What to do with plastic-tube-like clothing?

There is a lot of dForce clothing, both for men and women, where especially legs and arms look like smooth plastic tubes. But dForce war made to make clothing behave more real.  Why is that, an what can I do to change that?

As it is now, I prefer conforming clothing with in-built wrinkles.

Comments

  • Matt_CastleMatt_Castle Posts: 3,021
    edited January 2020

    There's two main reasons:

    1) The clothing is smooth by default (i.e. unsimulated) because it's significantly easier to correctly model the fabric this way. If you sculpt in folds, you might end up inadvertently stretching or contracting that bit of fabric compared to how it should be (as if cut out of flat fabric), stopping it simulating correctly.
    2) Dforce doesn't really have much capacity to let seams and other such details hold their shape, so the clothing is often modelled with those details in the texturing rather than the mesh. (Or, if I'm cynical: Not at all, which is why some people are not fond of Dforce).

    Post edited by Matt_Castle on
  • kyoto kidkyoto kid Posts: 41,918

    ...the issue though is for those with older hardware, dForce is a serious resource hog as it uses the animation process to run the simulation. Rendering in Iray or 3DL with UE is pretty slow going for many and to add 10, 15 or more minutes to run a cloth sim for each character in a scene that doesn't explode or fall through the floor (the latter which often occurred with Optitex dynamics) tends to drag out the process and add a level of frustration. From what I have seen since the introduction of G8, it appears that the trend is moving to where pretty much all new clothing content looks as it it will be dForce with little indication as to whether it also can still be used as conforming content and get a decent fit as well as follow a pose.

    Yeah it is frustrating when textures stretch or distort , hence for my female pre teen and teen characters I have to resort to more simple or single colour textures on blouses shirts etc as they are optimised for the larger bust size of the base Genesis figures out of the box. I haven't seen where dForce corrects this issue either. 

    I remember in back the day when for Poser, only some clothing was created with cloth dynamics and most was conforming.  If dForce is indeed the new trend, looks as if I'll be saving a lot of money by not purchasing new clothing content.

Sign In or Register to comment.