Seeking Advice: How to make Yeti HD for Genesis 8 male look more like Yeti from Metal Slug 3

So, for reference: https://metalslug.fandom.com/wiki/Sasquatch

Anyway, what I'm trying to do is alter the proportions of the Yeti HD for Genesis 8 male to have proportions similar to the Sasquatch/Yeti from the game Metal Slug.

Would I be able to get pretty close with just xyz/scale for the limbs and Torso?

Also, for the head, I could easily make the upper part of the cranium relatively lower/smaller by just making a morph in Maya but for the proportions of the mouth relative to the rest of the head, how could I most efficiently accomplish that while still maintaining as much of the facial rig as possible?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,844

    I don't have the yeti, but i am thinking just use the morphs for GM8, lower height all the way, make him fat/portly/big. Increase the size of the head, the hands and the feet with the morph for each. By using the morphs instead of the XYZ scaling, you don't screw up the rigging.

  • DiasporaDiaspora Posts: 495

    Good suggestion on the portly morphs! Still need to figure out the head proportions though. 

  • FSMCDesignsFSMCDesigns Posts: 12,844

    If you go to the parameters tab, under actor - head - real world there is a Head Propagating Scale. Same for the hands and feet.

  • akmerlowakmerlow Posts: 1,124
    edited March 2020

    btw, Metal Slug series was one of most beautiful examples of pixel art 2D graphics, glad to see it's still remembered

    Post edited by akmerlow on
  • DiasporaDiaspora Posts: 495

    For sure, I mean, looking at it again, I'm in awe of the incredible sense of aesthetic, (in no small part because they copped a lot of Miyazaki's style, haha)

  • DiasporaDiaspora Posts: 495

    I would say I'm actually most of the way there at this point, just need to still figure out the mouth. 

  • DiasporaDiaspora Posts: 495

    So, I got the body and head shape morph packs for genesis 8 male but what are some good ways for getting the mouth to open really big and wide (like in the image in the link) without the facial rig looking glitchy?

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