best way to do cloth dragging effect please?
Toobis
Posts: 992
Am doing a comic scene where a tribal character in a jungle is set upon by a crocodile and ends up him being dragged through the place along the floor by the crocodile with its teeth firmly clamped down on his loincloth between his legs as he frolics in a comedy fashion to grab passing branches and rocks (the loincloth type he wears is pictured in attachments)
Is there a way to do a good or at least convincing way to have the loincloth material between his legs be sort of torn in parts and kind of stretched/pulled,and look dragged and contorted awkwardly with the sheer pull of the crocs teeth as he drags him backwards vertical along the ground? I don't ideally want it to look like its removing the loincloth I want it to look like its being strained pretty intensely though and if possible has some rips already in parts.
Any idea's? am very curious how this could work.

Comments
You can get a ripped cloth effect, by using a map in cut-out oppacity, either made by yourself or something like https://www.daz3d.com/ptf-grungy-threads
For the loincloth to be drawn, you might be able to do that if you can apply dForce to the loincloth, potentially using weigthmap, and then setting contradiction- expansion to a value over 100, e.g. 120. The issue here is you need something to pull on the loincloth. That might be possible with https://www.daz3d.com/dforce-magnet or using a primitive.
Ah yes these are some good idea's. I'll get to work. Thankyou :D
VWD Cloth and Hair (rendo) would likely help with this; it does have a learning curve though, but offers good dynamics. I use it as well as dforce. (It allows for the cloth to be manipulated during and after the simulation.) Some dforce really needs.
Dforce Magnet and Mesh Grabber may also be worth a try.
If you have magnet and grabber give those a try. IMO Mesh Grabber is an essential tool, probably the best ever (other than Dforce and VWD).
With meshgrabber you can indeed "brush" the effect, sometimes that gives more control than a physics simulation.