FaceGen - any tips to get better results?
simpsonDDS2
Posts: 30
in The Commons
One problem I'm noticing with FaceGen is the proportions and look of the face in FaceGen seems different to the proportions and look in Daz3D. I don't know if this is different lighting or inaccurate exports or whatever, but it's the case. The biggest thing I've noticed is the chin, lips and jawline are usually much bigger than I expected.
Are there any tips or settings to help out with this? Has anyone had this problem or found any solutions?
Any other FaceGen tips or anecdotes would also be appreciated. Thanks!

Comments
1. Try with both a portrait and profile image, and with just an portrait.
2. Don't dial in the morph to the full extent; dial in what seems best, then adjust with morphs. You can then ERC freeze and create your own morph slider if you wish.
3. Scap it and start again with new imges.
4 Edit the images to get a better base image before running Facegen; such as fixing shading, and hair that obscures features.
5. Accept that it's as good as you can get due to limitations of the software and/or the available images.
Edit:
I can't remember the last time I used the morphs anyway..
Some FaceGen threads & a video tutorial
https://www.daz3d.com/forums/discussion/15280/
https://www.daz3d.com/forums/discussion/17742/facegen-to-daz-studio-help-for-newbie
https://www.youtube.com/watch?v=BmJeDDHAO58
Inside of facegen, it's important to remember that each pair of dots should be set up in the same horizontal plane, or as close as you can manage. The jawline dots seem to yield better results when they are in the same horizontal plane (or as near as possible) to the corners of the mouth. There are adjustments that can be made in facegen after extrapolation: it is virtually always worthwhile to reduce the shape/caricature and asymmetry sliders very near to 0, and to adjust the round/gaunt face shape (found on another tab) to a more gaunt value, because in daz, the facegen faces tend to default to overly plump.
Once in daz, you'll often find that 50-70% is as high as you can dial the facegen face without it looking grotesque. If you have the base morphs kit for the daz figure you are working with, dialing the "Face Full" and "Face Square" morphs to a negative value will also help with the doughy, heavy look facegen faces in daz often seem to have.
I cannot thank you enough for your tips Odaa. They made an absolute HUGE difference in the results I was getting in my face gen-Daz 3D workflow. Wonderful help, thank you!!!!!!