Timeline Questions and dForce
MelissaGT
Posts: 2,611
I'm currently working on a scene that uses a timeline and multiple dForce items. Is there a way to split the timeline for each item...for example, item #1 looks great at frame 45, whereas item #2 looks great at frame 60. How do I keep the look of both of those items at their ideal frames? Freezing the simulation only seems to prevent the items from re-simulating. For my scene in question, items #1 and #2 are on two different figures. I suppose I could go through the whole rigmarole of saving the individual frames as morphs, but I'm hoping there is an easier way. The reason is because item #1 is actually about 8 different things, all simulated together (8 different copies of a horse mane).
Post edited by MelissaGT on

Comments
'Two ways spring to mind ...do two sims, one of #1 for 45 frames and then freeze them, then sim #2 for the 60 frames. Or, do the 45 frame sim for #1, save as scene subset and remove items from scene, do the 60 frame sim for #2 then merge back in the scene subset just saved. No guarantee either will work!
Unfortunately I've already simmed item #1 (which is 8 copies of a horse mane all simmed together), and it needs to stay at frame 45...if I go any further in the timeline, I loose the look of the mane I want. To my knowledge, when you save the scene, it will also save the frames, so when I put the two together again, I'll have the same muddled timeline. This is something Daz really needs to implement, a way to have separate timelines for different items.
What does exportng the simed items at frame 45 as a .obj do? Could you do that, and import them back?
Yeah, I already mentioned that and it would be okay if it was only one object, but this is 8 copies of something simulated together...so I'd have to do it 8 times and I'm looking for a much simpler, and easier, solution.
When I have different things to simulate exspecially at different times, I hide the things I don't want to simulate rather than freeze simulation and it seems to work for me