Fur for Deer

Fae3DFae3D Posts: 2,867

I know a lot of people use Hivewire's Deer products for the Hivewire Horse, but I can't afford to get the horse, and the materials, and the morphs, etc. at the moment.  What I do have is the Buck and the Silverkey 3D Fawn.  

Does anyone know of any fur or hair for them?  I have the free version of Look At My Hair and I'm using the latest Daz Studio, so I can use Strand Based Hair (not that I know how, or I probably wouldn't need to post this lol!).

Oh! And I also have Reindeer & Sleigh, I wouldn't mind hair for them, either, if anyone knows of any.

Thanks!

Comments

  • JOdelJOdel Posts: 6,322

    Check AM's Furry Things website. There are a number of uploaded presets for various of the older animal models. I can't promise that there's one for the buck, but I *think* there may be one for the fawn.

  • Fae3DFae3D Posts: 2,867
    JOdel said:

    Check AM's Furry Things website. There are a number of uploaded presets for various of the older animal models. I can't promise that there's one for the buck, but I *think* there may be one for the fawn.

    I checked there, and unfortunately they don't have anything for the deer.  Thanks for the suggestion, though!

  • cathan01_wwg1wgacathan01_wwg1wga Posts: 374
    edited March 2020

    You can use a fur shader.  I use DG Iray Fur, Flocking, Scales Shader Presets for animals without LAMH or Stand Based Hair presets, but Oso Fur Shaders for Iray might be better for animals. There's also Daz Studio's built in Strand Based Hair plugin.

    Post edited by cathan01_wwg1wga on
  • Fae3DFae3D Posts: 2,867

    You can use a fur shader.  I use DG Iray Fur, Flocking, Scales Shader Presets for animals without LAMH or Stand Based Hair presets, but Oso Fur Shaders for Iray might be better for animals. There's also Daz Studio's built in Strand Based Hair plugin.

    I've wishlisted both of those products, but I'm kinda strapped for cash right now.  I was more hoping someone had seen a preset made for the deer already.  But I guess this might be a good time to start trying to learn Strand Based Hair... 

    Thank you for your suggestions, I appreciate it!

  • Tane The Old Deer is on special uses Horse 2 so you should be able to use all the horse 2 stuff too 

    https://www.daz3d.com/tane-the-old-deer-for-daz-horse-2

    image

     

    2nd pic is one of mine using him

    Image may contain: 2 people, people smiling, tree, outdoor and nature

  • Fae3DFae3D Posts: 2,867

    Tane The Old Deer is on special uses Horse 2 so you should be able to use all the horse 2 stuff too 

    https://www.daz3d.com/tane-the-old-deer-for-daz-horse-2

    image

     

    2nd pic is one of mine using him

    Image may contain: 2 people, people smiling, tree, outdoor and nature

    I really like that deer, but I really want to use the fawn, too.  Thanks for the link, and the beautiful render, though!

    OK I have a different problem:  I just tried to load the buck and the fawn to try to make strand hair, but they won't open!  I click on the product name, but no files show up :(  This must have happened when I upgraded last time.  Does anyone know what is going on, or should I make a separate thread for this?

  • SixDsSixDs Posts: 2,384

    "I click on the product name, but no files show up"

    You click on the product name where? I don't have either, but those are pretty old products, so they will be Poser format. In your Content Library tab, are you clicking on the product under the Pose category by chance? If so, those are probably the material files and therefore won't do anything without the figure loaded. What you are needing is the .cr2 file which will load both the geometry and surfaces - that would normally be found under the Figures category in Poser Formats.

  • Fae3DFae3D Posts: 2,867
    edited March 2020
    SixDs said:

    "I click on the product name, but no files show up"

    You click on the product name where? I don't have either, but those are pretty old products, so they will be Poser format. In your Content Library tab, are you clicking on the product under the Pose category by chance? If so, those are probably the material files and therefore won't do anything without the figure loaded. What you are needing is the .cr2 file which will load both the geometry and surfaces - that would normally be found under the Figures category in Poser Formats.

    I go to Content library, then go to Products, then look the product up by name.  That's how I've always got to my Poser things (and Daz studio products that aren't in Smart Content).  It has the product name there, but when I click it, nothing happens.  Also, the picture thumbnail has been replaced by an exclamation mark.

    When I try to go to Poser Formats>My Daz Library>Figures, it freezes up Daz Studio and it stops responding.  I end up having to close it down.  

    Edit:  It finally let me into the Figures, and the fawn is there.  Can't find the buck, though, but will keep looking around.  Found him under Daz Animals!

    Thank you so much, now I know where all my Poser stuff has gone! ^_^

    Post edited by Fae3D on
  • lilweeplilweep Posts: 2,763

    If you have time, you could try using the SBH editor.  Conceptually it is pretty easy to get to grips with.  For me, it causes a lot of crashes though.  But i still use it a lot.  I mostly use it to add hair to clothing, furniture, carpet etc. I think achieving something like that Old Deer image would be very achievable.  I think SBH will allow you to go even much further and better than that.

     

  • Fae3DFae3D Posts: 2,867
    lilweep said:

    If you have time, you could try using the SBH editor.  Conceptually it is pretty easy to get to grips with.  For me, it causes a lot of crashes though.  But i still use it a lot.  I mostly use it to add hair to clothing, furniture, carpet etc. I think achieving something like that Old Deer image would be very achievable.  I think SBH will allow you to go even much further and better than that.

     

    Yes, I'm starting to play around with the SBH a little for the deer.  So far, I don't seem to have a knack for it XD  But I'll keep trying!

  • MelissaGTMelissaGT Posts: 2,611
    edited March 2020

    The problem I've found with the SBH editor, which feels to me a lot like the LAMH editor, is that you still need to manually style the hair...so you have to know the natural organic patterns of animal hair...how it flows around limbs and the rest of the body, and how it changes density and length depending on where on the animal it is. That is...not easy. It's one thing to just have a square patch of fur and play with the dials that add scraggle and clump. That's easy. Painting natural-looking fur on an animal is not. 

    Post edited by MelissaGT on
  • scorpioscorpio Posts: 8,533

    The problem I've found with the SBH editor, which feels to me a lot like the LAMH editor, is that you still need to manually style the hair...so you have to know the natural organic patterns of animal hair...how it flows around limbs and the rest of the body, and how it changes density and length depending on where on the animal it is. That is...not easy. It's one thing to just have a square patch of fur and play with the dials that add scraggle and clump. That's easy. Painting natural-looking fur on an animal is not. 

    This is one of the reasons CWRW's fur for the hiveWire animals is so excellant she knows and understands that..

    SBH hair is built off Garibaldi not LAMH

  • nonesuch00nonesuch00 Posts: 18,780

    The hair renders much more styled than the misleadiing stylization and length of those blue style lines if that's what has you thinking what you're doing is a total fail. 

    I'm working, on & off on 3DU's Noodles the Toon Cat and the hard part is getting the hair shafts at the carrect angle & distance from the body such that it just doesn't look like a puff ball, if the hair shafts lay too close to the body the hair renders too dark shaded. Have'nt finished because I'm only working 15 minutes every few days when the mood strikes me.

  • MelissaGTMelissaGT Posts: 2,611
    scorpio said:

    The problem I've found with the SBH editor, which feels to me a lot like the LAMH editor, is that you still need to manually style the hair...so you have to know the natural organic patterns of animal hair...how it flows around limbs and the rest of the body, and how it changes density and length depending on where on the animal it is. That is...not easy. It's one thing to just have a square patch of fur and play with the dials that add scraggle and clump. That's easy. Painting natural-looking fur on an animal is not. 

    This is one of the reasons CWRW's fur for the hiveWire animals is so excellant she knows and understands that..

    SBH hair is built off Garibaldi not LAMH

    I know SBH is Garibaldi, but compare the editor with the LAMH editor and they are very similar. 

    CWRW's presets are great, but I cannot make much use of them and rendering with Iray because LAMH in Iray is entirely too heavy unless you have a Catalyzer preset to go with it. I wish AM would make Catalyzer presets for other animals. Without the Catalyzer, trying to render more than a single animal against a simple background is a giant NOPE even on my system.

  • lilweeplilweep Posts: 2,763
    edited March 2020

    The problem I've found with the SBH editor, which feels to me a lot like the LAMH editor, is that you still need to manually style the hair...so you have to know the natural organic patterns of animal hair...how it flows around limbs and the rest of the body, and how it changes density and length depending on where on the animal it is. That is...not easy. It's one thing to just have a square patch of fur and play with the dials that add scraggle and clump. That's easy. Painting natural-looking fur on an animal is not. 

    I agree it's not fool proof & appreciate there is an art to it when making realistic hairs.  But the barrier to entry for making something like that Old Deer that was posted earlier in this thread is pretty low i think.

    If I was trying to quickly produce something & not really caring about complete realism, i would maybe make one SBH preset for the whole animal with a reasonably short length.  And then in broad strokes, just kind of comb and groom the hair roughly.  And then make a few other SBH presets for the other areas of the animal where it is longer, blending with scissors where necessary, and so on, and just progressively iterate with as many SBH items as needed.  

    Post edited by lilweep on
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