Updating The Dress for V3 to G8

KharmaKharma Posts: 3,214
edited February 2020 in The Commons

I would like to try updating The Dress for G8 but I have a few questions :

Would I just need to export the OBJ out to my modelling program of choice and without adding or deleting any of the mesh reshape it to fit G8 and then export the OBJ and then from there how would I import it into DaZ Studio?  As a morph ? What steps would I take inside DS  - transfer utility? adjust riging? and would any morphs for it  or  old textures for The Dress still work once it fits to G8?

Thanks for any direction on accomplishing this.

Post edited by Kharma on

Comments

  • LeanaLeana Posts: 12,770

    You would need to rig it to fit G8F, not just reshape the mesh.

    The usual process would be to import the modified OBJ as an independent item then rig it with transfer utility (and adjust the rigging if needed). Textures should still work, however it wouldn't have the morphs, you'd need to add them back to your new item (that's doable, but would require more work).

    Another option could be to try autofit if you have either the V3 shape for Genesis 1, or the "Wear them all" V3 extension for G3F: autofit the dress first from V3 to G1 or G3F, save that version as a new figure asset, then autofit that asset to G8F. The good side is that you would still have the morphs immediately, the downside is that the automatic conversion may not work that well, especially since you'd need a double conversion.

  • HavosHavos Posts: 5,586

    There are several apps out there that can convert V3 clothes to V4. After this you can use this:

    https://www.daz3d.com/rssy-clothing-converter-from-victoria-4-to-genesis-8-female

    to get that to G8F. This might get a better conversion that the one Leana discussed, particularly for long flowing dresses which tend to be the types of garments that autofit messes up the worse.

  • KharmaKharma Posts: 3,214

    I do have the converters, altho I would like to learn the process from the ground up manually just to know how to use the various tools and what exactly they do.  I thought doing this would be a great way to learn more about DS. I am just not sure about the process and in what order the steps need to be done

  • NorthOf45NorthOf45 Posts: 5,692

    So, I got the old Clothes Converter to give it a try on upgrading The Dress (and others to be determined) to V4, at least. (yes, it's that old, but to work on the old stuff, better to use tools that were made for it). I must say, it is easier than any other methods I have tried. You load the clothing item, tell it which figure it came from, and which figure it will go to. It loads the clothing item on top of a V4 figure and you adjust the mesh manually to get it to fit properly. (And no triangular crotches anywhere).

    I have been wanting to promote this product to higher generations for a while, but every technique (manual or automated) either made a mess or just didn't work as I expected. For the manual procedures I probably didn't understand what I was doing, and probably still don't.

    A big plus is that Clothes Converter fully rigs the new version of the clothing for V4, keeping the parametric rigging from the original item. The bones align with V4 (those that have equivalents in the body), and you can drop unused bones, and keep extra ones, like control bones for the skirt and train or the sleeves. Some of these extra bones will need some aligning, and the rigging parameters need a little tweaking to get them just right, but at least you do not have to start from scratch.

    The Headpieces only need some shaping to fit the V4 head, and adjustments to the bones that make up the tail, for those with one. Several are props and could be used as is with some minimal adjustments. D-Formers and now Mesh Grabber will handle those tasks easily.

    A downside to converting to V4 is that the skirt part of the dress uses morphs to match the V3 basic poses, which do not correspond to the V4 poses. The upper part of the dress conforms normally, but the face groups on the dress do not align well with the face groups of V4, so there is some tearing in the mesh for certain movements.( I tried exporting and re-importing a re-mapped .obj, but the final result looked like a cheese grater if I moved anything, even with morphs, as if the faces were re-assigned). After converting, all the morphs are preserved (they are in the .cr2), along with a number of generic leg movements (step left/right, shins in/out, etc.) but it would be easier to set the morph in the skirt, then pose V4 to match.

    Finally, I tried the Sickleyield/Riversoft V4 to G8 converter, but it didn't do so well. (Maybe a manual method would work better instead). The Dress gets re-rigged to several control bones that are part of the converter's included conformers (actually not a bad thing, gives better control) but the train is overlooked. No surprise, it really is a unique piece. The upper dress and hood come out okay, but the Sleeves lose their special rigging in favor of a full skeleton of mainly useless bones for parts that are not needed (no suitable conformer). Again, no surprise there, the sleeves are also pretty unique, more like wings than clothing. The sandals don't fit very well up the legs, but the foot actually comes out fairly well. To get it all to work on G8 would require more work, but you're more than halfway there.

    Here's how V3 feels about V4 wearing HER dress...

     

    The Dress on V4_Blue Moods3.jpg
    800 x 800 - 47K
    The Dress on V4_Illuminations3.jpg
    800 x 800 - 48K
    The Dress on V4_La Plume3.jpg
    800 x 800 - 53K
  • KharmaKharma Posts: 3,214

    @Northof45  which old Clothes Converter are you refering to for converting from V3 to V4? The converted dress looks really good on V4, it did seem like alot of work. Thanks for explaining how you got it there

  • NorthOf45NorthOf45 Posts: 5,692

    I knew I forgot to add something... It is Clothes Converter 4.0, usually on sale with the V4/M4 stuff, so you could get it for $10 or less at their next Mega Sale.

    It wasn't hard, exactly, just painstaking. You just need to be patient, but the process is quite easy to master once you get a workflow going. The tool has variable soft select and symmetry options that are really helpful. It took a while to get used to the movement (Poser-like rotations, pan & zoom) and finding the best ways to do certain tasks. Practice on something simple, try it out, then realize your mistakes, toss it out, and start over. Then, when it really counts, you won't waste your time. I kept notes as I went along because I knew I would not remember every little thing. If you decide to try this way, I can give you some tips to help out.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,117
    edited February 2020

    I fitted it to Genesis as I have the clone shapes and from there went to Genesis 8

    I left the skirt as the not boned skirt option not weighted to the legs  or handles (you can also use shirt)

    then added a dforce modifier

    Post edited by WendyLuvsCatz on
  • KharmaKharma Posts: 3,214

    Darn didn't get any notifications about responses.

    @Northof45  thanks for the info, I don't own that clothes converter yet  so may go Wendy's route first as I have the clone shapes.  I will definitely reach out for some tips along the way Thanks :)

    @WendyLuvsCatz  I will try the way you fitted it and see how it goes, would you have any renders of the dress on G8 to show?  Thanks so much for the tips :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,117
    edited March 2020
    Kharma said:

    Darn didn't get any notifications about responses.

    @Northof45  thanks for the info, I don't own that clothes converter yet  so may go Wendy's route first as I have the clone shapes.  I will definitely reach out for some tips along the way Thanks :)

    @WendyLuvsCatz  I will try the way you fitted it and see how it goes, would you have any renders of the dress on G8 to show?  Thanks so much for the tips :)

    no sadly, I fdidn't save it after my usual Dforce explosion

    draped was ok but I do animations just to explain

    Post edited by WendyLuvsCatz on
  • KharmaKharma Posts: 3,214

    ok thanks Wendy,  I will try dforce on it once I get it transfered and see how it goes.  I haven't really used dforce much so never know how it will turn out ..  may have my own explosion :)

  • NorthOf45NorthOf45 Posts: 5,692

    I tried dForce with the clones (no autofit, just parented to Genesis with V3 shape) and it always exploded. I tried adjusting all sorts of parameters, even weight mapping, but could never get anything stable, but those were early days of dForce, so maybe it will be easier now.

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