When using GOZ, can we prevent DAZ Studio from sending all of a figures parented clothing to Zbrush?

When using GOZ, can we prevent DAZ Studio from sending all of a figures parented clothing to Zbrush?

I have Genesis 8 Female in my scene, and she has tons of clothing items fitted and parented to her. If I select G8F, and click Send to Zbrush, it also sends all of her parented fitted clothing, but I don't want it to do that. Is there a way to only send Genesis 8 Female to Zbrush via GOZ, and not it's fitted/parented clothing/props?

Comments

  • eshaesha Posts: 3,261

    The only way I found is to unfit/unparent all the items I don't want to send over.

    When making morphs I generally have only those items in the scene that are strictly necessary.

  • duckbombduckbomb Posts: 585

    Unfortunately, I have to agree with esha on this one.  I've tried many things, but the only thing I've found that works has been to unparent any and everything you don't want sent.

    Sometimes I'll assume I don't have much parented and just shoot my figure over, and when she loads with like 6 different hairstyles or shirts all piled on each other I'll remember I must have struggled with settling on one an that I had simply hid them and had forgotten LOL

  • bluejauntebluejaunte Posts: 2,009

    God yes, can we please get an option to only send the parent figure alone, or at least not send invisible items?

  • RAMWolffRAMWolff Posts: 10,369

    Yup, this is my finding as well.  It's a total PITA to have to do that, esp if you have a very filled up scene with allot of conformers on the figure you want to sculpt on.  

    My suggestion, if your going to add to a dialed morph that you can't get just right with dials, save out the figure with the morphs as a new scene.  Save your current scene, close out, open up the new file scene with your figure dialed up and send that to ZBrush via GoZ.  That's been my workaround.

     

    I'm very much on board with an option to send just the selected figure to GoZ minus the conformed items.  Nice to have a checkbox for items.  So say you want to just just make a better fit for a hair prop you have on the figure, when the GoZ export dialog comes up there would be a list of everything conformed to the figure, you simply check each thing you want to go over to ZBrush.  Not sure how hard that would be to code but it's a good idea! IMHO!  lol 

  • Can I ask, as a bit of a tangent, which version of Zbrush is needed for this. Is Zbrush Core adequate for creating morphs or is the full-blown software needed? I have never really understood the capabilities of Core vs the Full and whether the added bits are 'needed', 'would be nice' or 'bells & whistles'.

    Regards,

    Richard

  • RAMWolffRAMWolff Posts: 10,369

    I'm sorry, I don't know that.  I work with the pro full version! 

  • Thanks, at least I have a starting point.

    Regards,

    Richard.

  • thd777thd777 Posts: 945

     

    Can I ask, as a bit of a tangent, which version of Zbrush is needed for this. Is Zbrush Core adequate for creating morphs or is the full-blown software needed? I have never really understood the capabilities of Core vs the Full and whether the added bits are 'needed', 'would be nice' or 'bells & whistles'.

    Regards,

    Richard

    @richardandtracy You can certainly use Zbrush core to make morphs. However, it does not support GoZ (or any plugin). So you would need to us the old fashion export - import via .obj file method. You can find a feature comparison here: http://zbrushcore.com/compare.php one important difference is that core does not support UV mapping and therefore cannot create or otherwise use color, displacement or normal maps. That limits its use for some applications but not for basic morphing. 
    ciao

    TD

  • Ahh, that makes a compelling reason to go for the full version. Thank you.

    I didn't know enough about Zbrush and GoZ to realise the features that would be needed. Answers my query fully. My thanks again.

    Regards,

    Richard.

  • I find the easiest way to handle it is to select all of the unwanted clothing, hair and grafts and then grouping them. This creates a separate group unparented to the figure. Send the figure, then hit undo and all your items will be parented back to the figure in DS. When you draw the figure in Zbrush and hit T, click-shift on the figure and anything you haven't unparented will be hidden. Saves a lot of time. This is with the full version. BTW, Zbrush hasn't charged for upgrades for over 9 years, which makes the cost for those who purchased it 9 years ago less than $100 a year. It's a screaming bargain, once you get past the wacky UI and some of the missing features, like a decent light and rendering component.

     

  • FlortaleFlortale Posts: 611
    edited May 2020

    I find the easiest way to handle it is to select all of the unwanted clothing, hair and grafts and then grouping them. This creates a separate group unparented to the figure. Send the figure, then hit undo and all your items will be parented back to the figure in DS. When you draw the figure in Zbrush and hit T, click-shift on the figure and anything you haven't unparented will be hidden. Saves a lot of time. This is with the full version. BTW, Zbrush hasn't charged for upgrades for over 9 years, which makes the cost for those who purchased it 9 years ago less than $100 a year. It's a screaming bargain, once you get past the wacky UI and some of the missing features, like a decent light and rendering component.

    Thanks, that's very clever!  I appreciate it. That will save me massive amounts of time.

    Post edited by Flortale on
  • FlortaleFlortale Posts: 611
    edited May 2020

    acecombs_b317c01b8d said:

    I find the easiest way to handle it is to select all of the unwanted clothing, hair and grafts and then grouping them. This creates a separate group unparented to the figure. Send the figure, then hit undo and all your items will be parented back to the figure in DS. When you draw the figure in Zbrush and hit T, click-shift on the figure and anything you haven't unparented will be hidden. Saves a lot of time. This is with the full version. BTW, Zbrush hasn't charged for upgrades for over 9 years, which makes the cost for those who purchased it 9 years ago less than $100 a year. It's a screaming bargain, once you get past the wacky UI and some of the missing features, like a decent light and rendering component.

    I actually just tried this technique, but DAZ still sent all of the unwanted clothing to Zbrush.

    Here's what I did:

    1. I selected G8F
    2. I selected all the parented and fitted clothing that I don't want sent to Zbrush.
    3. I clicked Create --> New Group
    4. I selected Parent Selected Items to New Group (selected by default)
    5. I click Okay
    6. Thew new group is created with all the unwanted parented/fitted clothing
    7. I click G8F, which now only has the parented/fitted items I want to send, then click Send to Zbrush
    8. All of the unwanted clothing from the new group still gets sent to Zbrush.

    Any ideas as to why it's not working?

    Post edited by Flortale on
  • TheKDTheKD Posts: 2,711
    edited May 2020

    My favorite way to do it, if you are only looking to adjust clothing and or hair it works great. Create a geoshell of the person, unparent geoshell, parent the items you want to adjust to the geoshell, select the geoshell and items, then goz. I am not sure why if you unparent and send the figure, it will take everything with the figure. I could have sworn that didn't used to be the case, but then, the biggest use I have for DS GoZ is quickly fixing pokethrough, or trying to adjust hair that looks wrong for the pose

    Post edited by TheKD on
  • FlortaleFlortale Posts: 611

    I find the easiest way to handle it is to select all of the unwanted clothing, hair and grafts and then grouping them. This creates a separate group unparented to the figure. Send the figure, then hit undo and all your items will be parented back to the figure in DS. When you draw the figure in Zbrush and hit T, click-shift on the figure and anything you haven't unparented will be hidden. Saves a lot of time. This is with the full version. BTW, Zbrush hasn't charged for upgrades for over 9 years, which makes the cost for those who purchased it 9 years ago less than $100 a year. It's a screaming bargain, once you get past the wacky UI and some of the missing features, like a decent light and rendering component.

     

    I hate to bump the thread, but I have no other way of getting your attention. I'm hoping you see this post.  Could you give a more thorough explanation on how you create the group? There must be some step I'm missing.

  • joseftjoseft Posts: 310

    What are you trying to do with the figure in zbrush?

    I'll admit i have not used daz goz in some time, but i do remember what you are describing as being a non-issue. By that i mean, yes it did send all the clothes etc with the figure, but all the clothes etc are different subtools in zbrush meaning you can easily hide them and work on the figure alone, and then sending the changes back to daz would also only affect the figure itself. 

  • FlortaleFlortale Posts: 611
    edited May 2020
    joseft said:

    What are you trying to do with the figure in zbrush?

    I'll admit i have not used daz goz in some time, but i do remember what you are describing as being a non-issue. By that i mean, yes it did send all the clothes etc with the figure, but all the clothes etc are different subtools in zbrush meaning you can easily hide them and work on the figure alone, and then sending the changes back to daz would also only affect the figure itself. 

    Zbrush takes too long to process all the fitted clothing. It takes Zbrush about two minutes to process them all, once received from DAZ via GOZ. This is on a powerful modern PC (modern i7, 32gb ram, ssd, nvidia 1080).

    There has to be some way to only send G8F to Zbrush without the hassle of all its parented/fitted clothing being sent as well.

    If you want to reproduce the issue, load a G8F then parent 20 different pieces of clothing, then send G8F to Zbrush via GOZ, and note the extremely long processing time.

    I'm about to make a feature request to DAZ.  When clicking Send to Zbrush, we need a menu that pops up that allows us to select which fitted parenting clothing to send and not send.

    Post edited by Flortale on
  • bluejauntebluejaunte Posts: 2,009
    Flortale said:
    joseft said:

    What are you trying to do with the figure in zbrush?

    I'll admit i have not used daz goz in some time, but i do remember what you are describing as being a non-issue. By that i mean, yes it did send all the clothes etc with the figure, but all the clothes etc are different subtools in zbrush meaning you can easily hide them and work on the figure alone, and then sending the changes back to daz would also only affect the figure itself. 

    Zbrush takes too long to process all the fitted clothing. It takes Zbrush about two minutes to process them all, once received from DAZ via GOZ. This is on a powerful modern PC (modern i7, 32gb ram, ssd, nvidia 1080).

    There has to be some way to only send G8F to Zbrush without the hassle of all its parented/fitted clothing being sent as well.

    If you want to reproduce the issue, load a G8F then parent 20 different pieces of clothing, then send G8F to Zbrush via GOZ, and note the extremely long processing time.

    I'm about to make a feature request to DAZ.  When clicking Send to Zbrush, we need a menu that pops up that allows us to select which fitted parenting clothing to send and not send.

    I'd suggest just a checkbox to send/not send parented stuff to be honest. And maybe another one to ignore invisible items.

  • FlortaleFlortale Posts: 611
    Flortale said:
    joseft said:

    What are you trying to do with the figure in zbrush?

    I'll admit i have not used daz goz in some time, but i do remember what you are describing as being a non-issue. By that i mean, yes it did send all the clothes etc with the figure, but all the clothes etc are different subtools in zbrush meaning you can easily hide them and work on the figure alone, and then sending the changes back to daz would also only affect the figure itself. 

    Zbrush takes too long to process all the fitted clothing. It takes Zbrush about two minutes to process them all, once received from DAZ via GOZ. This is on a powerful modern PC (modern i7, 32gb ram, ssd, nvidia 1080).

    There has to be some way to only send G8F to Zbrush without the hassle of all its parented/fitted clothing being sent as well.

    If you want to reproduce the issue, load a G8F then parent 20 different pieces of clothing, then send G8F to Zbrush via GOZ, and note the extremely long processing time.

    I'm about to make a feature request to DAZ.  When clicking Send to Zbrush, we need a menu that pops up that allows us to select which fitted parenting clothing to send and not send.

    I'd suggest just a checkbox to send/not send parented stuff to be honest. And maybe another one to ignore invisible items.

    I submitted the feature request and also linked them to this thread.

    Ignoring invisible items seems like the easiest solution, that way they don't even need to add a menu. That's a great idea!

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