discussion/374516/muscle-based-deformation-take-2/p1

    I too hope that DS will focus more on developing its animation aspect but I don't think Daz was ever intended as an animating software. Where it shines is at realistic single character stills. If you're looking to do animation everyone pretty much agrees that Maya is the best you'll find. Personally I hate Maya.

    Thx for that link. Very interesting discussion there.

  • LeanaLeana Posts: 12,858
    Leana said:

    So please DAZ, give me some hope here.
    Are you brewing anything in your software kitchen to address this? Are you working on skinning and rigging solutions coming with possible Genesis generations, that will work with  DAZ studio 5, or 5.5 or 5.9 ... maybe ?

    You do realize that there's basically zero chance Daz will give you an answer, right?

    I am at least thankful for yours ;)

    ;)

    For the record, I'm all for Daz adding features which would make posing better / easier.

    But I've never seen Daz give hints at incoming features more specific than "we plan to add more cool stuff in DS".

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