problme white eyes and shiny hairs exporting in 3ds
skyit
Posts: 25
i can't fix this: when i export Michael6 to 3d studio max (.fbx) everything is fine except for eyes that looks almost white and hairs that looks shiny
i had a similar problem with RealityRender plugin and i fixed changing hairs material from glossy to matte and cornea+eyereflection materials from matte to glass.
How to fix in 3d studio?

Comments
The same way?
Basically, every program handles materials differently, so when going from one to another you WILL have to, minimally, adjust them (or re-do them from scratch).
yep i tryed to do so but 3dstudio is bit more complicated and i can't find the right parameters to set
this is the material editor of cornea, i tried to change something without success :(
Edit: i think i fixed, i followed the parameters of RealityRender plugin, so i loaded the missing reflection map as follow