dForce Animation Frustration

marblemarble Posts: 7,500
edited May 2020 in Daz Studio Discussion

This is a kind of summary of some of the frustrating problems I'm having with dForce. 

1. The posed figure intersects with a chair so I have to start the figure above the chair and let her drop into place.

2. The alternatives (I assumed) were to use the timeline or to somehow start from memorized pose which places the figure above the chair.

3. The timeline is a problem because I want to animate the scene after the dforce has been applied. I don't want to re-run the dForce animation along with my subsequent animation.

4. Starting from a memorized pose with either the figure translated on the Y axis or the Hip translated is not possible (try it - something so basic just doesn't work).

5. Saving the scene as a single (final) frame without saving the the timeline is also not possible. 

I've searched the forum and from what I can see, all of the above is confirmed. If anyone can point me in the right direction it would be much appreciated.

Post edited by marble on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,079

    Start the actual play range of your anamiation after the simulation's last frame.

  • marblemarble Posts: 7,500

    Start the actual play range of your anamiation after the simulation's last frame.

    Yeah, I guess I could do that but it is a kludge. Ideally I would like them to enable saving of a single frame to a scene or subset. Secondly, the problem with dForce and memorizing translations has been know for a long time. You confrirmed it yourself in another thread (although you suggested that hip translation should be memorized and it isn't - at least in my testing).

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101

    you can also bake rotations on stuff like legs bent and child bones for bending skirts if that is any help

    of course you also need to use a pose control to fix your animation for the new base pose

  • marblemarble Posts: 7,500

    you can also bake rotations on stuff like legs bent and child bones for bending skirts if that is any help

    of course you also need to use a pose control to fix your animation for the new base pose

    Sorry but I'm not following - probably because I'm not sure what you mean by bake rotations so I don't know what that would achieve.

    I thought that the memorize translation bug had been reported but maybe not. I should probably make sure.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101

    with rigging tool selected, the bow tie one, you can rightclick edit, bake rotations to alter the default pose so starting from zero pose starts from that one.

    I wouldn't save it though because I have had things overwrite before.

  • marblemarble Posts: 7,500

    with rigging tool selected, the bow tie one, you can rightclick edit, bake rotations to alter the default pose so starting from zero pose starts from that one.

    I wouldn't save it though because I have had things overwrite before.

    Yeah, sounds a bit scary. I'm always afraid that I'll write something to the data of the base model and it will never be the same again! :) I might have done that already because I have some G8F characters that load either above or below ground level  (or they load at ground level but jump up or down when I do a dForce simulation). I can't afford the time to track down what had happened so I live with it.

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