Mixamojo coming soon - Mixamo into DS

Plugin for DS allowing Mixamo FBX easily into DS... coming after Facemojo which they're now saying April.

 

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,847
    edited March 2020

    Nice to see something to get files INTO DS and not out of it.

    Gotta love the text "620 frames in 29 minutes in Iray"

    then the disclaimer "I have 2 super 2080tis", LOL. So for normal users this would be 620 frames in 8 hours, LOL

    Post edited by FSMCDesigns on
  • wolf359wolf359 Posts: 3,940
    Good to see third party development of animation tools for DS..... I hope they make a proper IK solver for foot/floor contact.
  • lilweeplilweep Posts: 2,775
    edited March 2020

    cant you already use mixamo animations, or does it only work on genesis 2 figures?

    edit:to answer my own question, it seems like mixamo usually only works with genesis 2.  So i guess this mixamojo is a fix for that issue & quality of life enhancement.

    Post edited by lilweep on
  • IvyIvy Posts: 7,165

    encouraging news

  • Says on the YouTube comments G3/G8. It makes it easier to get Mixamo animations in as FBX according to what they posted.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,429

    it will make all those that keep asking happier than they are when I say how I do it and then see the prices of softwares I use devil

  • CarlCGCarlCG Posts: 114

    Along with the animation capabilities, Mixamo is really great for getting various poses out of an un-rigged figure. That's really what I use it most for, since I'm constantly dealing with figures that aren't rigged and otherwise un-poseable. It's so easy to use, and I'm amazed how well the simple auto-rigging works accurately on any figure you load into it, that's at least in a somewhat symmetrical locked pose (like A-pose or T-pose). I really look forward to seeing the arrival of Mixamo for Daz. Right now I only use it with cinema4D.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,429

    yes but is this Mixamo riggings or just animations?

    I was under the impression it was just the latter and for genesis 3&8

    I use Mixamo Autorigger a lot for my Carrara and Zbrush models in DAZ Carrara and other compatible softwares 

    I can get them into DAZ studio too but only as standalone figures

    a way to use everything interchangeably like I can elsewhere would be cool

  • wolf359wolf359 Posts: 3,940
    It appears to be a better retargeter from Mixamo to G8... NOT an FBX figure importer.
  • Leonides02Leonides02 Posts: 1,379
    wolf359 said:
    It appears to be a better retargeter from Mixamo to G8... NOT an FBX figure importer.

    The creator has mentioned he'd like to create additional tools to bring other mocap data into Daz.

  • IvyIvy Posts: 7,165

    yes but is this Mixamo riggings or just animations?

    I was under the impression it was just the latter and for genesis 3&8

    I use Mixamo Autorigger a lot for my Carrara and Zbrush models in DAZ Carrara and other compatible softwares 

    I can get them into DAZ studio too but only as standalone figures

    a way to use everything interchangeably like I can elsewhere would be cool

    I used the mixamo auto rigger too for my zbrush characters.  I wish mixamo had some animal animation files for like a dogs or cast ,horse etc.

  • lilweeplilweep Posts: 2,775
    edited March 2020

    yes but is this Mixamo riggings or just animations?

    I was under the impression it was just the latter and for genesis 3&8

    I use Mixamo Autorigger a lot for my Carrara and Zbrush models in DAZ Carrara and other compatible softwares 

    I can get them into DAZ studio too but only as standalone figures

    a way to use everything interchangeably like I can elsewhere would be cool

    Reminder that you made a thread saying you can use Genesis 1 animations for Genesis 3/8: https://www.daz3d.com/forums/discussion/comment/3675321/

    I think you can upload Gen1 to mixamo, and then download the mixamo animations as FBX and import the FBX as animation for Gen1.  So then you would just need to use that baked animation on Gen 8 - details were in that thread?

    Post edited by lilweep on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,429
    edited March 2020
    lilweep said:

    yes but is this Mixamo riggings or just animations?

    I was under the impression it was just the latter and for genesis 3&8

    I use Mixamo Autorigger a lot for my Carrara and Zbrush models in DAZ Carrara and other compatible softwares 

    I can get them into DAZ studio too but only as standalone figures

    a way to use everything interchangeably like I can elsewhere would be cool

    Reminder that you made a thread saying you can use Genesis 1 animations for Genesis 3/8: https://www.daz3d.com/forums/discussion/comment/3675321/

    I think you can upload Gen1 to mixamo, and then download the mixamo animations as FBX and import the FBX as animation for Gen1.  So then you would just need to use that baked animation on Gen 8 - details were in that thread?

    one used to be able to do that with M4 but that has been discontinued

    and yes saved genesis 1 animations work on genesis 3

    I don't want to show disrespect by discussing what pipeline I use to get Mixamo animations and most other ones into D|S in this thread

    I have said a lot about it elsewhere

    the rigged figures was what I was refering to in my post here in reply to another post by CarlCG it can be done and I have also said how elsewhere but they are standalone

     

    Post edited by WendyLuvsCatz on
  • asdf123asdf123 Posts: 167

    Plugin for DS allowing Mixamo FBX easily into DS... coming after Facemojo which they're now saying April.

     

    Very excited to get my hands on this! Any idea when you'll be releasing? 

  • Kevin SandersonKevin Sanderson Posts: 1,643

    The developers were hoping they would get facemojo out in April followed by mixamojo. It's May now so I guess it's delayed. There are some threads over on YouTube mostly posted by Ken (free nomon).

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