Mixamojo coming soon - Mixamo into DS
Kevin Sanderson
Posts: 1,643
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Kevin Sanderson
Posts: 1,643
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Nice to see something to get files INTO DS and not out of it.
Gotta love the text "620 frames in 29 minutes in Iray"
then the disclaimer "I have 2 super 2080tis", LOL. So for normal users this would be 620 frames in 8 hours, LOL
cant you already use mixamo animations, or does it only work on genesis 2 figures?
edit:to answer my own question, it seems like mixamo usually only works with genesis 2. So i guess this mixamojo is a fix for that issue & quality of life enhancement.
encouraging news
Says on the YouTube comments G3/G8. It makes it easier to get Mixamo animations in as FBX according to what they posted.
it will make all those that keep asking happier than they are when I say how I do it and then see the prices of softwares I use
Along with the animation capabilities, Mixamo is really great for getting various poses out of an un-rigged figure. That's really what I use it most for, since I'm constantly dealing with figures that aren't rigged and otherwise un-poseable. It's so easy to use, and I'm amazed how well the simple auto-rigging works accurately on any figure you load into it, that's at least in a somewhat symmetrical locked pose (like A-pose or T-pose). I really look forward to seeing the arrival of Mixamo for Daz. Right now I only use it with cinema4D.
yes but is this Mixamo riggings or just animations?
I was under the impression it was just the latter and for genesis 3&8
I use Mixamo Autorigger a lot for my Carrara and Zbrush models in DAZ Carrara and other compatible softwares
I can get them into DAZ studio too but only as standalone figures
a way to use everything interchangeably like I can elsewhere would be cool
The creator has mentioned he'd like to create additional tools to bring other mocap data into Daz.
I used the mixamo auto rigger too for my zbrush characters. I wish mixamo had some animal animation files for like a dogs or cast ,horse etc.
Reminder that you made a thread saying you can use Genesis 1 animations for Genesis 3/8: https://www.daz3d.com/forums/discussion/comment/3675321/
I think you can upload Gen1 to mixamo, and then download the mixamo animations as FBX and import the FBX as animation for Gen1. So then you would just need to use that baked animation on Gen 8 - details were in that thread?
one used to be able to do that with M4 but that has been discontinued
and yes saved genesis 1 animations work on genesis 3
I don't want to show disrespect by discussing what pipeline I use to get Mixamo animations and most other ones into D|S in this thread
I have said a lot about it elsewhere
the rigged figures was what I was refering to in my post here in reply to another post by CarlCG it can be done and I have also said how elsewhere but they are standalone
Very excited to get my hands on this! Any idea when you'll be releasing?
The developers were hoping they would get facemojo out in April followed by mixamojo. It's May now so I guess it's delayed. There are some threads over on YouTube mostly posted by Ken (free nomon).