SOLVED! How to make surfaces hidden with geometry editor stay hidden

alex86firealex86fire Posts: 1,130
edited February 2020 in The Commons

Hi all,

I have a new question :).

I have been playing with the geometry editor lately, hiding parts that I didn't like to make a house my own.

My problem is, even if I save the scene with those parts hidd3en, when I load the scene again, they are visible again. Since I have them in a new surface I could hide them again but it's getting pretty tiresome to do that every time.

Do you know what I am doing wrong that they don't stay hidden, or what I can do so that they remain hidden even after save/load?

 

Thanks

Post edited by alex86fire on

Comments

  • HavosHavos Posts: 5,598

    You could delete the hidden polygons using Geometry Editing-Delete Hidden Polygons, and then they will not come back again. Of course if you want them back later, then you can not get them.

  • You could assign them to a Selection Set (right-click>Geometry Assignment>Create Selection Set from Selected), then hiding is just a matter of switching to the Geometry Editor and clicking off the eye next to the set in the Tool Settings pane.

    You could add a bone to the figure,assign the polygons to a new group, and make that the Selection Group for the new bone and hide the bone.

    The first method doesn't make functional chnages t the mesh at all, but requires switching the visibility off each time; the second method changes the grouping in a way that might have consequences but does persist in saved files.

  • alex86firealex86fire Posts: 1,130

    You could assign them to a Selection Set (right-click>Geometry Assignment>Create Selection Set from Selected), then hiding is just a matter of switching to the Geometry Editor and clicking off the eye next to the set in the Tool Settings pane.

    You could add a bone to the figure,assign the polygons to a new group, and make that the Selection Group for the new bone and hide the bone.

    The first method doesn't make functional chnages t the mesh at all, but requires switching the visibility off each time; the second method changes the grouping in a way that might have consequences but does persist in saved files.

    Thank you!

    The convertion to figure, assigning the face group to a bone and hiding the bone worked perfectly.

Sign In or Register to comment.