forehead hair problem

KeithHKeithH Posts: 338

Hi -

Now that I reinstalled EVERYTHING, I have an issue with hair and foreheads.

I bought the Jonathan Pro Bundle. It also installed a character named Rascal. If I put hair on Rascal is makes squigly marks on the forehead when it is rendered.

Not sure when it was installed however I also have a character named Gregory. When I put the shaft hair on his, it makes squigly lines on his forehead.

Then  tried the shaft hair on the figure named Denton. It did the same thing to Denton's forehead.

What am I doing wrong and how do I fix this? The names of the characters, are the names listed under them in the figures folder.

Thank you

Comments

  • 3Diva3Diva Posts: 11,973

    It's an issue I've seen posted about a couple of times and I THINK it's caused by the hair cap having "smoothing" on. Try turning smoothing off (in the Parameters tab) and see if that helps. 

  • duckbombduckbomb Posts: 585

    if you change the viewport mode to smooth shaded you'll see where the mesh is colliding... you can use the adjustment parameters to fix by bumping out the scalp geo so it doesn't collide.

  • KeithHKeithH Posts: 338

    Just checked and I have smoothing on by default but it still does this. Thanks

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  • tj_1ca9500btj_1ca9500b Posts: 2,057

    When I see this, I'll often scale up the hair 1% or so under the parameters tab, after selecting the hair in the scene tab.  Seems to fix the issue. 

  • PaintboxPaintbox Posts: 1,633
    duckbomb said:

    if you change the viewport mode to smooth shaded you'll see where the mesh is colliding... you can use the adjustment parameters to fix by bumping out the scalp geo so it doesn't collide.

    +1

  • ermullensermullens Posts: 93

    it's caused by the cap not fitting properly on the character I have it quite often with Outoftouch hairs adjusting the forehead depth between 1 and 3% will fix it , why it does it no clue since  the trans map should make it invisible

  • McGyverMcGyver Posts: 7,085

    Have you tried Nair depilatory cream or Larry Hanson's No More Freaky Forehead Hair cream for men?

    I prefer the green jar labeled "For most primates"... there is less smoke and painful flesh melting.

  • KeithHKeithH Posts: 338
    duckbomb said:

    When I see this, I'll often scale up the hair 1% or so under the parameters tab, after selecting the hair in the scene tab.  Seems to fix the issue. 

    When looking at the parameters tab - which setting am I looking for?

    Thanks

  • LucielLuciel Posts: 475
    ermullens said:

    it's caused by the cap not fitting properly on the character I have it quite often with Outoftouch hairs adjusting the forehead depth between 1 and 3% will fix it , why it does it no clue since  the trans map should make it invisible

    Though this is a guess probably a Z layer sorting issue as the surfaces are "too close". So the renderer doesn't know which to use and renders it as black instead, maybe because it counts it as being "occluded" (hidden) by the other surface or how it handles occluded transparency or something. The same thing sometimes happens with the transparent eye surfaces in various settings. 

  • SevrinSevrin Posts: 6,313
    KeithH said:
    duckbomb said:

    When I see this, I'll often scale up the hair 1% or so under the parameters tab, after selecting the hair in the scene tab.  Seems to fix the issue. 

    When looking at the parameters tab - which setting am I looking for?

    Thanks

    I don't own this hair item, and don't have the Rascal character.  Looking at the file list, it doesn't appear that this item comes with a lot of the usual adjustment morphs. 

    Perhaps you could try unfitting it (right-click,Fit to: None), scaling and or translating it until the issue is resolved, and then parenting it to the figure?

  • KeithHKeithH Posts: 338

    For my John Shaft character, I made the scale of the hair smaller. Wish this was easier.

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