Too Many G8 Characters?

Is anyone else feeling overwhemed by the number of Genesis 8 core characters that are out?  I just did a count, and there are currently 63 characters (not counting the centaurs), and no signs DAZ is slowing down.

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Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Not in the least, but it could be because with MRs creating a character is probably the easiest thing to create when compared to props, clothing and environments.

    Don't forget the other stores also. Good thing there is no rule you have to own all of them. If anything, there are too many that don't stand out with unique features for each one

  • DustRiderDustRider Posts: 2,880
    edited February 2020

    +1

    Not overwhelmed at all. I only have 4, I tend to only get the core figures I really like.

    Post edited by DustRider on
  • GordigGordig Posts: 10,600

    I would argue that there are too many SIMILAR G8 base characters, but not too many at all. 

  • xyer0xyer0 Posts: 6,334

    One more vote for "not too many," and since there are still some stereotypes uncovered, add a vote for "not enough."

  • That fine. I hope it could be more. If only count Asian male core characters, maybe less than 5

  • No, I think coming from the Poser background, sometimes we suffered from having too few characters. Which made it difficult for people's artwork didn't seem as fresh.
  • tj_1ca9500btj_1ca9500b Posts: 2,057

    I'm loving the increased diversity thanks to the large pool of G8 characters to choose from.  I'm hoping that Genesis 8 sticks around for a while longer, so that we can explore the gene pool further.  And maybe get a few more fantastical figures thrown into the mix for good measure.

    The big takeaway here is that you DON'T have to buy them all.  This isn't Pokemon...

    Daz may give you more purple banner love though, if you buy a lot of them of course!

  • AsariAsari Posts: 703
    More characters means more choice for the customer. Since you can never please everyone with one single product it's nice if people have a choice.
  • Not enough characters.... a lot of existing ones look similar to each others though.

     

  • No, I disagree. Love the variety of base characters. Would love even more diffrent and umquie ones.

  • MunemanMuneman Posts: 221

    I'm mixed on it. There's a ton of variety now, but a lote of sameness. I think getting bundles for unique characters like The Brute, Ollie, and Mabel have been great. Getting a quick string of characters like Elithia, Babina, Leisa, and Jenni is rather underwhelming even if they are all quality characters individually. It would have been great to have base characters with bundles built around more unique characters like George, Maxx, a mermaid or a new Reptilian 6. Not likely, but I can dream, right? 

  • evacynevacyn Posts: 989

    I've been loving the diversity between characters, but also the variety of clothing that the bundles have offered. I'm also a big fan of the mini-bundles that they've released around the same time as the core characters (e.g., Dragon Girl Bundle) - very cool!

  • burdenadburdenad Posts: 33
    edited February 2020

    In my humble opinion, more choices are better than fewer choices... but this isn't pokemon where we gotta catch em all...

    Post edited by burdenad on
  • watchdog79watchdog79 Posts: 1,026

    "Too many"?

    That must be the weirdest set of typos I have ever seen anyone make in "not enough".cheeky

  • Serene NightSerene Night Posts: 17,704

    I am running into hardware limitations due to all the morphs and expressions I have downloaded.... you can see this when applying poses how slow it has become.  so yeah, I do think I am beginning to have too many g8s. Fortunately I can purge out the morphs and still use the skins which is mostly what I use anyway,

  • Ki-JenKi-Jen Posts: 64

    A base character with four or five derived characters isn't really base to me. How many morphs are based on Victoria 3 or Victoria 4? Half of their generation, I guess. This is, what I would call a base character.

    I would prefer less similar base characters. Vicky as "white model woman" for example would suffice for white model women base chars. We don't need ten of them in my oppinion. Just derivate from Vicky or make it a standalone char, if you want to add another white model.

    It's not about the numbers. I would be very happy if we had 63 different base characters that are significantly different from each other. But right now "base characters" are often nothing more than random characters in a bundle. Nothing a PA couldn't do too and maybe could do even better, like the Darwins Mishap(s)/Arki/Shox and Co. bundles.

  • HylasHylas Posts: 5,223

    There can never be too many characters! As for core characters specifically... I don't really see the sense of having this many G8 core characters (and half of them being young white skinny ladies) but it doesn't bother me either.

    (I own very few core characters anyway. They're not better than non-core characters, they just come with a hefty price tag for no reason I can see.)

  • GordigGordig Posts: 10,600
    Ki-Jen said:

    A base character with four or five derived characters isn't really base to me. How many morphs are based on Victoria 3 or Victoria 4? Half of their generation, I guess. This is, what I would call a base character.

    That's because, really, the base character is Genesis 8. Instead of having V3, M3, D3, A3, and whatever else, ALL the characters are based on G8F/G8M, and Whoever 8 just provides a jumping-off point for different variations. 

  • GordigGordig Posts: 10,600
    Hylas said:

    (I own very few core characters anyway. They're not better than non-core characters, they just come with a hefty price tag for no reason I can see.)

    <tinfoil>That's so that Daz can sell them at reasonable prices but make them seem like unbelievable bargains.</tinfoil>

    The price tag of base characters has never been a problem for me simply because I've never paid anywhere close to full price for a base character. I buy pro bundles at steep discounts, or get them free with new pro bundles, which brings the price of the pro bundles down to less than the sticker price of just the base character. The base characters that I've bought standalone have all been part of some other sale, like when you could get G3 base figures for $2.99, or one free G8 base character during Victoria's birthday or some such. 

  • Leonides02Leonides02 Posts: 1,379

    I don't want G9 for a long long time (I want it to be a true revolution), so I'm very happy for them to keep pumping out characters!

  • Ki-JenKi-Jen Posts: 64
    edited February 2020
    Gordig said:
    Ki-Jen said:

    A base character with four or five derived characters isn't really base to me. How many morphs are based on Victoria 3 or Victoria 4? Half of their generation, I guess. This is, what I would call a base character.

    That's because, really, the base character is Genesis 8. Instead of having V3, M3, D3, A3, and whatever else, ALL the characters are based on G8F/G8M, and Whoever 8 just provides a jumping-off point for different variations. 

    I see Genesis 8 more as a base mesh than as a character. V3, A3 and the others were real characters that could be used without any additional morphs. Genesis 8 is rather ugly and I wouldn't use her as is.

    But technically speaking you're right, of course.

    Post edited by Ki-Jen on
  • AsariAsari Posts: 703
    Gordig said:
    Hylas said:

    (I own very few core characters anyway. They're not better than non-core characters, they just come with a hefty price tag for no reason I can see.)

    <tinfoil>That's so that Daz can sell them at reasonable prices but make them seem like unbelievable bargains.</tinfoil>

    The price tag of base characters has never been a problem for me simply because I've never paid anywhere close to full price for a base character. I buy pro bundles at steep discounts, or get them free with new pro bundles, which brings the price of the pro bundles down to less than the sticker price of just the base character. The base characters that I've bought standalone have all been part of some other sale, like when you could get G3 base figures for $2.99, or one free G8 base character during Victoria's birthday or some such. 

    Same for me. Some characters appear in fast grab too, and often you can use flash sale discounts on them. I used the Nida code on Stephanie's starter bundle yesterday and got the bundle for 7 ... and since I used 30% gift cards that was actually something like 5.
  • HylasHylas Posts: 5,223
    Gordig said:
    Hylas said:

    (I own very few core characters anyway. They're not better than non-core characters, they just come with a hefty price tag for no reason I can see.)

    <tinfoil>That's so that Daz can sell them at reasonable prices but make them seem like unbelievable bargains.</tinfoil>

    The price tag of base characters has never been a problem for me simply because I've never paid anywhere close to full price for a base character. I buy pro bundles at steep discounts, or get them free with new pro bundles, which brings the price of the pro bundles down to less than the sticker price of just the base character. The base characters that I've bought standalone have all been part of some other sale, like when you could get G3 base figures for $2.99, or one free G8 base character during Victoria's birthday or some such. 

    yes

    The most I have paid for a G3/8 core character is $10. Most I got for under $5.

  • DripDrip Posts: 1,237

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same hair that was used in the promo renders. That can make it fairly easy to say, Oh, another Victoria 8 render, or yet another Lee render. Then you get into the world where some actors appeared in too many movies. There's plenty people who were (and some still are!) annoyed with Dwight Schultz playing a character in Star Trek Voyager, since, he's Murdock from The A-Team, not a spacefaring engineer! A bigger pool of characters means less such occurances.

    Yes, Victoria, Jenni, Babina, CJ, Charlotte, Robyn, Mabel, Penny, Tasha, Eva, and several others are similar in their most generic description, as in, they're all white females in their early twenties to mid thirties. But, they are also different enough that you can tell them apart, and they provide enough variety within their segment that you won't see the exact same character in every other image. Thankfully, we're getting enough variation that we often have to look up the base characters and compare, if we want to identify which one was used in some image.

  • nicsttnicstt Posts: 11,715

    What do you mean by too many?

    • Too many core characters.
    • Too many Old/young/other.
    • Too many of a particular ethnicity.
    • Too many you want to buy, but can't afford.
    • Too many you don't want to buy.
    • Too many you've bought and not yet downloaded/ not loaded/ not rendered.
    • Too many to chose from.
    • ... and many others.

    1. You don't have to buy any; the choice is yours.

    2. You don't even have to buy those you wishlist.

    3. You can wait until G9, 10, 11, or even 20; it's up to you, before you decide you want to buy another.

  • nicsttnicstt Posts: 11,715
    Drip said:

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same hair that was used in the promo renders. That can make it fairly easy to say, Oh, another Victoria 8 render, or yet another Lee render. Then you get into the world where some actors appeared in too many movies. There's plenty people who were (and some still are!) annoyed with Dwight Schultz playing a character in Star Trek Voyager, since, he's Murdock from The A-Team, not a spacefaring engineer! A bigger pool of characters means less such occurances.

    Yes, Victoria, Jenni, Babina, CJ, Charlotte, Robyn, Mabel, Penny, Tasha, Eva, and several others are similar in their most generic description, as in, they're all white females in their early twenties to mid thirties. But, they are also different enough that you can tell them apart, and they provide enough variety within their segment that you won't see the exact same character in every other image. Thankfully, we're getting enough variation that we often have to look up the base characters and compare, if we want to identify which one was used in some image.

    I've always been puzzled about this.

  • DripDrip Posts: 1,237
    nicstt said:
    Drip said:

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same hair that was used in the promo renders. That can make it fairly easy to say, Oh, another Victoria 8 render, or yet another Lee render. Then you get into the world where some actors appeared in too many movies. There's plenty people who were (and some still are!) annoyed with Dwight Schultz playing a character in Star Trek Voyager, since, he's Murdock from The A-Team, not a spacefaring engineer! A bigger pool of characters means less such occurances.

    Yes, Victoria, Jenni, Babina, CJ, Charlotte, Robyn, Mabel, Penny, Tasha, Eva, and several others are similar in their most generic description, as in, they're all white females in their early twenties to mid thirties. But, they are also different enough that you can tell them apart, and they provide enough variety within their segment that you won't see the exact same character in every other image. Thankfully, we're getting enough variation that we often have to look up the base characters and compare, if we want to identify which one was used in some image.

    I've always been puzzled about this.

    It's a matter of convenience, as well as some people just not being good with sliders or being insecure about their abilities with sliders.
    Some just want to make a render asap: grab figure, add clothes, add environment, pose, and render. Especially when they want to put out that render before the end of the day. Customizing a figure can easily take hours, which is an issue when time=money.

  • Ki-JenKi-Jen Posts: 64

    I like to have as many characters as possible too. That includes as many beautiful young white women as possible. I just don't see the advantage in having them be core characters. If each core character has only 4-5 derived characters, then we don't need core characters at all in my oppinion. Just put normal Genesis 8 characters in bundles. This is what I would prefer.

  • GordigGordig Posts: 10,600
    nicstt said:
    Drip said:

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same hair that was used in the promo renders. That can make it fairly easy to say, Oh, another Victoria 8 render, or yet another Lee render. Then you get into the world where some actors appeared in too many movies. There's plenty people who were (and some still are!) annoyed with Dwight Schultz playing a character in Star Trek Voyager, since, he's Murdock from The A-Team, not a spacefaring engineer! A bigger pool of characters means less such occurances.

    Yes, Victoria, Jenni, Babina, CJ, Charlotte, Robyn, Mabel, Penny, Tasha, Eva, and several others are similar in their most generic description, as in, they're all white females in their early twenties to mid thirties. But, they are also different enough that you can tell them apart, and they provide enough variety within their segment that you won't see the exact same character in every other image. Thankfully, we're getting enough variation that we often have to look up the base characters and compare, if we want to identify which one was used in some image.

    I've always been puzzled about this.

    Personally, my renders are all about the scenario (typically some joke or other) and the characters themselves are basically a secondary consideration. I don't need to do a bunch of dial-spinning to convey what I want to in a particular render. If I were to seriously develop something like a video game or comic series, then I'd put more time into developing the characters, but from my perspective the impact of my renders isn't at all diminished just because a keen Dazzer could look at it and say "oh, that's such and such character".

  • PaintboxPaintbox Posts: 1,633
    nicstt said:
    Drip said:

    Even similar characters aren't necessarily a bad thing, provided they aren't identical. Many people render figures straight out of the box, without adjusting any facial features or skin, and even use the same in, they're all white females in their early twenties to mid thirties...

    I've always been puzzled about this.

    That's kind of how you start, isn't it? The usp of the core characters is you buy a bundle and everything comes included. Great if you aren't too tech savvy or want to dig deeper, but just render out of the box with a bunch of assets included.

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