Measurement in DAZ

Hello,

In your opinion is this pickup car size realistic, or is just my impression that is too big?

Is there any way to take measures in DAZ?

Thanks you!

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,079

    For a quick measure of height place a new plane on the floor, then translate it up to the top and the Y Translation is the height in cm. You can do a similar thing by aligning (with the Align Pane or by eye) an item at front/left and moving it back/right, then taking the difference in the  translation values. A better solution, if this is somethign you will do often, is https://www.daz3d.com/measure-metrics-for-daz-studio .

  • For a quick measure of height place a new plane on the floor, then translate it up to the top and the Y Translation is the height in cm. You can do a similar thing by aligning (with the Align Pane or by eye) an item at front/left and moving it back/right, then taking the difference in the  translation values. A better solution, if this is somethign you will do often, is https://www.daz3d.com/measure-metrics-for-daz-studio .

    Thanks Richiard, that is a good advise! I thought that values in x,y,z were arbitrary, and I don't know why I didnt though that were units of measures. Thanks.

  • AscaniaAscania Posts: 1,855

    The truck looks similar enough to a 1st gen Chevrolet C/K that I'll just go with that one's specs for comparison. Height is published at 1810mm.

    https://en.wikipedia.org/wiki/Chevrolet_C/K

  • SevrinSevrin Posts: 6,313

    An older freebie I use a lot.

    Measuring Wall

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited March 2020

    There's also this measuring stick.  You can place 2-3 of them end to end when measuring vehicles.  I did this to check the measurments of a classic car versus it's listed specs a while back, and ended up adjusting the scaling accordingly.

    https://www.daz3d.com/forums/discussion/257086/8ft-measuring-stick-prop-for-daz-studio/p1

    Make sure to grab the English + Metric texture pic that's shown in the OP if you like the metric system.

    Post edited by tj_1ca9500b on
  • ElettrodadoElettrodado Posts: 76
    edited March 2020

    Thank you really all! Nice tools, and infos. So, with one of the tools and methods given I measured the top and with the info from Ascania I found that it was necessary to scale to 90%.

    Here is the result, which looks more realistic to me.

    Thank you all again.

    pppp.png
    2000 x 1125 - 2M
    Post edited by Elettrodado on
  • kenshaw011267kenshaw011267 Posts: 3,805

    Thank you really all! Nice tools, and infos. So, with one of the tools and methods given I measured the top and with the info from Ascania I found that it was necessary to scale to 90%.

    Here is the result, which looks more realistic to me.

    Thank you all again.

    It is my experience that pretty much nothing released by most PA's is to scale. Figures cannot sit on chairs without their feet being well under the floor etc.

  • SevrinSevrin Posts: 6,313

    Thank you really all! Nice tools, and infos. So, with one of the tools and methods given I measured the top and with the info from Ascania I found that it was necessary to scale to 90%.

    Here is the result, which looks more realistic to me.

    Thank you all again.

    It is my experience that pretty much nothing released by most PA's is to scale. Figures cannot sit on chairs without their feet being well under the floor etc.

    Yeah, but even IRL not one size fits all.  A chair that's comfortable for a 185 cm tall person is going to have a person measuring 165 cm having their legs dangling.

    There's a whole thing about that.

    http://www.parotas.com/en/standard-table-chair-heights-guide/

  • LucielLuciel Posts: 475

    Another free included measuring option is to just make primitives of whatever size you're after and scale it to be the same size (use the front/side viewport as it lacks perspective). If you want to meaure something, make a 100cm cylinder and scale it to be the same size, the percentage will be the size (so 190% will mean 190cm).

    Which works in most measuring systems, though no cubits, so some older users here may struggle a little.

  • hacsarthacsart Posts: 2,034

    Cubits? Pah - I want rods, chains, furlongs, and leagues...

  • Silent WinterSilent Winter Posts: 3,876

    Thank you really all! Nice tools, and infos. So, with one of the tools and methods given I measured the top and with the info from Ascania I found that it was necessary to scale to 90%.

    Here is the result, which looks more realistic to me.

    Thank you all again.

    It is my experience that pretty much nothing released by most PA's is to scale. Figures cannot sit on chairs without their feet being well under the floor etc.

    I'll always scale a chair to fit a basic G8 in a basic sitting pose (thighs parallel to ground, shins perpendicular) - but that can't account for every character or every pose. The end user will always need to make adjustments when matching variable assets.

  • fastbike1fastbike1 Posts: 4,078

    @Elettrodado

    Depending on how tall you think the character is, the truck is not out of scale. If the char is 6'2 or so truck is a bit tall.

  • Richard HaseltineRichard Haseltine Posts: 108,079

    Thank you really all! Nice tools, and infos. So, with one of the tools and methods given I measured the top and with the info from Ascania I found that it was necessary to scale to 90%.

    Here is the result, which looks more realistic to me.

    Thank you all again.

    It is my experience that pretty much nothing released by most PA's is to scale. Figures cannot sit on chairs without their feet being well under the floor etc.

    I'll always scale a chair to fit a basic G8 in a basic sitting pose (thighs parallel to ground, shins perpendicular) - but that can't account for every character or every pose. The end user will always need to make adjustments when matching variable assets.

    Male or female? The women are above average in height. I prefer t model to actual size, but that obviously depends on your modeller.

  • TorquinoxTorquinox Posts: 4,262

    I think the OP's 3D truck is a lot like the picture below. It's maybe less sprung than the real truck. With old trucks, there may be a lot of height variation. To me, the 3D version looks believable.

    old-chevy.jpg
    960 x 720 - 140K
  • TorquinoxTorquinox Posts: 4,262

    Body length, tire height, and more will help double-check size. Also, height of the person might play a role.

  • Silent WinterSilent Winter Posts: 3,876

    Thank you really all! Nice tools, and infos. So, with one of the tools and methods given I measured the top and with the info from Ascania I found that it was necessary to scale to 90%.

    Here is the result, which looks more realistic to me.

    Thank you all again.

    It is my experience that pretty much nothing released by most PA's is to scale. Figures cannot sit on chairs without their feet being well under the floor etc.

    I'll always scale a chair to fit a basic G8 in a basic sitting pose (thighs parallel to ground, shins perpendicular) - but that can't account for every character or every pose. The end user will always need to make adjustments when matching variable assets.

    Male or female? The women are above average in height. I prefer t model to actual size, but that obviously depends on your modeller.

    I tend to use G8M but I think the bases are basically the same height for G8M and F - so yeah, might be wrong for your average real-world woman, but Daz figures are taller than average anyway there. I could model with real-world units, but I find it easier to model in relation to a figure.

  • richardandtracyrichardandtracy Posts: 7,139
    edited March 2020

    I bought a 2CV model from 3DClassics on Rendo. It looked a bit big to me, so I popped out to measure our 2CV in the garage, and also exported the model as an OBJ file so I could measure it in my modeller. The real car was 3860mm, the model 5355mm long. A 72% scale made all the dimensions spot on. So, the models are occasionally wrong, regardless of how accurate they seem.

    Regards,

    Richard.

    Commercial link removed

     

    Post edited by Richard Haseltine on
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