Making 4Arms for G8M/F
kaotkbliss
Posts: 2,914
So I've run into a huge wall of a roadblock.
I was thinking, I can make my own 4arms for G8 since no one else will. I can just use the arms that are already on the figures.
So I load up 2 G8 base figures, shrink the abdomen of G8#2 until the arms are about at the pecs (sitting with a small space between the first set of arms)
Great :) I then send both models to Hex and chop off all the G8#1 geometry except the area around the chest where G8#2 arms intersect. Then I chop off all geometry of G8#2 except the arms and proceed to weld the chest from #1 to the arms of #2 and send back to DS.
Awesome, everything looks fine. I can then convert the arms back to figures since they are now only props (and I can even get the geograph working and looking like it should)
But when I try to transfer the rigging back to the arms then either the arms move up back to the original position, or just the top half of the arms get rigged, or the bends are in completely the wrong spot.
The reason I want to transfer rigging is because I can't rig myself. I've tried, I am really bad at it.
That still doesn't address the texture issue I'm going to have (I was hoping to just be able to reuse G8's textures after remapping the prop, but that's not working either.)
Since this is DS owned and all their geometry, then I really can't get help on this. and no one else could set it up for me (With someone who knows what they are doing could have this done in a couple hours I think since me never having done any real modeling and never having done a single bit of geographting was able to get this far in just 6-8 hours total)
Maybe Daz can throw one together real quick for G8F and G8M and put it out as a freebie :D

Comments
Ive been hoping for a four arms system since Genesis. https://www.daz3d.com/four-arms-for-genesis. Sadly, theres been nothing.
Yeah, I have four arms for genesis but I think it didn't do so well because there really was no content made for it and it couldn't really use other clothes because the 4 arms. But I have an idea for it's use (a few really) and I wanted to update the characters for the G8 system for myself but it's just over my head :(
What's wrong with:
Duplicate your G8 figure, hide everything on duplicate (uncollapse duplicate in the scene tab, click on the eye next to each node/joint) but the arm/hand nodes.
y-translate down to where you need the extra arms to be, parent duplicate to lower chest or upper abdomen of original figure.
Pose main figure. Pose spare arms.
Rigging, transferred or not, is imho THE most difficult thing about digital art content. If you don't feel comfortable with it you should be trying EVERY other option.
I'd like to do it proper-like since it will be part of a storyboard, which means it's not just a 1-time thing and will be from many different angles and when you have overlapping geometry, it looks real bad and is easily seen. Plus 2 fully loaded G8 characters for a single character is just wayyy too many resources spent on a single figure in scenes full of other stuff
An old thread bump, but I was looking for this and I was really surprised nothing exists at this moment. Hopefully something comes up in the near future.
Your best bet is to parent 2 G8's together and hide everything but the arms on the second...then clean it up in post work.
I do this all the time too. It is easier and less time consuming. You can make a custom character with 4 arms but any clothes you try to use is not going to work because the rigging is custom. This is why the 2 G8's is a great suggestion. Works great for extra heads for monster charcters.
I'd LOVE to have a 4 arms G8, but it's just an incredibly impractical thing. You could make it work for a small number of shapes, but then it'd look terrible otherwise.
So the 2 figure approach is really for the best.
He knows what he's talking about. And I can't even find the original version in the store anymore.
2x the resources for a single figure though. It will take its toll for big scenes and I doubt it will look remotely as good as a proper model with 4 arms.
I worked with etujedi on his previous 4arms set.....the big problem is that there is no way for the second set of arms to take the same morphs as the Genesis figure, those would all have to be remade, and even then you could not simply dial in your favorite figure and have them match. Then there is also the problem of not havign the same textures for the second set of arms. Even if they are mapped the same, then you will still have a seam where the geograft attaches to the body. Also there are no clothes that will fit the model at all, unless they are specifically made for the 4 arms figure.
Also the previous set was not a big seller in the store, so for all the work etujedi put into it, in the end the market really wasnt behind it, specially with those limitations I mentioned.
So the argument is there that the approach of using a second genesis figure would ultimatly look better because you can use all the genesis resources (morphs and textures), and to some degree the clothes as well....you just have to be prepared for post work.
Here's a 4 arm Diego with a few tweaks. I moved the second figure down, hid most of it, set it to collide, and modified chest to be shallower to fit inside.
I then used a little heal brush and a second render with only the lower figure to touch up the connections.
It'd be easier with clothing to blend it (depending on pattern/design), since it'd cover the anatomy.