Finding Pose vs creating new one
in The Commons
I wanted to ask you guys how do you find a pose you want in the multitude of existing poses.
Or if you just create it from scratch instead of looking for it.
Lately I find myself not looking through my poses anymore becase they seem to be more and more and I start to find it easier to just create it from scratch than searching for the one I want/need.

Comments
The trick is to organize your poses when you buy them so you can easily find them. I create categories for my poses and name them things which make sense to me such as action, swimming, couples, running etc. then I drag the ones I want into each category. It is a pain to do but you can better utilize them that way
That is a good ideea, I might do that when I have some time to spare.
For example now I wanted a pose for G8F hugging herself frightened.
After 5 minutes of searching I just gave up looking though the poses and doing it manually. Twenty minutes in and not done yet but getting closer :).
I often find it's easier to start with a pose close to what you want and tweak it rather than start from scratch
I usually mix and match poses (the torso from one pose, the arms from another, the legs from another, etc.) and then tweak as necessary. Basically, like @kimh I use the pre-made poses as a starting point.
Yeah, that's what I do most of the time. Usually, by the time I'm done it looks nothing like the pose I started with. Other times, the pose I start with is good enough and I simply adjust hands, feet, expressions as needed. And I like Serene's organization idea. I never thought of doing that.
When I do this I sometimes categorize an entire product like "Gun Battles". Other times I Group them individually, "sitting on chair "sitting on floor" etc.
I usually also keep a copy in the original product folder too.
I know there is a tool that separates different parts of a pose.
Is there any other way to take just part of a pose to combine multiple poses into what you need?
I once sat down and converted all my poses to G8, then cathegorised them all (standing, sitting, fighting, etc.)
It took forever but I'm really glad I did it. Now even if I just want to make a quick pin-up I don't always fall back on the same 3 poses.
(See also: cathegorising all your eye materials and hair shaders by colour.)
Exactly this. As for finding that starter pose, I have lots of poses, mostly conversions from previous generations, and I put them where I can find them rather than where DIM thinks they should go. I often split pose folders too but I don't use categories because I've been stung before by spending days creating categories only to have an update wipe them out. Once bitten, twice shy as the old saying goes.
It is also handy to have some utilities which allow for partial poses but I don't use partials as much as I should, I suspect.
In case other people are wondering how to do this, I found an amazing tutorial on this and I thought I should share it with everybody: https://thinkdrawart.com/how-to-combine-multiple-poses-in-daz-studio .
I just try multiple ones from different sets, male or female til I like nearly what is is for the scene. I usual start the search thing I want a pose that "nearly this" but by the time I try lots of poses I'll wind up liking another pose better and use it to adjust for the final pose.
Thank you for sharing this. Great information!
Pose Mixer does all the tweaking and you choose the parts you want. Take a look and see if this would save you time. Read the forums though, compare it to Pose Architect. People tend to favor one over the other. If you have the Daz Deals plugin, it links to the forums.
I'll agree with most of the others here. I tend to look for something close, perhaps mix it with something else (seriously, the Pose Mixer that Novica linked above is really useful), then adjust as necessary.
To be honest, I'd like to do it completely manually more often, but DS's interface isn't hugely forgiving on that front; one of my other main programs to use is Source Filmmaker, and while unquestionably graphically inferior, in terms of actually manipulating a scene, it'd be lovely to have that fluidity in DS.