How to combine 2 different skins into 1
salmercker
Posts: 16
in The Commons
Basically I am working on a character that is a half dragon. Im using SY Skin Transform for Genesis 8 so i can add a lizard skin texture to my character while still having the regular skin on her. using the opacity to keep the scales where i want them and so on. However, what i am wanting to do once I am completely done is to combine it all into 1 skin texture, and one model, instead of 2 seperate ones and a geo shell.
Only way i have came up with possibly doing this would be with projection mapping but not even sure if that would work.
Below is a render of what i have so far to give ya a better ideal of what im doing.

Comments
https://www.daz3d.com/skin-builder-8-for-genesis-8-females
The "midas touch" promo here might be showing what it is you're trying to do.
https://www.daz3d.com/oso-blendy-two-layer-shader-for-iray
you could use the Layered Image Editor in Studio with a mask to blend the two textures, which can be saved as a new material preset.
Ill give that a shot and see if that is what im wanting. thanks everyone.
ok it made a new skin for me but didnt combine the base skin im using AND the geoshell skin. 2 completely different textures each with own bumps and stuff. combined into 1 skin, is what im looking for without the need for a geoshell once done.
Ill give Oso a shot in a couple days when i can afford to get it.
If the skin textures use the same UVs, you could always just combine the images the maps use (you'll need to do that with every map).
Using L.I.E. I can do it. just REALLY tedius. Gotta do it for 4 maps on 5 textures at least so far.
I've done it a few times in just Photoshop... not in postwork, but by combining the skins before ever applying them to the character by using some textures from one character's texture set, some from another character in other areas and bridgingn the transitions with a few pieces that start off with one texture on one side and end with the other on the far side. The real trick is to make sure that any place where you're transitioning from one texture to the other doesn't occur over a place where the seams have to match, as that's really hard to make match. And yes, you do have to do this for both the main diffuse texture and the bumps or normals, but the nice part about that is that you can have the transitions actually take place in slightly different places so that you have a smoother transition where, say, the bumps on a reptile-like skin would start appearing on the regular human skin. Granted, I've mainly used this trick so that I could use a skin that I really liked overall that had some element that I didn't... like painted on body hair... but it does work and the advantage is that once you save it off as a preset, you can re-apply it on any character that uses that skin UV at the flick of a button..
Another advantage of that way is u could just use masks in PS and use those to blend them together. I might give that a shot thanks.
And yes i have way too much free time lol