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...we have a similar ruling here, but there are loopholes that developers can sidestep around it with. Low and fixed income housing is at a dire shortage here with wait lists averaging around 3 - 5 years with some as long as 8. Section 8 has been closed since August of 2016. It's been getting expensive in the outer burbs and smaller communities in the Willamette Valley.
I feel very fortunate to have the place I'm in even if it is small.
Actually you needn't rule out moving there because you're on a fixed income as California and New York receive more federal tax dollars to subsidize the retired people and fixed income people than anywhere else in the nation by substanial margins. Native Floridians call them Snowbirds but the fact is the federal government has planned for a lot of people to retire to warmer sunnier climes and appropriated tax dollars appropriately to California, New York (coastal New York is warmer in Zone 6 with the Gulf Stream glancing by, than supposed, usually not colder than where I live in central Appalachia), and as those states got far too expensive, increasingly tax subsidies are going to Texas, Arizona, Florida, Georgia, New Mexico, Nevada, Utah, and the Carolinas.
Just apply before moving there and don't move there until you get accepted. The waiting list is long enough (actually a long waiting list for anywhere where you might care to apply anywhere in the nation) that your time on the list before they evaluate you might expire but just reapply & repeat. Each place does it a little differently so read up on it directly from the site that are actually maintaining the wait lists. You should never, ever have to pay to apply to a wait list or to rent a tax government subsidised dwelling. There is usual one or more government offices per town or per county that manages the wait lists to government subsidized dwellings so search for them in the county you want to live in.
...content to stay in rainy old Portland here. Very walkable good transit, good local coffee, good local beer, no sales taxes (unlike most places in California [I don't even bother with the Bay Area because is is so ridiculous expensive there])
I've also been to Florida, as well;as lived in the deep south, hmm, gators, high humidity, mosquitoes, hurricanes, no mountains, no thanks
Have a friend who once lived in Vegas, said it was one of the most depressing places he ever lied in.
Understandable, but there still might be some who'd at least like to "Window Shop", ya know?
@Wonderland and @nonesuch00 Thanks for the information. I'll have to dive into some online research.
hi, I went ahead and bought the the Victorian Builing pack, Im semi-new to this and I have a question. When I import the obj file I see the group of buildings just the way it looks in your image. When i look in the Scene window there is only item there, which represents all of the buildings. I only need one of the buildings. I need to either select the one I want, or delete all the others. In the viewport if i try to select one building I end up selecting them all. Any idea how to isolate just the one building i want? thanks
1. Import the obj file and have it selected in scene tab.
2. Adjust the view in your view port in such a way that building you wish to keep haves empty space all around it. For example, a view in which the building you wish to keep is in the center of the view port and you are looking from top down on it.
3. From the Tools menu select Geometry Editor tool.
4. Click with right mouse button in the view port to get a menu and from the menu select Selection Mode - Marquee Selection (thats box selection).
5. Hold down left mouse button and draw a box around building you wish to keep. This will select all geometry thats inside the box; all geometry of the building you wish to keep.
6. Click with right mouse button in the view port to get a menu and from the menu select Geometry Selection - Invert Selection. This should select all geometry, except geometry of the building you wish to keep.
7. Click with right mouse button in the view port to get a menu and from the menu select Geometry Editing - Delete Selected Polygon(s). Click "Yes" at the "warning" message. Now you should have just the building you wish to keep.
To get out of geometry editor select some other tool, like universal manipulator. Before you save it you may want to rename it in the scene tab so that it doesnt have same name as full set. You can save it as figure/prop (File - Save As - Support Asset - Figure/Prop Assets...). Just make sure that "Write Geometry Definitions" is active when you save it as figure/prop.
Would this work. https://sites.google.com/site/mcasualsdazscripts7/mcjcastlexiii. From the person who makes all the scripts... mcasualsdazscripts7 & it's free.