Is it okay to only use the shell of an anatomical element for G8F?
in The Commons
I have G8F in my scene along with an anatomical element. This element replaces a gap devoid of geometry.
So there's the following:
Genesis 8 Female
- Genesis 8 Eyelashes
- Hip
- Base Anatomical Element [visible]
- - Shell Anatomical Element [visible]
The translucency on the shell messes up when the base is visible. It looks totally wrong, so I find that setting the shell's mesh offset to 0 and hiding the base anatomical element looks much better in regards to translucency. Everything looks great when I hide the base.
So is it okay to use just the shell and not the base anatomical element?

Comments
If you like the way the render looks with your settings, then that's all that really matters. There are no rules about what must be done to make an image look the way you want it to. People use all kinds of imaginative techniques to create their renders. As long as the program doesn't crash when you render, it's all up to you to decide what works best for you.
Quasar pretty much summed it up, but I'll highlight this part
My question here is "why use the shell at all?"
There are some (rare) cases where I've used a zero offset shell, but in this case, it sounds like you could just copy the materials for the shell to the anatomical element.
EDIT: I will correct myself. It's not as rare as I'd thought. I'll often use it as a way of entirely hiding materials, as it's more efficent and has fewer visual glitches than just setting them to zero opacity.
I was worried that something might break down the line.
You know what, you're right. Now that I think about it, I could just switch the UV's of the base anatomical element and just ditch the shell entirely. I was super tired last night.