Too Many G8 Characters?

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  • MistaraMistara Posts: 38,675

    i don't understand why 2 female teens?

     

  • FirstBastionFirstBastion Posts: 8,048
    edited February 2020

    Certainly not too many characters. Plus mixing various morphs gene pools allow for even more variety.  I do tend to buy only the truly unique ones,  and pass over those that look like regurgitations of previous work.

    Post edited by FirstBastion on
  • Drip said:

    Even though many feel that there's too many pretty young to medium aged white females, the single one I've been waiting for since Genesis 8 first released still didn't make her appearance.
    Where's our too-hot-for-the-catwalk super-vamp Lilith 8? (with accompanying Lilith 6 and Lilith 7 for Lilith 8)

    Transfered her morph over a while ago...

    Mystarra said:

    i don't understand why 2 female teens?

    Four actually...

    Though I think Josie and Kaylee are uncanny Valley as heck.

    lorraineopua said:

    The only time I buy a base character is to get a pro bundle as cheap as I can to get the dangly bits. Though I bought the Brute 8 just so I could use Maxx. G8M has no dangly bits yet,  poor boy, prices haven't come down enough to get a pro bundle when I factor in a 60% exchange rate difference. 

    Well, he has a whole bunch of dangly bits if you know where to look...

  • TSasha SmithTSasha Smith Posts: 27,261

    Centaurs but no merfolk?  Trying to think of some other ideas.

  • GordigGordig Posts: 10,600
    edited February 2020

    Centaurs but no merfolk?  Trying to think of some other ideas.

    Harpies, satyrs, reptilians, minotaurs...

    Post edited by Gordig on
  • TSasha SmithTSasha Smith Posts: 27,261
    Gordig said:

    Centaurs but no merfolk?  Trying to think of some other ideas.

    Harpies, satyrs, reptilians, minotaurs...

    Of course and we need them all!  Lol!

  • nicsttnicstt Posts: 11,715
    Gordig said:
    nicstt said:
    Drip said:

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same hair that was used in the promo renders. That can make it fairly easy to say, Oh, another Victoria 8 render, or yet another Lee render. Then you get into the world where some actors appeared in too many movies. There's plenty people who were (and some still are!) annoyed with Dwight Schultz playing a character in Star Trek Voyager, since, he's Murdock from The A-Team, not a spacefaring engineer! A bigger pool of characters means less such occurances.

    Yes, Victoria, Jenni, Babina, CJ, Charlotte, Robyn, Mabel, Penny, Tasha, Eva, and several others are similar in their most generic description, as in, they're all white females in their early twenties to mid thirties. But, they are also different enough that you can tell them apart, and they provide enough variety within their segment that you won't see the exact same character in every other image. Thankfully, we're getting enough variation that we often have to look up the base characters and compare, if we want to identify which one was used in some image.

    I've always been puzzled about this.

    Personally, my renders are all about the scenario (typically some joke or other) and the characters themselves are basically a secondary consideration. I don't need to do a bunch of dial-spinning to convey what I want to in a particular render. If I were to seriously develop something like a video game or comic series, then I'd put more time into developing the characters, but from my perspective the impact of my renders isn't at all diminished just because a keen Dazzer could look at it and say "oh, that's such and such character".

    Ahh, now that makes sense.

  • nicsttnicstt Posts: 11,715
    Paintbox said:
    nicstt said:
    Drip said:

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same in, they're all white females in their early twenties to mid thirties...

    I've always been puzzled about this.

    That's kind of how you start, isn't it? The usp of the core characters is you buy a bundle and everything comes included. Great if you aren't too tech savvy or want to dig deeper, but just render out of the box with a bunch of assets included.

    Except that bundles can contain disparate items.

    ... And you said start, it's when folks start and finish without any dial-spinning, or other customisation. That is what I don't understand, although Gordig gave a very understandable reason.

    I remember when I first started; I was fairly clueless on how to use Daz, but I didn't want to settle for someone else's vision, I wanted to see what I could do.

  • nicsttnicstt Posts: 11,715
    Padone said:

    Well put it simply premade characters are for people who likes/needs premade characters, so they'll never be enough. The same as there will never be enough premade scenes or outfits.

    Then if you ask me I do like to make my own characters and scenes, so I prefer character creation resources such as morphs and skins, or prop sets and terrain/plant generators rather than premade scenes. It sure takes a while to kitbash my own assets, but for me that's the fun. Also it comes out original and distinguishable from a premade asset that may be used by anyone. So kitbashing makes your works more yours.

    You forgot to specify bathrooms; they deserve to be signled out. :)

  • TSasha SmithTSasha Smith Posts: 27,261

    Wonder what is more important in the bathroom?  The toilet? The tub/shower? The sink? The toilet paper?

    nicstt said:
    Padone said:

    Well put it simply premade characters are for people who likes/needs premade characters, so they'll never be enough. The same as there will never be enough premade scenes or outfits.

    Then if you ask me I do like to make my own characters and scenes, so I prefer character creation resources such as morphs and skins, or prop sets and terrain/plant generators rather than premade scenes. It sure takes a while to kitbash my own assets, but for me that's the fun. Also it comes out original and distinguishable from a premade asset that may be used by anyone. So kitbashing makes your works more yours.

    You forgot to specify bathrooms; they deserve to be signled out. :)

    Let us not forget toilet paper. Do all Daz bathrooms have that?

     

    seriously, what topic are we in?  Oops the too many characters?  Maybe we need more hospital stuff as we have too many characters running into each other.

  • I don't think you can ever have too many characters, but do feel some of them are beginning to look exactly the same.

    I think there needs to be a bit of diversity of style among the core characters. It's why I'm fond of the oddball characters such as Ollie. I think there's a constant search for the perception of perfection, that flaws are forgotten. I don't just mean this in characters. It's the same for houses. I mean, there's a lot of beautiful mansions and beach homes, but not so many which could be ordinary or homes with character.

    I guess what I'm trying to say with my sleep-deprived brain is: I'd like to see more character in the models.

  • it would be nice if the core female characters had seperate makeups like those from PAs like seperate lipsticks, blush, eyeshadows extra you could mix and match instead of the combined makeups. I like the cores there is now a lot of variety but it'd also be nice if we had more options in individual parts of the makeups like the PAs offer us especially considering the prices

  • mwokeemwokee Posts: 1,275
    There are only two characters available for Daz: Pretty Young Girls and What's Left. There are no kids that look like real kids or they're marketed as kids when they look like they're in college. There are no plain Janes or John's other than some middle aged characters. And there are no elderly characters that can pass for being 80+ years old.
  • TSasha SmithTSasha Smith Posts: 27,261

    I want more kids.  How about some merkids and merbabies.  There used to be a merbaby in the store but that apparently got culled with the other ones from that generation.  I attached the picture of the merbaby.  It is probably the original promo pic.

    merbaby-large.jpg
    350 x 455 - 17K
  • NovicaNovica Posts: 23,924

    I used to be able to name characters, if someone said Ivan I knew who they were talking about. Or Orphelia, Dante, Genevieve, etc. Now, I can't even remember what I've bought the past couple of months.  If I hear a name, I don't have a clue for most of them. I buy Pro Bundles so I get great deals on the next batch of products coming out, basically the marketing makes it worthwhile to pick up characters. 

  • kyoto kidkyoto kid Posts: 41,857

    What generation?

    Have you seen the petite morphs?

    https://www.daz3d.com/body-diversity-morphs-for-genesis-8-females

    I actually JUST picked up another one for G3.

    https://www.daz3d.com/natural-petite-morphs-for-victoria-7

     

    ...I primarily use G3F 

    I don't have the Vicky7 NPMs as they specify Victoria 7 ["Specialty Breast Morphs for Victoria 7"] instead of G3F. and I don't use V7 as a base for my younger characters .  I have found in the past, that unless used with the actual character intended, they don't work as well (I have the Steph4 and Vicky6 NPMs as well as the Slender Steph6 Morphs). 

    What I do have are the Growing Up Morphs for G3F (which has it's own breast morphs), Breast Control for G3F,  Natural Breast Shapes for G3F, G3F Female Body Morph Resource Kit, and the general G3F Body Morphs. I wish there was still an Androgynous Morph like the original Genesis had.  Dialling a bit of that in used to work well when creating younger females than just using the Breasts Small/Gone sliders as those would often cause breast mesh to collapse or distort.  I have the last version of GenX but going from the old Tri-Ax weight mapping used for Genesis to the current one at times presents unwanted distortion issues.

    It's not just resizing along the Z axis either, but also the diameter which can be difficult to reduce properly without again, running into distortion which can affect the look of clothing fits.  I also notice that most of the base female characters have breasts that perk slightly outwards, while the armpit area doesn't look quite right (Breast Control  has some adjustments for this).  

  • kyoto kidkyoto kid Posts: 41,857
    mwokee said:
    There are only two characters available for Daz: Pretty Young Girls and What's Left. There are no kids that look like real kids or they're marketed as kids when they look like they're in college. There are no plain Janes or John's other than some middle aged characters. And there are no elderly characters that can pass for being 80+ years old.

    ...I hear you on the kids.  I've still been having to do a tonne of dial spinning not just for the body but face/head as well to get a more plausible child or pre teen. True, 3DU had released a number of younger characters for both G3 and G8 , but they tend to appear somewhat stylised with a tiny bit of "toon" look to them out of the box. I still like them and sometimes use just a small percentage here and there in my mixes (primarily the body shapes). Still, this doesn't often address the chest issue I mentioned in my previous post. 

    My main character, Leela, is still something of a WIP as once I figure out how to convert Oskarsson's Awkward Age character to G3, I'm going to dial her shape in to see what happens as Leela is supposed to look like an "awkward" pre teen.  I really felt I hit it a year ago however that version was lost to a hard drive meltdown and even with the .jpg of that version on the other display,  just cannot seem to recreate it. 

    Granted, child and pre-teen characters are even worse sellers than male figures, and thus support, such as more everyday clothing, is even more lacking (save for an abundance of school girl uniforms and a few "Alice" dresses).  

  • tsaristtsarist Posts: 1,635
    I think this a legitimate question.

    I tend to think, No, there aren't too many base characters.

    We do have some that, IMHO, are too similar, but not too many.

    I personally hope Daz gives Gen 8 a long life. I see how far Gen 4 has come and the incredible work creators are doing with new morphs & clothing, I get excited thinking about the possibilities of what a Gen 8 with long life could produce.
  • tsaristtsarist Posts: 1,635
    edited February 2020

    I don't want G9 for a long long time (I want it to be a true revolution), so I'm very happy for them to keep pumping out characters!

    +1

    I want to see how far PAs can push G8.
    Post edited by tsarist on
  • LucielLuciel Posts: 475
    edited February 2020

    The problem with most the bundles is that they mostly don't seem to have much of a "theme". 

    That said there should soo be a dragqueen male, which would finally make me buy a male figure (I don't like any of the bases at all, they all look like people off the FBI most wanted). Or an "anime" character that looks like they're from an anime and not from a nightmare. 

    Theres still no Arabic, etc etc figures, or Japanese (even though theres weirdly 5 figures with Japanese names), or many of the many different "white" ethnicities and a billion other things...

     

    Just no more ridiculously massive traps and child length arms for the guys. Oh and no more deep nasolabial folds for practically everyone (they make most the women look practically identical). cheeky

    Post edited by Luciel on
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