[Lock] Growing Up MR?

sterlenejcsterlenejc Posts: 179
edited February 2020 in The Commons

Sorry if this has been asked before, but I was wondering how PA's and other artists were able to create child characters as I couldn't find MR version of the products I own:Growing Up for G3F/M and G8F/M. When I create characters, I nomally scale them down using GU presets and then export to Zbrush. That's fine for personal use, but if I wanted to release some characters, what would the procedure be? Am I only allowed to share presets? I am happy to but MR version, if there is some....

Post edited by sterlenejc on

Comments

  • TaozTaoz Posts: 10,259
    edited February 2020

    The copies I have of the product pages, from when I bought them, explicitly say they are merchant resources, but apparently it has been removed.   I tried the support link in the DS folder, it leads to the support thread where Zevo says this:

    "No baking. You use it like Daz head and body morphs, where it is required in conjunction with your morph. The term merchant resource will be removed because it confuses some people. Instead I will just have rules of how product can be used on description, if people wish to sell characters using it."

    https://www.daz3d.com/forums/discussion/comment/2849646/#Comment_2849646

    I checked the installed files in DIM and found a user guide png, it contains some rules, see attached screenshot.  As he says at the bottom, you can contact him in the support thread if there is anything you're uncertain about.

     

     

    growing_up_g8_usage.png
    603 x 577 - 168K
    Post edited by Taoz on
  • Well the way I read most MR products what would be confusing to people was that they were ever called a MR in the first place. A 'true' MR [INHO which I'm entitled to] does not require that customers own the base set however it is normally expected that one make significant changes to any MR product before including such in with their product, be it skin, or morphs or whatever. 

  • nicsttnicstt Posts: 11,715

    From what I understand by reading that, is: as long as they own the Mrphs, they can buy a character that incorporates them into a G8 (or 3 etc) character.

  • ^yeah, but that wouldn't make it a 'Merchant Resource' since you can make addons for any product that customers need the base to use.

    It was probably something lost in translation at the start (since the skins ARE a MR)

  • PadonePadone Posts: 4,015

    As I understand it, selling presets for growing up is better than baking anyway, because it saves on resources when you have lots of different characters. So in my opinion the zevo policy is a win win.

  • Hmm, I am still confused about all this... Can someone point me in HOW to create a character I can sell then? I was thinking of starting with base G8F/M and shrinking it using GU morphs. Then, export to Zbrush and sculpt my OWN morphs, reimport back to DAZ with reverse deformation on (I guess that way it only changes geometry of "base" figure that was shrunk using GU morphs), do an ERC freeze and save as a pre-set or something? Thanks in advance

  • Hmm, I am still confused about all this... Can someone point me in HOW to create a character I can sell then? I was thinking of starting with base G8F/M and shrinking it using GU morphs. Then, export to Zbrush and sculpt my OWN morphs, reimport back to DAZ with reverse deformation on (I guess that way it only changes geometry of "base" figure that was shrunk using GU morphs), do an ERC freeze and save as a pre-set or something? Thanks in advance

    Safest surest way is simply to do 100% of the work from scratch. You can use the scaling options on the Parameters tab however, at least in Hexagon, one can resize down keeping the ratio for the x and z. I would expect you can do that also in Zbrush.

  • LeanaLeana Posts: 12,763

    Hmm, I am still confused about all this... Can someone point me in HOW to create a character I can sell then? I was thinking of starting with base G8F/M and shrinking it using GU morphs. Then, export to Zbrush and sculpt my OWN morphs, reimport back to DAZ with reverse deformation on (I guess that way it only changes geometry of "base" figure that was shrunk using GU morphs), do an ERC freeze and save as a pre-set or something? Thanks in advance

    That sounds right yes.

  • Thanks for the help everyone, I posted on original thread as well where Zev0 confirmed my method. I will mark this topic to be locked now
  • Oh they don't normally lock threads but you could put something like [solved] at the end of the title.

  • From what I understand, Merchant Resource means:

    You buy Merchant Resource Product #1 that has components A, B, C, D, and E. You make a product using one or all five components(depending on MR stipulations). Its all fine so long as those components used in your product cannot be extracted as they are in Merchant Resource Product #1 and used/sold in such a way as to replace it. In other words, if you're selling a product as a merchant resource, you don't want others to be able to acquire parts of or all of your product through buying others' products that are using components of your merchant resource product. For example, I use a 4096 x 4096 jpg image from a merchant resource to texture a shirt product  in a UV map. This would typically be acceptable because the original 4096 x 4096 jpg image would not be distributed with the product and the resulting image from the UV mapping would not be useable in the same manner as it is in the merchant resource. Hopefully I got that right in a general sense.

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