SOLVED! Morph for a clothing item

alex86firealex86fire Posts: 1,130
edited March 2020 in The Commons

Hi all,

I was trying to convert a Tshirt from a V4 item to a G8 item.

It doesn't fit terrible but it also doesn't fit exactly how I wanted. It has the characteristic too for fitting way.

I decided to create a morph in Blender so that it fits the way I wanted. I imported the morph from Blender but it doesn't look the way I made it when applied.

I then imported the object from Blender directly as an object, not a morph, that looking the way I modeled it. Unfortunately that clothing item, even convertng to figure, won't follow the figure. If I use autofit on it, it again deforms to the other shape.

Any advice how to proceed?

Thanks

Post edited by alex86fire on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,844

    Why not just add a dforce modifier to it and drape it

  • alex86firealex86fire Posts: 1,130

    Why not just add a dforce modifier to it and drape it

    Not sure how I forgot about it :). I guess I haven't done it in a while. I'll give it a try.

    Even if it works, I would still like to know how I can import my morph successfully.

    As it can be seen from the 3rd render, it looks pretty decent.

  • Richard HaseltineRichard Haseltine Posts: 108,114

    If the OBJ was exported with the DS-generated morphs in place did you import the morph with the morphs still applied and then in the options seleted Reverse Defortmations?

  • alex86firealex86fire Posts: 1,130

    If the OBJ was exported with the DS-generated morphs in place did you import the morph with the morphs still applied and then in the options seleted Reverse Defortmations?

    Amazing! So simple and yet so crucial. Thank you so much Richard.

    Every time I learn something new from you :) .

Sign In or Register to comment.