Question about PW Cliff Road
Riggswolfe
Posts: 914
in The Commons
Does it have an option to remove the paintings from the cliff side? I thinkt hey're beautiful but sometimes would want a render without them.

Comments
I love the look of this set overall, but... that roadside art is just... well, I really can't use any part of the set where it's visible, and I can't tell from the promotional materials if there's a clean texture provided or if we're stuck with that. Has anyone purchased it yet to find out?
Honestly, I wish vendors would just kind pull back with the all the graffiti on DAZ set pieces in general. Yes, there are places in the world that are covered in the stuff, and some of it is legitimate art, but there are also places where just being caught with a spray can and intent by the locals will likely result in extreme personal injuries.
Didn't see this and started a similar thread with a more specific title. https://www.daz3d.com/forums/discussion/391801/pw-cliff-road-can-the-graffitti-road-murals-be-turned-off#latest The mods will probably merge them, but so far no answer in that thread either.
There are a clean preset and 2 dirty presets, and some of the promos show no grafitti, so I'm guessing you're safe?
I think no.
In the materials cliffs isn't mentioned, and it looks like that the clean and dirty refers to the raod texture.
I don't think so. Going by the settings preview in the next to last promo image, they refer to only the road surface... and note that the wall art remains the same in all three versions.
Usually I can just paint out annoying graffiti on the original textures, but these things are massive and look like they would require re-doing a lot of the surfaces from scratch. Worse, not only is the art excessively guady, but it also geo-localizes the image with the promotion in English for Caprete beach, which is in the Dominican Republic. .
I'm going to vote no too.
I opened it and the surface of the cliff is a single texture per wall face.
The materials only include day/night and ROAD dirty/clean.
I would figure to paint/paste stamp tool/heal the texture map to get rid of the markings.
Strange that it wouldn't be offered with variations and options.
Sounds like the kind of situation where shaders are your friends. Assuming the matt zones are set up for that.
The file list includes
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffs.jpg
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffsA.jpg
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffsB.jpg
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffsC.jpg
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffsCGrafiti B.png
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffsCGrafiti C.png
/Runtime/Textures/PW Productions/PW Cliff Road/rockcliffsCGrafiti.png
http://docs.daz3d.com/doku.php/public/read_me/index/68101/file_list which suggests there is a non-graffiti version though I'm not immediately seeing a preset for that in the list so if it's correct you may need to do some manual adjustment.
Interesting. So, if nothing else I could open up the surfaces and browse to those other files it sounds like.
Merged threads.
As suggested by Richard, I have replaced textures with rockcliffsC. Just a quick render.
Awesome. In the cart it goes.
Very cool, so the materials are just missing the other presets.
But, I have not checked the all parts of the road, yet. It is quite a long one.
That looks great and a simple fix .. picked up tonight after seeing your render. I am always looking for a good road . Thanks @Artini