Sharing pose presets
KeithH
Posts: 338
in The Commons
Hi -
I am creating some awesome scenes. I am sure many have the same seens and take a long time to pose their characters.
What files do I need to save to share? Just the file made when I save the pose preset?
Not that it matters - I am going to post them on my blog for free.
Thanks - Keith

Comments
They must be made from scratch.
Yes - they are - I did not have poses that came close to what I needed for some so I made them and want to share. Just want to make sure I zip up the right files.
Example - I have a G8F climbing on a wrecked space ship. Will create two or three more poses using same props.
you save poses as pose presets.
When you go to save it, use the options menu in the upper right to choose all rotations only and then make sure you choose the hip translations as well and remove the check marks for the base figure rotations.
Also deselect the pose controls so that it does not copy over the expressions you are using.
EDIT: Forgot to add that when you save your pose, after doing the "Select Rotations only" in the options menu, you need to navigate the figure tree and go to the head and deselect the child bones on the head so that they eyes and tounge and the rest of the facial rig does not get altered by the pose.
You also need to check it doesn't save any shaping preets scaling etc to many poses do that and I'm talking about paid for ones, which reminds me I need to return a product.
Shaping is not saved in a pose preset. Poses and shapes are two different things.
And the first thing I mentioned was to open the options menu in the upper right and choose "select all rotations only" so most of the work is done for you.
Then why do I havee poses that alter the shape dials of the figure? just because it shouldn't be done doesn't mean it isn't.
They were most probably not saved as just a pose preset.
The files you need will be wherever you saved them... Usually Genesis 8 (Gender) poses. You'll want the .duf files and the .png files with the same names. If you made .tip.png files, them too.
If you have NOT made tip files (and want to, not required), you can render them at 256x256 and name then (posename).tip.png.
Pack these things in a .zip file (in folder setups People\Genesis8 (gender)\Poses, and pick your favorite platform for distribution. Enjoy!
If you save as a property preset, you can save almost anything and mix stuff together. This is why all the presets that are saved by Ds, excluding script files, use the same file extention, because they are all the same type of file but performing different actions.
Not everyone knows what file type they should be using when saving files out either. Its easy to make a mistake, all PAs have been there. And on top of that, QA people are only human and can miss things.
I see it much too often though and to be honest its no big deal Daz have a 30 days refund policy - I'm not doing their QA for them and just return any products that have faults these days especially pose sets which I can usuallly easily do without.
@Mattymanx
how do you tell which translate is for the hip?
Hope this helps:
Its a little confusing at first but when you expand the figure tree, it will show child nodes before the options for the current node
Hmmmm okay then I have to check that better ....... thank you very much @Mattymanx
Well that explaains what I've been doing wrong I've been saving the figure translations !! Have to redo a bunch but nice to know they are right now again thank you very much.
Can I ask what is the 'preferred'/'accepted' way to get a whole body translation in a pose.
I have a modelled an actual building with a spiral staircase that I would like to offer as a freebie one day (when I have finally worked out how to rig the doors and finished texturing the slate roof). The model is in a specific position in space. Due to the tightness and shape of the spiral staircase I thought it'd be nice to offer climbing and falling down stairs poses as the staircase is unuasually small and requires hands as well as feet while climbing, and if you do it wrong, you do fall down - which is why I want to offer falling down poses too. To get it to be right, I'd need to move the entire body to a specific position in space to match where the stairs are.
Should that all be done with the hip translation/rotation, and zero figure translation/rotation?
Also, due to the tight size of the stairs (65 x 80cm aperture with a 90 degree twist and 220cm rise over 8 steps), tall Victoria8 and short Charlotte8 need different poses, one holding the fourth step up and leaning a long way forward while climbing, the other the third step and a more upright pose. I was thinking of offering different poses for the different size models, but have never seen it before. Do you think I might be being excessively OCD about helping the user with this? The only reason I'm even thinking about it is that I can remember the bruises from getting it wrong!
Hi Richard,
there are two methods to share such "special" poses.
Some vendors implement a specific (fixed) position for the model (character) in the prop. So the "General" - "Transformes" have to be checked too.
If you use the save method illustrated by Mattymanx, later a different user can place the character in that pose in any place of the prop. So he is not limited to that fixed position you chose while creating the pose.
It is ever very annoying that the character jumps across the whole scene, if a pose of a foreign vendor is applied.
This is the same topic I proposed and discussed some years ago over here.
Richard ,you could do that with the "hip" translationI think and yes some of the Posse PA's make/made "Go To" poses that posed and placed the figures in a certian place ,but they also created a zero translation pose that could be used any where ,I don't see why you couldn't /shouldn't make poses to match the different heights ..........at least the extreme ones if you want ........poses in general need to be adjusted for different figures and places .....
Placement poses for sets should apply to the root/figure node, position adjustments to keep feet on the gorund or to plae figures in a group pose should apply to the hip - that way the two can be mixed.
Thanks Richard, that makes sense, that way the hip is not translated 3 to 4 meters horizontally from the nominal figure zero/root node. Seems sensible to move the figure zero/root node to the centre of the spiral stair centrepost at ground level and then position the hip from there.
Regards,
Richard