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Comments
I use it quite often actually, but the point in doing this, i.e. creating a figure with a third eye, is to have a figure that you can easily pose, and not have to 'guesstimate' how to best align things using the clone stamp tool, accounting for lighting and such. For one offs, the clone stamp would certainly be faster, but if you are planning to use the figure in a series of renders...
I look forward to what the geograft experts are able to come up with. My Daz modeling skills are still rather limited in scope along those lines.
Please keep the discussion civil and address comments to the topic rather than other people's skills or disposition.
Well I took that for a good laugh as it was probably so intended 'cause yeah, that can be about what it looks like. I like the challenge though.
Gave that free eyeball a spin and the texture supplied is not on the template the work to make it nice is not worth it, we could nap an eyeball from Genesis #. Also an eyelash or two. One can 'glue' the eyeball to the forehead and still be able to rotate it. The eyelashes though can do strange things with some of the brow movements.
Am pondering on whether to try geographing an original eye section entirely or make a new one. Either way any morphs for such would go 'poof'. A new one would be redistributable but come to think of it, I've never made an eye before lol ... so okay, we could blow the dust off the ol' image editor.
This evening's fun ;-)
Totally zapped the uvmaps of course, but this is the concept using Genesis 8's mesh {means it's not going anywhere}. The red band is the strip of shared mesh for the geograft. Raising an eyebrow or 2 is possible however extreme emotions involving the forehead are not so good for the eyeball ... needs to be a rather stoic fella.