SOLVED! How to make surfaces hidden with geometry editor stay hidden
Hi all,
I have a new question :).
I have been playing with the geometry editor lately, hiding parts that I didn't like to make a house my own.
My problem is, even if I save the scene with those parts hidd3en, when I load the scene again, they are visible again. Since I have them in a new surface I could hide them again but it's getting pretty tiresome to do that every time.
Do you know what I am doing wrong that they don't stay hidden, or what I can do so that they remain hidden even after save/load?
Thanks
Post edited by alex86fire on

Comments
You could delete the hidden polygons using Geometry Editing-Delete Hidden Polygons, and then they will not come back again. Of course if you want them back later, then you can not get them.
You could assign them to a Selection Set (right-click>Geometry Assignment>Create Selection Set from Selected), then hiding is just a matter of switching to the Geometry Editor and clicking off the eye next to the set in the Tool Settings pane.
You could add a bone to the figure,assign the polygons to a new group, and make that the Selection Group for the new bone and hide the bone.
The first method doesn't make functional chnages t the mesh at all, but requires switching the visibility off each time; the second method changes the grouping in a way that might have consequences but does persist in saved files.
Thank you!
The convertion to figure, assigning the face group to a bone and hiding the bone worked perfectly.