Daz 3D's New Blog
Daz 3D is excited to announce the release of our new blog.
In its initial stages, the blog provides information you are likely already very familiar with, but as the blog continues to grow, we will begin to include more dynamic and interesting features, including interviews with PAs, unique product features, ways to extreme coupon with Daz, explanations of our membership program, official Daz render contests, and more.
Our new blog is part of our efforts to make Daz more approachable and accessible for our growing customer base, and we’re excited to see where it’s headed.
We’re also happy to open up space for ideas from you — what are some features you would expect, hope for, or want to see with the new Daz Blog? What’s a topic you’re dying to read about? What sort of blog posts would you love love love to see, and what sort of blog posts would you not care for so much?
We can’t wait to hear from you!
Best,
Daz 3D

Comments
This sounds AWESOME! Thanks!
I want to see documentation and tutorials on using the new and updated tools in Daz Studio, such as the updated timeline and strand-based hair. Both are in released versions of Daz Studio, and yet I can't find any official wiki documentation on either one. (Links would be appreciated, if the data exists!) I would like a tutorial on how to use the timeline to animate a character and keep the feet in place on the floor.
Heya, this is really cool! :D I'm super excited to see this, it's likely to be really helpful for new people!
I think the posts on getting set up are a great start--especially the tone--because they seem aimed at making the process as friendly as possible.
It'd be really cool to walk through some specific projects using limited assets. When I do guides or talk to new users about the program, I have to be pretty up front about how much it costs long term. But if you picked one of the free products a week and demonstrated how to use DS lighting, a single figure, and one outfit to create a fashion shoot or character-focused promo, that might help lower the intimidation factor.
It could also be helpful to give tips for how to get the most out of DS with a lower end rig. A bunch of the folks I've talked to about it want to try it but don't think their computers are powerful enough to render, so I've done some demos on how to just use the base figures for drawing reference in the viewport. I'm not really well versed on hardware though, and that's one of the hardest things to give solid recommendations on, so hearing "here's what you should aim for and here's what you can do with different setup tiers" straight from the source would be cool.
This is a great idea and I welcome it. But will this blog allow us lowly end-users to give feedback to DAZ and actually be heard?
I'm really being serious because I'm genuinely concerned. DAZ has tons of ways to talk at us, but not very many ways to HEAR us. If this blog is just another marketing avenue, then I wonder why we'd even bother. The store is great; I can find and buy anything I want. The store and YouTube have gobs of great tutorial content by some very smart people.
What's missing is the feedback component.
Right now I'm very unhappy with the status of Cararra, Hexagon, and Bryce. My complaints are few but strong. And yet nobody at DAZ even hears me. I and other forum members have asked DAZ for a status on these titles and we're met with silence. And when one of my last forum posts was deleted by a moderator, I just gave up and virtually stopped buying from the store. Moderators are important and they do a hard job. But I feel that the word isn't getting back to DAZ.
A blog sounds nice. But a blog won't help me to be able to read Cararra's teensy-tiny interface on a big 32" monitor. An online magazine won't give us forward progress toward getting the current 2.5.2.137 version of Hexagon out of beta (and out of 2018, by the way). New feature discussions will be just useless bloviation if DAZ won't even fix the stability problems and lack of 64 Bit mode for Bryce.
I want to be optimistic. Will the new blog allow for at least some two-way communication, including occasional responses to our questions from DAZ?
Thank you for your consideration of this.
I've been using it for going on 15 years and I am still finding things I never knew were there. Or ways to do things that I didn't know were possible. Documentation (or the lack of it) has always been a problem so anything to fill in the gaps would be welcome. I just wonder who's going to write for the blog if the staff didn't have the time to write the "formal" documentation.
As for articles I'd like to see ... how about a roadmap for future developments?
TUTORIALS written with screenshots of the advanced and almost hidden features of DS. And apologies for all the sales/site issues. That's all I really need...
I've so modified my expectations in order to accept placidly the years of virtual silence, that it will take a moment or two to adjust my mindset. All the best.
It would be great once the blog would provide hardware suggestions and ideas regarding reasonable or optimal configurations for speedy renders.
Wonderland : TUTORIALS written with screenshots of the advanced and almost hidden features of DS
This!
Updated tutorial on the geometry editor!!!!
And detailed information on lighting.It would be great if some of the PA s made written tuts WITH screenshots to go along with their products-and would also be a good way to advertise new light sets.
Detailed tutorials on render settings and how they work.
NEWS OF THE DAY would be a nice way to start each post, with highlights of each day's sales, new products, and new vendors. Also a sentence or two addressing glitches and problems with the site and especially the sales, as they arise.
I have one question about the "Sign Up for Daz Newsletter" section - is this just the normal Daz Newsletter or is it an additional one for Blog participants?
That's definitely part of our hope with the Daz Blog. At Daz, we care about our users and customers, and two of the biggest reasons for the blog are 1) to make a new space for users to find streamlined information and 2) to open up an additional avenue for beneficial communication between Daz 3D and Daz users.
Difficulties naturally present with any software, and we want the blog to be a place that offers optimization techniques and organized information for Studio 4.12, Bryce, Cararra, or Hexagon. We also want the blog to be a fun and friendly atmosphere that reflects that despite occasional hiccups, Daz Studio and related softwares are pretty cool and unique tools that help users create, design, and make art.
More specific issues will have their place to be addressed there, but giving us a heads up here is a great way to ensure some of the particular concerns or problems users are experiencing will be addressed by blog post. A post on Bryce, Cararra or Hexagon would be a great place to let us know about an issue or bug you're having with the respective program, especially if others might be having a similar issue (provided the reply is generally constructive).
Accessibility and approachability are some of the more concrete global goals for the blog, and tutorials, demos, and hardware/rig/other suggestions for new (and advanced) users are a big part of that and will be a major focus for the Daz Blog going forward.
Thanks all for the suggestions, they're awesome. Please keep them coming!
Isn't that what the forums are supposed to be for?
hopefully by "listening" to the customer, you will hear our issues with the store. How many sales have been pure agony? This would be a very good blog topic - what you are doing to fix the store. We will all feel so elated when these constant problems are addressed.
Congratulations on the new blog. Looks great!
Quote:
More specific issues will have their place to be addressed there, but giving us a heads up here is a great way to ensure some of the particular concerns or problems users are experiencing will be addressed by blog post. A post on Bryce, Cararra or Hexagon would be a great place to let us know about an issue or bug you're having with the respective program, especially if others might be having a similar issue (provided the reply is generally constructive).
Also happy to hear this openness to the other programs. Maybe as part of this anniversary year for DAZ there could be some looks back with the looks forward? Even temporary access to things past would be a nice touch. Things like a Michael 2 week for people who've found products they want to use, but can't find the figure, or freebies of the past, or a week to download all the Carrara tutorials gone from the DAZ YouTube site. I'm sure lots of people could weigh-in on the cool ways the old can be mixed with the new in creative ways. This could be both helpful and a lot of fun especially for long-time supporters and give new people a sense of the historical depth and staying power of DAZ.
I'm lost. The current ticketing system has topics to report issues, bugs, errors, etc. Why post these in a blog comment where nobody can keep track of what's happening with the report? :-o
You make it sound like it is a univeral issue. The issue here is not everyone has problems with the sales or the store, I rarely have issues and the ones i do usually get resolved in the apprpriate threads on the foum
Don't we keep being told that DAZ (staff) do not read the forums? Certainly, the way suggestions are ignored would seem to indicate that. Normally, the mods will tell us to log a ticket (another waste of time IMHO).
I'm honestly confused. Blog comments are a lot harder to read and respond to than forum posts, in my opinion.
Blogs are not designed for conversations between the participants. Forums, on the other hand, are.
Agreed
yeah a blog is a good idea. but to make daz more accessible you should start with rhe docu
Might I suggest that the blog would be a good place for DAZ to run polls and find out what some of the major stumbling blocks are to customers using DAZ Studio. After a series of polls, it may emerge that (for example) lighting is something users have difficulty with. Then DAZ could do a series of targeted tutorials knowing that people would find them beneficial.
Documentation is definitely important! But I think this serves an equally crucial purpose, which is speaking to potential new users in such a way that they'll stick around long enough to seek documentation. I run an official corporate blog and it's useful for establishing our studio voice, entertaining users, and providing info that needs to come from (and be archived on) home base. A new member of the community is likely to poke around there to see if it feels okay and sparks their imagination long before they even make a decision to download our product.
Daz has a little bit of a challenge in that area because to many people 3D art is synonymous with modeling, and the same people who would be a great potential userbase may see how cool the art looks and--unless explicitly told "this is for you"--assume it's meant for someone else. A blog can go a long way toward developing a welcoming tone and expressing exactly what someone on the fence needs to hear.
A new blog could be a great idea. Making Daz more approachable is certainly a good intention. I would consider it a good deed to fill it with an interview with a PA, or a unique product feature, or a way to maximize coupons.
Like all good deeds, I predict there will be punishment.
Just teasing.
Good luck. Hope it becomes a great resource. For my part, will give it every chance.
Looks pretty cool, curious what kind of posts you'll be putting up!
I do hope as well as showcasing DAZ studio you promote your other awesome softwares
Carrara, Bryce and Hexagon
you're lucky then, or I'm really unlucky. the store does not like me.
Oh, DAZ is listening to the customers alright; how many times has someone complained about the lack of a Cat 8, lots more male content, and such and yet we still have no Cat 8 or just middling amounts of male content. DAZ listens to purchasing customers more than forum visitors. The forums cost money and make no profits. The DAZ Store makes money via some types of products in particular.
In the menu along the top of the blog page, there are links to the shop, gallery, tutorials and download. However, there is no link to the forums. Is that an oversight or deliberate? If deliberate, does the Daz team have a long term strategy to replace the relatively lawless forums with more tightly curated communicaion on the blog? That would be an immense loss. If accidental, the link should be added as the forums are a source of huge help for new and advanced users alike.