Sci-Fi Pilot's Outfit Problems (and Solutions)
Haddixx
Posts: 90
So, I've been having problems with the knee pads on the Sci-Fi Pilot's Outfit by Linday. I love the outfit but was having problems with clipping that was occuring on the knee pads with certain figures (body shapes) and leg/knee positions (see first figure). I noticed the knee pad was selectable under the "Upper Leg Armor" object and had options to scale and rotate. Those were sometimes helpful to remove the clipping that was occuring but often required the scale of the knee pad to raised to unrealistic proportions - just rotating the knee pad would often make the clipping worse.
I started this post with the intention of asking the community if there were solutions that could be recommended. I really liked the solution for the Orlean's Armor where the Pauldrons are seperate objects (parented to the arms) and have translation as well as rotation options. As I was typing up this question I began to wonder if there were translation options for the sci-fi pilot's outfit knee pads and sure enough if you select "Show Hidden Properities" under the Pane "Preferences" menu they show up. And it works great, just like the Pauldron's on Orlean's armor.
So, I wanted to share my finding and to I guess I'd still like to let those that are still learning Daz3d (like myself) that Daz has so many options and multiple ways of doing things that just poking underr the hood and "displaying hidden properities" can be quite revealing.
But, I'd like to ask if there are other solutions to clipping that are available when they occur.
Thanks,
-Haddixx

Comments
depends on the situation and the clothing. The 2 solutions I use are the smoothing modifier with collision or to use the geometry editor to hide the offending polygons when I am ready to render.
Did none of the expand etc morphs help?
Had same issue. Smoothing doesn't work because it's too big an issue. The enclosed morphs don't really have thre range of fixes you need. Though maybe different legs will have different results?
It's on my list to make my own morphs for this problem. The issue is too big to fix with anything else. Unless you get lucky maybe and you happen to change the legs similar to what Linday used in promo (and that's just a guess that full leg articluation was tested).
If you have any 3D interests, With DAZ's Hexagon and the Daz-Bridge it becomes pretty quick an easy once you get the process down. One of the easiest really in the 3D software world when creating and moving producvts between software.
The expand morphs work most of the time - if you only need to expand a few percent. But, sometimes you need to exapnd the knee pad too much >125% to remove the clipping. I had tried rotating and expanding but that usually ended up with the knee pad in a strange orientation (and too large). I'm going to try the translation options that are exposed when you select the "display hidden properties" and see if that solves it.
Different leg shapes definitely have an influence. Are there tutorials or instructions on how to create your own morphs? I'm interested to learn more.
This covers basically all you need to know
https://www.youtube.com/watch?v=npue0bHmjkk
This shows all the steps, you can of course replace the 3d program used with another one.